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Laser Guided Heavy AT conventional forces
Posted: 2009-09-24 14:58
by Redamare
so when using the heavy at sometimes your missle stays right on target but becasue of the distance you loose sight and slam the At straight into the ground 2 feet away from your intended target. im sure thats happend to many of us. so do you think it would be possible to have scoped Heavy At tubes lock onto laser markers???? looking under the javelin suggestions i dont think that this idea would be too Overpowering because...
1 if your already in a position to fire a Heavy At chances are on your side your going to hit your target regardless of if there is a laser marking. its just those rare moments you wish you had a little help.
2 it could help increase teamwork and communication to help out and defend their heavy at kit players that arent lonewolfing.
..... this could also be a little suggestion on why not bring the javelin into the Us factions?..
the eryx is prettymuch the same thing as a javelin with the detatchable barrel from the scope. we could have a heavy At laser guided javelin if my idea goes through.
its just something to think about.
try not to shoot the idea down
unless its not possible with sufficent means
coding, glitches, things along those lines.
Thanks
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-24 15:10
by gazzthompson
project reality. Do they current weapons in game have the ability to hit lazes ? i doubt it.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-24 15:15
by Cp
It is possible, but it isn't realistic.
the javelin is IR guided (heat seeking)
The eryx is SACLOS guided (you hold sights on target, launch unit sees the missile and corrects it to keep it in the center of the sight by sending commands down a wire to the missile)
and the SRAW is INU guided (You aim at the target for a few seconds, the launcher calculates the trajectory needed to hit the target, missile is launched and uses its inertial navigation system to follow the trajectory calculated by the launcher before launch and either detonates on impact with the target or by using proximity sensors to detonate when its above the target.
The missile is essentially blind and can't see where the target is and doesn't get any updates from the launcher by wire or radio commands, this means that if the target suddenly changes course, speed or stops, the missile wont know about it and will miss the target)
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 08:27
by Ca6e
Cp;1144634 wrote:It is possible, but it isn't realistic.
The eryx is SACLOS guided (you hold sights on target, launch unit sees the missile and corrects it to keep it in the center of the sight by sending commands down a wire to the missile)
i dont think so, that missile is conected with a wire

. its colculating target as u were surveying the grounds, it colculate distance (IR), with a angle, and get absolute coordinates from luncher, like every IR guidet missile. IR dont mark the target really that the missile have to seek spot of IR on target. It just colculate coords from origin point (luncher in that case, in planes by GPS coords of plane). If u are targeting with GLTD in RL, u must know your position, report it, designate and wait. kaboom
also important thing is not to move GLTD from target couse u can miss it or even send it on your head.
and its already laser guidet missile, it just dont have so big zoom as GLTD, and u canot mark the tanks.
just think u are about 1000m away from tank behind the hills and your SL is 50m away from tank he mark it than u look up and lunch the missile, and u can hit tank even u dont see it. no good
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 09:27
by Ninja2dan
Ca6e wrote:Cp;1144634 wrote:It is possible, but it isn't realistic.
The eryx is SACLOS guided (you hold sights on target, launch unit sees the missile and corrects it to keep it in the center of the sight by sending commands down a wire to the missile)
i dont think so, that missile is conected with a wire

. its colculating target as u were surveying the grounds, it colculate distance (IR), with a angle, and get absolute coordinates from luncher, like every IR guidet missile. IR dont mark the target really that the missile have to seek spot of IR on target. It just colculate coords from origin point (luncher in that case, in planes by GPS coords of plane). If u are targeting with GLTD in RL, u must know your position, report it, designate and wait. kaboom
also important thing is not to move GLTD from target couse u can miss it or even send it on your head.
and its already laser guidet missile, it just dont have so big zoom as GLTD, and u canot mark the tanks.
just think u are about 1000m away from tank behind the hills and your SL is 50m away from tank he mark it than u look up and lunch the missile, and u can hit tank even u dont see it. no good
I think English isn't your primary language, so I won't complain about the poor typing. But it's a little difficult to understand what you are trying to say.
Are you stating that the Eryx is
not wire-guided? The Eryx is wire-guided just like the TOW missile. You can't use an TLD to guide the Eryx to its target, they are not part of the same weapon system and can't be inter-linked for that purpose.
The LTD also doesn't require you to know your own position. Current models have a built-in GPS. The operator simply has to laze the target and the actual coordinates of that target point are instantly able to be transmitted to other units. It's even possible to use the TLD to select a target for GPS-guided munitions, which don't require a constant laser signature. Point, click, transmit, take cover.
At times you will see ground troops able to use the TLD such as the LLDR to mark targets for A-G missiles such as the Hellfire, but I'm not aware of any nations currently using a shoulder-fired or crew-served laser-guided weapon platform that would be used like the Javelin.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 11:00
by dominator200
Cp wrote:It is possible, but it isn't realistic.
the javelin is IR guided (heat seeking)
The eryx is SACLOS guided (you hold sights on target, launch unit sees the missile and corrects it to keep it in the center of the sight by sending commands down a wire to the missile)
and the SRAW is INU guided (You aim at the target for a few seconds, the launcher calculates the trajectory needed to hit the target, missile is launched and uses its inertial navigation system to follow the trajectory calculated by the launcher before launch and either detonates on impact with the target or by using proximity sensors to detonate when its above the target.
The missile is essentially blind and can't see where the target is and doesn't get any updates from the launcher by wire or radio commands, this means that if the target suddenly changes course, speed or stops, the missile wont know about it and will miss the target)
Im sure that the javelin isnt just ir guided it is one of the options that can be used just as the flat or above launch mode, the reason I am sure that it isnt just ir guided is that they use this to clear componds in afghanistan were the at4 will not penatrate enough in to the compond of engaement so they use above attack mode, with laser guided, as the IR would have anything to lock on to.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 11:35
by Alex6714
dominator200 wrote:Im sure that the javelin isnt just ir guided it is one of the options that can be used just as the flat or above launch mode, the reason I am sure that it isnt just ir guided is that they use this to clear componds in afghanistan were the at4 will not penatrate enough in to the compond of engaement so they use above attack mode, with laser guided, as the IR would have anything to lock on to.
As far as I remember from what I have been told, the javelin can lock onto people aswell in the right conditions.
Though I think to fire on such things its not just heat but rather contrast in the image that you lock.Tanks aren´t the only thing that give off a heat signiture.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 14:26
by Hunt3r
Redamare wrote:so when using the heavy at sometimes your missle stays right on target but becasue of the distance you loose sight and slam the At straight into the ground 2 feet away from your intended target. im sure thats happend to many of us. so do you think it would be possible to have scoped Heavy At tubes lock onto laser markers???? looking under the javelin suggestions i dont think that this idea would be too Overpowering because...
1 if your already in a position to fire a Heavy At chances are on your side your going to hit your target regardless of if there is a laser marking. its just those rare moments you wish you had a little help.
2 it could help increase teamwork and communication to help out and defend their heavy at kit players that arent lonewolfing.
..... this could also be a little suggestion on why not bring the javelin into the Us factions?..
the eryx is prettymuch the same thing as a javelin with the detatchable barrel from the scope. we could have a heavy At laser guided javelin if my idea goes through.
its just something to think about.
try not to shoot the idea down
unless its not possible with sufficent means
coding, glitches, things along those lines.
Thanks
Regarding Javelins, I'd love to see one. It's about time PR replaced the dinky SRAW with something else.
The Eryx has to be wire-guided though.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 15:02
by gazzthompson
the Javlien hasnt been added because of its pure overpoweredness (ya, i said it) can you imagine kashan with one guy sitting on a hill and just taking out all the armor on the map with just a few clicks?
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 15:05
by Alex6714
gazzthompson wrote:the Javlien hasnt been added because of its pure overpoweredness (ya, i said it) can you imagine kashan with one guy sitting on a hill and just taking out all the armor on the map with just a few clicks?
Haha, sounds like the current anti air system.
Javelin can be balanced fine in game, it wouldn´t be in PR currently because other changes are needed.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 15:32
by gazzthompson
like what changes? and AA can be countered with flares and you know a lock is on. a javelin locking onto your tank, is there any warning?
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 15:37
by Alex6714
gazzthompson wrote:like what changes? and AA can be countered with flares and you know a lock is on. a javelin locking onto your tank, is there any warning?
Probably wouldn´t be unrealistic to have a warning but view distance and proportional engagement ranges for a start.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 15:45
by gazzthompson
true , but on a map like kashan a lone man will always see a tank first.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 15:46
by Alex6714
gazzthompson wrote:true , but on a map like kashan a lone man will always see a tank first.
Possibly true, but if the tank has a range advantage or has scouts...
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 15:49
by gazzthompson
how can it have a range advantage when the javelin can match it as view distance will only be about 1km? and on smaller VD maps the javelin will lock it though the VD, unless you can have map specific weapon settings? the current ones are fine, they are realistic as well and still very deadly.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 16:03
by Redamare
Alright looking at the fact some people might thing the javelin is too overpowering.... in real life think about it... if the us army REALY wanted tanks dead they would probibly send out a javelin team to take them out.. whats the differnence from a guy with a HAT taking out tanks on kashan??? same difference .... plus whats the point of the comander having the new enemy AT icon if no one is going to use it?
if your saying the javelin is going to be too over powerful then just take out the HAT all togeather re read my first post about how it could improve team play...
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 16:11
by Redamare
We could also just replace the Sraw with a javelin model but keep the HAT firing operations like normal HAT kit no laserguidance untill a dicision about the topic is made
A^A Javelin missle tube model
Bf2 javelin model
Bf2 Sraw model

Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 16:18
by Alex6714
gazzthompson wrote:how can it have a range advantage when the javelin can match it as view distance will only be about 1km? and on smaller VD maps the javelin will lock it though the VD, unless you can have map specific weapon settings? the current ones are fine, they are realistic as well and still very deadly.
Because you have proportional engagement distances (note, not real, proportional) and a bigger view distance.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 17:35
by gazzthompson
Redamare wrote:Alright looking at the fact some people might thing the javelin is too overpowering.... in real life think about it... if the us army REALY wanted tanks dead they would probibly send out a javelin team to take them out.. whats the differnence from a guy with a HAT taking out tanks on kashan??? same difference .... plus whats the point of the comander having the new enemy AT icon if no one is going to use it?
difference is HATs in game are down to human error and skill as well, the javelin would never miss. and the current enemy AT icon is used for HAT's. if commanders dont use it then thats there problem.
Alex6714 wrote:Because you have proportional engagement distances (note, not real, proportional) and a bigger view distance.
This isnt necessary though. id rather keep current HAT's which shooting a tank at 1km can causes misses making for better gameplay than having a javelin with 2500m range IRL restricted to say 800m to keep it "Balanced" with tanks.
Re: Laser Guided Heavy AT conventional forces
Posted: 2009-09-25 17:51
by Alex6714
gazzthompson wrote:difference is HATs in game are down to human error and skill as well, the javelin would never miss. and the current enemy AT icon is used for HAT's. if commanders dont use it then thats there problem.
This isnt necessary though. id rather keep current HAT's which shooting a tank at 1km can causes misses making for better gameplay than having a javelin with 2500m range IRL restricted to say 800m to keep it "Balanced" with tanks.
The thing is, you need tactics with a javelin still, but there are just so many more things involved than just slapping in a javelin...
And the range would be approx 1400m in game, I can´t remember what we have it set at.