Spawning aircraft in mid-flight (and related "suggestions")
Posted: 2009-09-27 02:14
Eliminates the need for airbases (i.e. that are unrealistically close to the combat area and prone to base rape).
Ideally, what I want to see is players spawning directly into vehicles--something that can already be done using BF2's engine--that simultaneously spawn on the edge of the map already in motion (so you don't stall at start). The effect being that the player selects the aircraft spawn point but can only spawn once the aircraft spawns; and the aircraft likewise only spawns when the player does (so you don't have planes falling out of the sky whenever no one decides to pilot--that reminds me, no more pilot/crew kits and no bailing out...when your machine gets shot down/knocked out, you're dead plain and simple).
I also want to see a queue mechanism by which the first player to select the vehicle spawn point gets the vehicle (way better than having to fight over vehicles at a base--granted, this isn't dependent on the spawning in mid-flight). (While you're add it, add a time limit per vehicle use to avoid jetwhores.)
Additionally, I'd like to see aircraft be able to operate "outside" the map--I read once that when you go beyond the map border, the terrain just repeats itself endlessly. Could see this working very well for aircraft doing wide holding patterns outside the combat area. Pipe dream?
Ideally, what I want to see is players spawning directly into vehicles--something that can already be done using BF2's engine--that simultaneously spawn on the edge of the map already in motion (so you don't stall at start). The effect being that the player selects the aircraft spawn point but can only spawn once the aircraft spawns; and the aircraft likewise only spawns when the player does (so you don't have planes falling out of the sky whenever no one decides to pilot--that reminds me, no more pilot/crew kits and no bailing out...when your machine gets shot down/knocked out, you're dead plain and simple).
I also want to see a queue mechanism by which the first player to select the vehicle spawn point gets the vehicle (way better than having to fight over vehicles at a base--granted, this isn't dependent on the spawning in mid-flight). (While you're add it, add a time limit per vehicle use to avoid jetwhores.)
Additionally, I'd like to see aircraft be able to operate "outside" the map--I read once that when you go beyond the map border, the terrain just repeats itself endlessly. Could see this working very well for aircraft doing wide holding patterns outside the combat area. Pipe dream?