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Medic School

Posted: 2009-09-27 08:30
by Duck
Sick and TIRED of medics who cant get their job done. I have never seen a medic who is at least good enough to keep his/hers squad alive.

I will try to give you some tips, if you don't like them don't read/get another kit on the battlefield.

Stay alive!
- Don't be in front of your squad when you advance, you will get shot first.
- Keep your eyes open for enemies, if u see a target which u have low chances of killing just hit the ground and let the riflemen take care of it.
- When squad is taking fire, run for cover fast!
- When you are taking fire, don't prone and try finding out where the fire is coming from. Run as fast as you can to some cover and heal up/reload.
- When clearing a building, always walk behind a squad member. Don't enter the room first.
- Always have your weapon ready to fire when not healing, reviving. If you run around with EpiPens and an enemy jumps in front of you, your dead.
- Cover, cover, COVER! Always find it and stay alive! Your squad needs you alive so you can keep them alive.

Resurrect/Heal
1 squad member down
- If squad is under fire, do not jump in to resurrect.
- If squad is under fire, but your fallen squad member is in cover and you can safely resurrect and heal him up, do it.
- If enemies nearby your fallen comrade, don't try to clear the zone alone, let your other squad members take care of the enemy. You cant risk getting shot.
- Sometimes, when you really are under huge enemy fire, and you need your squad alive to hold back the attackers, you need to risk your own life in order to keep your squad alive. If you get shot, someone has to take your kit and keep on healing the squad. But when i say huge enemy fire, i mean in no cover while u get shot at from all directions. Then you have no choice but to risk your own skin.

2 squad members or more
- If squad is under fire, do not jump in to resurrect.
- If squad is under fire, but your fallen squad members are in cover and you can safely resurrect and heal them up, do it.
- If enemies nearby your fallen comrades, don't try to clear the zone alone, let your other squad members take care of the enemy. You cant risk getting shot.
- Decide who needs healing first. Put yourself in this situation. 2 squad members are down while 2 are bleeding. First, you decide who needs healing first, that is the one who has lowest hp. If you have squad members bleeding, patch em up before you go resurrect the others because a squad member who is alive can give you support fire.
This is what i would do in this situation:
- The 2 bleeding squad members; I would throw down some field dressings if they got none.
- Then i would resurrect the one that has most cover, throw down some field dressings for him/her.
- As for the last one, in case of no cover i would ask the squad leader if i can smoke, and while the smoke is thickening up i would heal the squad members who still need healing.
- When smoke is up, resurrect the last one and drag him to cover and finally patch him up.

Now, if you do that you should have no problems in keeping your squad alive. Oh and yes, the smoke. Don't throw it just like that, ask squad leader for permission because you might have the higher ground on your enemy and a clear view might help your squad in cutting down the enemy. Smoke just causes chaos and confusion, so use it wisely.

Its not hard being a medic, but there are some basic rules that people don't know or don't follow, that's why some fail big time.

If you have other tips, please write them here. I might have forgot some since i wrote this topic fast after getting mad cus of the huge fail in the medic community...

Re: Medic School

Posted: 2009-09-27 14:38
by Cavazos
Duck wrote: Its not hard being a medic, but there are some basic rules that people don't know or don't follow, that's why some fail big time.
No, it's not. If you play with public players then there isn't any standard you can hold them up to unlike having people together in a clan where you set the standards for your members such as "anyone who is a medic must undergo clan medic training and follow the rules of the medic so you can be used at your best potential." **** like that.

Re: Medic School

Posted: 2009-10-05 18:39
by theRVD
Good beginner guide, but I would add a couple quick tips.

-Conserve sprint. This goes without saying, but a medic without sprint is a useless medic. Often there will be times when it is not exactly "clear" but rather the enemy is suppressed. Getting in, reviving your teammate and getting out is essential, without sprint you either A) have to wait for your sprint or B) walk, and that's dangerous.

and

-Prioritize kits. This is more of an advanced technique but essential to any good medic. Kits that people select in the menu will always come back when you revive them, and with full ammo, after the kit disapears.

OBSERVE as the medic. Observe wether or not the SL picked up his kit from a crate, or spanwed with it. Same goes for the AR. Remember which squad members have your LAT/HAT, Marksmen, Grenadier, etc, becuase when you have 2 or 3 guys down, you need to PRIORITIZE.

Example.

you have a full squad

Bob SL
Joe Grenadier
JimAR (selected at crate)
Frank Specialist
Alan LAT
yourself (medic)

Ok, so Frank jim and alan are down. What does your squad need first? Ask yourself:

Who's most important?
Where are they?
Where is my squad?

The Squad Leader is almost always the most important, unless you are in a position where you will be under attack from enemy armor, and in that case, the LAT would be the most important.

BUT

If the SL spawned as an officer (check to confirm), when you revive him, his kit will come back. So it would make the requestable kits your priority. If your squad needs the SL though, or you are low on numbers, it is usually best to revive the SL first. You should be communicating what you're doing with your squad, so let your SL know you won't get him first, etc.

I'm not gonna list whats most important, but use your head. If there's tanks, get the HAT up first. If you need suppressive fire to get one or more guys up, get your AR up first. If you need a rally, or you cant reach the other members of your team for whatever reason, get the SL up first.

Re: Medic School

Posted: 2009-10-06 01:05
by SkaterCrush
theRVD wrote: If the SL spawned as an officer (check to confirm), when you revive him, his kit will come back. So it would make the requestable kits your priority. If your squad needs the SL though, or you are low on numbers, it is usually best to revive the SL first. You should be communicating what you're doing with your squad, so let your SL know you won't get him first, etc.
Unless you've got a rally point nearby, or a HAT kit with a enemy Tank/APC thats exactly not what you should do. Your Squad can function fine with spawnable kits, and a SL that is alive is essential to regrouping your squad.

Re: Medic School

Posted: 2009-10-06 01:17
by goguapsy
Duck wrote:This is what i would do in this situation:
- The 2 bleeding squad members; I would throw down some field dressings if they got none.
- Then i would resurrect the one that has most cover, throw down some field dressings for him/her.
I hate playing as a medic. I like being SL. But as a general rule, I say heal the people first so they can cover you. AFTER that ressurect the other guys in the order you said (cover... no cover...)

If 2 people are badly wounded, throw 2 patches for one, and heal the other one. Then heal the second one, and go up the ladder.

Re: Medic School

Posted: 2009-10-06 01:22
by Rudd
Some good advice in there

If I were you I'd make a video to complement this one-

YouTube - Basic Medic Tutorial Project Reality 0.85

Re: Medic School

Posted: 2009-10-06 04:54
by X1 Spriggan
Here's a good gameplay video of me playing medic. I basically apply most things you have mentioned in the OP and you can see how set my priorities.

Project Reality Mechanized Infantry in Fools Road on Vimeo

Good hour long video :D

Re: Medic School

Posted: 2009-10-06 13:20
by [EoE]DJ_Unibob
few good tips in here, one thing I might add, tho depending on the situation, always have someone watching over the medic as well, SAW gunners are usually a good choice, but not always available.

Medics especially need to use the mindset of "Stay Alert, Stay Alive", always be aware of your surroundings, and above all, COMMUNICATE! When you revive a SM, immediately have him cover you, while you patch him up. This is one issue I run into frequently, tho I've noticed alot of players are starting to do this. If need be, pop smoke and immediately run for cover once it's thick enough.

I am current military, although not a medic, I am a former CLS (combat life saver) and some of the tactics I have learned are vital in the RL battlefield, but in-game, things might be different. As I said before...it's situational.

this is just some advice I thought I would share with everyone, in addition to what was given by the OP, along with the others who also replied. No hi-jacking intended, my bad if it seems that way.

Re: Medic School

Posted: 2009-10-06 20:38
by Cavazos
'[EoE wrote:DJ_Unibob;1153750']

I am current military, although not a medic, I am a former CLS (combat life saver) and some of the tactics I have learned are vital in the RL battlefield, but in-game, things might be different. As I said before...it's situational.
I'm a healthcare specialist with the Army. That is a fancy term for combat medic. Most stuff we learn doesn't apply in-game but there are a few tactical considerations.

Re: Medic School

Posted: 2009-10-07 13:36
by ebevan91
What does the medic's CPR thing do? I've never gotten it to work...

Re: Medic School

Posted: 2009-10-21 08:08
by Nick_Gunar
Very good guide.

Indeed, a lot of players don"t quite understand the job of the medic especially the part of healing. As a medic, I try to find the safest position and wait for the wounded to come to me and not the opposite. I hate wounded players who stay in a hot zone and wait for the medic. After that they trash you in the chat because you didn't do your job lol.

Medic is no kamikaze at all.

Re: Medic School

Posted: 2009-10-21 08:53
by Indian_Clay
Good guide.

I play medic a majority of the time and this is pretty much the same stuff I do. So you receive my medic seal of approval...

When in combat my priorties are (in order):

1. To keep myself alive.
Because a medic can only be good if he is alive.

2. To revive.
I typically will revive a player before I heal a wounded one. While it is harder to fight when the screen flashes red, you still have more guns to shoot the enemies with.

3. To heal.
Heal sqaud mates who have the lowest health first. When plays call for a medic after falling can wait. Fall damage typically doesn't lead to full bleeding out while bullets do.

4. To protect other squad mates, alive or wounded.
Just because I play medic doesn't make me completely combat ineffective. When our squad holds a position, I tpyically watch the back door or add my gun to supress an enemy if need-be. But the moment someone calls for a medic, I move to their position and try to heal them.


So here are a few things that sqaud mates should know when working with a medic:

1. Use the commo rose to call for a medic along with a "I need a medic" over the mic. That shows on the map where exactly they are. When someone only says over a mic "I need a medic" without using the commo rose "Need Medic" button, it really makes it difficult to find them.

2. Once revived, listen exactly what the medic is telling you. If the medic says "follow me" then follow. If the medic says "run inside the building" then run inside the building.

3. Once revived, don't look at the medic unless instructed. Otherwise, look at alley way or down the street or push a post on a door way or anywhere you think the enemy will come from. You can still fire while being healed.

4. If you are not a medic and a team mate is being revived or heal, cover the medic and the wounded squadmate.

Playing medic is great fun. I tpyically end a game with a positive k/d ratio (because you are playing defensively), you end up with a lot of points, and your squadmates love you. Really makes the PR expirence rewarding.

Re: Medic School

Posted: 2009-10-28 21:41
by major sharpe
its some times good practice when holding an area compound/building to find a nice coverd area and declare that a hospital of sorts in stead of moving into danger areas healing some guy when he is capable of falling back to your hospital,
depending on how many medics are on call in the area. if two, one in area, one on the line with the troops

Re: Medic School

Posted: 2009-10-29 10:18
by Nick_Gunar
major sharpe wrote:its some times good practice when holding an area compound/building to find a nice coverd area and declare that a hospital of sorts in stead of moving into danger areas healing some guy when he is capable of falling back to your hospital,
depending on how many medics are on call in the area. if two, one in area, one on the line with the troops
Can't agree more.

The medic sets a perimeter of safety where players will fall back and get healed. Nonetheless, a lot of players under fire in a hot zone keep firing even if they are wounded (they don't fall back at all to get healed and to go back into the fight) and usually they die and there is no way you can revive them (you smoke? when you have LMG the first thing you fire at is smoke rofl).

Players should learn the hit-and-run tactic and not staying still like idiots and being shot down.

Re: Medic School

Posted: 2009-10-30 16:38
by Herbiie
ebevan91 wrote:What does the medic's CPR thing do? I've never gotten it to work...
Unsticks people + increases the chance the epipen will work.#

Edit:
With a Vehicle such as a humvee/apc nearby, yell at whoever needs healing (especially if there is more than 1) to get in the humvee/APC and get in yourself. You're nice and armoured and healing. :)