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Posted: 2006-05-31 16:55
by <<SpanishSurfer>>
Sorry for the extreme title, I need my voice to be heard!

Development team, make PRMM more realistic (If possible) my suggestions are:
•Individual values for weapon sway and recoil (Different gun different values)
Examples
•M-16 : Little recoil, little sway, little bullet drop, and medium damage.
•M249 Saw : Heavy recoil, heavy sway, medium bullet drop, heavy damage.
•AK-47 : Heavy recoil, medium sway, medium bullet drop, heavy damage.
•Pistols : Little recoil (Depending on caliber), little sway, heavy bullet drop, damage(Based on caliber).
•Proning should reduce gun sway dramatically. Weapons with tripods attached to them (Such as LMG) should have almost no weapon sway (Recoil is not reduced with tripods unless bolted to ground)
•Sniper Rifles : Heavy recoil, heavy sway, little bullet drop, heavy damage.

•As said many times before insta-proning must be eliminated.
•Takes at least 2-3 seconds to lay down with a weapon (I timed it with my own AR-15).

•I’ve suggested kit-limitations but this is 50/50 with the community.
•Perhaps not needed if the things mentioned above were implemented.

As someone who owns weapons that are very similar to the weapons used in this game I am basing my suggestions of experience, not assumptions or what I’ve read.

Another issue I am aware of is, are these things possible with the BF2 engine? Let me know DEV team. If they are I will gladly research every weapon currently used in PRMM and make more detailed list.

I strongly believe that the more realism is implemented into this mod the larger your fan base will grow.

Posted: 2006-05-31 17:03
by Gaz
duplicate thread. Sort your sig out also.

http://realitymod.com/forum/t6105-forum ... yspan.html