New method of JDAM implementation
Posted: 2009-09-28 02:33
Right now, I hate and love JDAMs. I hate having only JDAMs available versus artillery or mortars, but I love it when the enemy only has JDAMs. Given a choice between a JDAM and artillery, any player would choose artillery for a number of reasons. A few of them are legitimate reasons why artillery is superior to a JDAM, one of them is because of a flaw in the method in which JDAMs are implemented in PR. I'm talking about when a JDAM lands right next to you, but you are left unharmed because it hit a hill near you or building.
You know what I'm talking about. If a JDAM lands somewhere just above you and to the side where the precise pixel-point of impact doesn't have direct line-of-sight to you, you survive, as demonstrated below.

Because of this, surviving a JDAM strike is ridiculously, unrealistically easy. My suggestion means to fix that.
Essentially, I suggest that instead of a single, large impact like we have now, we should instead have dozens of smaller, simultaneous strikes. This would be different from artillery in that all of these strikes would hit the ground at the exact same time, destroying everything within a given radius, as demonstrated in the diagrams below. Please excuse the low quality, I underestimated how much compression would rape them.


The multiple strikes would hit at all elevations in the land, eliminating the ability to hide as demonstrated in the very first figure in this post. However, it still leaves you with the ability to hide inside of buildings and other cover.
I have thought of one flaw to this suggestion, and it almost led me to deletion of this post (I decided to keep going because of how beautiful my diagrams were, and I don't want to waste such beauty) The visual effect would have to be done in some other method than how it is now. With multiple simultaneous strikes as I suggest, there would be multiple simultaneous explosion effects going on instead of the intended perceived single large explosion effect. I do not know enough about BF2 to say for sure that it is impossible to create only one explosion effect, but I also do not know that it can be done. I rely on the experience of the developers to say so. The best ideas I can come up with is to either
A. Completely remove the explosion effects for each impact and spawn/create one large explosion effect at the requested point.
B. Fire two different artillery pieces at the same time, one with the simultaneous effect described above, the other with no explosive effect and just the big particle smoke effect
C. Give each small impact a large smoke cloud, and the combined effects of these smoke clouds would emulate what we have now. Unfortunately, we would lose the possibility of a mushroom-cloud effect with this method.
You know what I'm talking about. If a JDAM lands somewhere just above you and to the side where the precise pixel-point of impact doesn't have direct line-of-sight to you, you survive, as demonstrated below.

Because of this, surviving a JDAM strike is ridiculously, unrealistically easy. My suggestion means to fix that.
Essentially, I suggest that instead of a single, large impact like we have now, we should instead have dozens of smaller, simultaneous strikes. This would be different from artillery in that all of these strikes would hit the ground at the exact same time, destroying everything within a given radius, as demonstrated in the diagrams below. Please excuse the low quality, I underestimated how much compression would rape them.


The multiple strikes would hit at all elevations in the land, eliminating the ability to hide as demonstrated in the very first figure in this post. However, it still leaves you with the ability to hide inside of buildings and other cover.
I have thought of one flaw to this suggestion, and it almost led me to deletion of this post (I decided to keep going because of how beautiful my diagrams were, and I don't want to waste such beauty) The visual effect would have to be done in some other method than how it is now. With multiple simultaneous strikes as I suggest, there would be multiple simultaneous explosion effects going on instead of the intended perceived single large explosion effect. I do not know enough about BF2 to say for sure that it is impossible to create only one explosion effect, but I also do not know that it can be done. I rely on the experience of the developers to say so. The best ideas I can come up with is to either
A. Completely remove the explosion effects for each impact and spawn/create one large explosion effect at the requested point.
B. Fire two different artillery pieces at the same time, one with the simultaneous effect described above, the other with no explosive effect and just the big particle smoke effect
C. Give each small impact a large smoke cloud, and the combined effects of these smoke clouds would emulate what we have now. Unfortunately, we would lose the possibility of a mushroom-cloud effect with this method.

