request - Stats for AR kits.

General discussion of the Project Reality: BF2 modification.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

request - Stats for AR kits.

Post by gazzthompson »

Im looking for the stats on all the AR kits in the game, problem is i have no idea on how to find or interpret them. i Would be very grateful if some one could post em, mainly recoil, power and ROF of the weapons. and maybe the FOV of the scopes vs the non scope zoom ?

edit:

found thanks to alex6714 , posted info for any one interested and any one searching for this in future.

Code: Select all

 uslmg_m249saw

ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.ammo.magSize 200

ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/3.6/3.6/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-2/2/1
ObjectTemplate.recoil.zoomModifier 0.25  --------- Modifies the recoil when zoomed, in this case reduces it When zoomed recoil is 1/4 the normal value (correct if I fail at maths right now, + animations may have a part in it)
ObjectTemplate.recoil.goBackOnRecoil 1

ObjectTemplate.damage 36 --------------- Damage
ObjectTemplate.minDamage 0.4 ---------- Minimum damage that will be reached
ObjectTemplate.DistToStartLoseDamage 400 ---------- Distance at which damage starts decreasing
ObjectTemplate.DistToMinDamage 1000 --------- Distance damage reaches minimum
ObjectTemplate.gravityModifier 0.3 --------------- Gravity modifier of the bullet, affects the drop


- uslmg_m249sawDeployed

ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.ammo.magSize 200

ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/7/-2/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-4/4/0
ObjectTemplate.recoil.zoomModifier 0.03 --------- Modifies the recoil when zoomed, in this case reduces it
ObjectTemplate.recoil.goBackOnRecoil 1

ObjectTemplate.damage 36 --------------- Damage
ObjectTemplate.minDamage 0.4 ---------- Minimum damage that will be reached
ObjectTemplate.DistToStartLoseDamage 400 ---------- Distance at which damage starts decreasing
ObjectTemplate.DistToMinDamage 1000 --------- Distance damage reaches minimum
ObjectTemplate.gravityModifier 0.3 --------------- Gravity modifier of the bullet, affects the drop


- eurif_hk21

ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.ammo.magSize 100

ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/10/10/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-2.4/2.4/1
ObjectTemplate.recoil.zoomModifier 0.25
ObjectTemplate.recoil.goBackOnRecoil 1

ObjectTemplate.damage 50
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 400
ObjectTemplate.DistToMinDamage 1000
ObjectTemplate.gravityModifier 0.3


- eurif_hk21deployed

ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.ammo.magSize 100

ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/7/-2/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-4/4/0
ObjectTemplate.recoil.zoomModifier 0.03
ObjectTemplate.recoil.goBackOnRecoil 1

ObjectTemplate.damage 50
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 400
ObjectTemplate.DistToMinDamage 1000
ObjectTemplate.gravityModifier 0.3



- chlmg_type95

ObjectTemplate.fire.roundsPerMinute 600
ObjectTemplate.ammo.magSize 75

ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/4.2/4.2/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-2/2/1
ObjectTemplate.recoil.zoomModifier 0.3
ObjectTemplate.recoil.goBackOnRecoil 1

ObjectTemplate.damage 39
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 400
ObjectTemplate.DistToMinDamage 1000
ObjectTemplate.gravityModifier 0.3


- chlmg_type95deployed

ObjectTemplate.fire.roundsPerMinute 600
ObjectTemplate.ammo.magSize 75

ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/7/-2/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-4/4/0
ObjectTemplate.recoil.zoomModifier 0.03
ObjectTemplate.recoil.goBackOnRecoil 1

ObjectTemplate.damage 39
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 400
ObjectTemplate.DistToMinDamage 1000
ObjectTemplate.gravityModifier 0.3


- insrg_pkmkit

ObjectTemplate.fire.roundsPerMinute 600
ObjectTemplate.ammo.magSize 100

ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/10/10/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-2.4/2.4/1
ObjectTemplate.recoil.zoomModifier 0.25
ObjectTemplate.recoil.goBackOnRecoil 1

ObjectTemplate.damage 56
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 400
ObjectTemplate.DistToMinDamage 1000
ObjectTemplate.gravityModifier 0.3

- insrg_pkmkitDeployed

ObjectTemplate.fire.roundsPerMinute 600
ObjectTemplate.ammo.magSize 100

ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/7/-2/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-4/4/0
ObjectTemplate.recoil.zoomModifier 0.03
ObjectTemplate.recoil.goBackOnRecoil 1

ObjectTemplate.damage 56
ObjectTemplate.minDamage 0.4
ObjectTemplate.DistToStartLoseDamage 400
ObjectTemplate.DistToMinDamage 1000
ObjectTemplate.gravityModifier 0.3
Last edited by gazzthompson on 2009-09-22 19:03, edited 4 times in total.
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