Repairing vehicle resets gunner+driver check
Posted: 2009-09-28 17:25
I don't believe this is a working as intended issue although I could see it being low priority.
When a vehicle is tracked it is common for the driver to hop out. When a repair station is dropped the check for a driver will kick in when the vehicle is no longer tracked. The driver re-entering the vehicle does not stop the death counter if the gunner stays in place (not sure if also the case on a fresh vehicle).
This may also occur when turreted but have not confirmed.
So:
Vehicle hit by LAT, is tracked but turret still works.
Gunner stays in for cover fire, driver hops out to watch for infantry.
Friendly truck drops the repair station, driver stays out.
Repairs reach the level that remove the tracked status, driver gets immediate message that they must have a driver to operate this position.
If the driver hops in the gunner still gets slayed if the gunner doesn't switch out of the gunner seat and back in once the driver is in place.
As long as the gunner hops out until there is a driver the vehicle functions as normal again.
Real problem: You must go through the warm up again if the driver happens to be out when the repairs reach the random no longer tracked point.
Obvious workaround: Keep the driver in position during repairs or until the vehicle is no longer tracked.
When a vehicle is tracked it is common for the driver to hop out. When a repair station is dropped the check for a driver will kick in when the vehicle is no longer tracked. The driver re-entering the vehicle does not stop the death counter if the gunner stays in place (not sure if also the case on a fresh vehicle).
This may also occur when turreted but have not confirmed.
So:
Vehicle hit by LAT, is tracked but turret still works.
Gunner stays in for cover fire, driver hops out to watch for infantry.
Friendly truck drops the repair station, driver stays out.
Repairs reach the level that remove the tracked status, driver gets immediate message that they must have a driver to operate this position.
If the driver hops in the gunner still gets slayed if the gunner doesn't switch out of the gunner seat and back in once the driver is in place.
As long as the gunner hops out until there is a driver the vehicle functions as normal again.
Real problem: You must go through the warm up again if the driver happens to be out when the repairs reach the random no longer tracked point.
Obvious workaround: Keep the driver in position during repairs or until the vehicle is no longer tracked.