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The Best of First-Person Tactical Wargaming
Posted: 2006-05-31 03:11
by Dslyecxi
I've published a fairly comprehensive article on the best features of first-person tactical/wargaming. Considering that this is a forum for a realism mod, I figured some of you might find it interesting. It's 22,000+ words, with tons of screens, pictures, and video to illustrate the various topics.
You can find the article here.
Feedback is of course appreciated. I hope you guys enjoy it.
-dslyecxi
Posted: 2006-05-31 03:25
by AznLB
Whoa, this must have taken some time.
Posted: 2006-05-31 03:50
by coolhand
Very good article and so in depth. I'm hoping a game like Armed Assault will bring together all of those things you mentioned because I highly agree with your guide. Specially the part about the 'cracking' sound of a supersonic bullet crossing around you.
Posted: 2006-05-31 04:24
by acadiancrusader
saw your post in the Insurgency and Biz forums. it's an amazing read. any game that attempts to create realistic teamplay needs to read this.
Posted: 2006-05-31 05:32
by matt.b
Superb thorough essay; lots of things I've never thought of & games I'd not seen before so thanks for that. Make sure to post this in the fora of pro game design sites too (gamasutra etc) & hopefully you'll inspire someone in the biz.
Posted: 2006-05-31 05:47
by Rhino
was there anything you did about FPS maps? I only has a quick flick through but i would be intrested to read about what you wrote about maps if you did

Posted: 2006-05-31 06:53
by Dylan
Holy moley...just publish a book why dont you, lol.
Posted: 2006-05-31 07:25
by Dslyecxi
'[R-DEV wrote:Rhino']was there anything you did about FPS maps? I only has a quick flick through but i would be intrested to read about what you wrote about maps if you did
I didn't cover maps in this particular article. I might cover that in the next one (as I do plan to do a followup eventually), however. There are a lot of good things that I didn't touch on - I tried to restrict myself to the most basic elements, things that apply to most games (moving, shooting, interacting with the gameworld).
'[R-Con wrote:matt.b']Make sure to post this in the fora of pro game design sites too (gamasutra etc) & hopefully you'll inspire someone in the biz.
Nice idea, I hadn't thought of that.
Posted: 2006-05-31 15:37
by Katarn
Great article, I read it and am looking forward to trying to implement these into project reality.
Posted: 2006-05-31 15:48
by Fullforce
Awesome. I love your ideas on viewing and free look - sorta like the CoD3 trailer, but a little less OTT. I'd love a mix of BiA, CoD2, AA, and OPF, all those styles combined would make for an immersive experience.
Unfortunately a lot of these ideas are impossible with the BF2 engine - we're stuck with what we've got, really. I'd love to see, after we've done with Bf2, a move to another engine such as Source, which allows nigh on anything to be done.
As far as "True First Person" is, totally agree. To be able to look down and check your wounds would be excellent. But again, not possible in BF2.
Posted: 2006-05-31 17:31
by Solitas
'[R-PUB wrote:Fullforce'] I'd love to see, after we've done with Bf2, a move to another engine such as Source, which allows nigh on anything to be done.
I'm not sure why they STARTED on this engine lol
But very interesting read, in particluar the comments about the sights, though mainly the ones that require lob to be taken into account.
Trying to learn the M203 recently has been a pain in the A***
Posted: 2006-05-31 18:10
by DCurrahee
I think you just wanted to show off your AR-15
Great article I too am a HUGE fan of OFP, friends always comment on the crappy graphics but I'm quick to name several 'great looking' shooters that lack in everything but graphics.
This article should be read by any developers that want to put the world 'real' anywhere into their game description.
Posted: 2006-05-31 20:43
by trogdor1289
Very good article the included videos really serve well to make the points. Also if you haven't donated for the sound mod get on it.
Posted: 2006-05-31 20:50
by MrD
the SAWES in the video bring back memories. just need to see pics of people laid on their backs fuming and waiting for the alarms to go off!!!
Posted: 2006-06-01 00:21
by willgar
Only halfway through (taking my time) so far, so very very good!! Can i recommend an index of all the games mentioned and links please maybe at the end.
Posted: 2006-06-01 00:32
by Elchewbacca
'[R-PUB wrote:Fullforce'] I'd love to see, after we've done with Bf2, a move to another engine such as Source, which allows nigh on anything to be done.
Plz dont scare like that......
havent read the article yet but i will in about 10 sec
Posted: 2006-06-01 00:53
by Fullforce
Elchewbacca wrote:Plz dont scare like that......
havent read the article yet but i will in about 10 sec
Well the team have said they will move on...
I think PR works in BF2 because there is no other Reality modification for it - whereas source, you've got many.
Posted: 2006-06-01 01:24
by Cerberus
Brilliant article, Dslyecxi.
Posted: 2006-06-01 05:26
by solipsism
Really good article man. I specially agree about the Gore/Blood, Free look, and real FPS perspective.
Posted: 2006-06-01 05:31
by Katarn
The Dev team appreciates your input and will likely act on it, thanks to the author. You're a great addition to the community.