i hear the whoos sound i wasnt so sure about the building up jet sound
Re: pre Jdam Jet sounds
Posted: 2009-09-28 22:37
by NyteMyre
There is a jet sound.
The video seems to have a way longer one.
Re: pre Jdam Jet sounds
Posted: 2009-09-29 01:54
by Raic
I heard the JDAM jet coming when it was added to mod but shortly after that I dont hear it anymore. JDAM comes out of the blue for me.
Re: pre Jdam Jet sounds
Posted: 2009-09-29 10:00
by rampo
First this is a re-suggestion and seconds there is a jet sound
Re: pre Jdam Jet sounds
Posted: 2009-09-29 10:36
by Marshall
Maybe you don't hear the jet approaching because your installation may be bugged. Or perhaps there is a known bug. But I always hear it.
Re: pre Jdam Jet sounds
Posted: 2009-09-29 11:43
by dbzao
The jet sound only comes after the hit to avoid people hearing it and guessing there's a JDAM incoming and running away.
Re: pre Jdam Jet sounds
Posted: 2009-09-29 11:50
by Gore
Yeah and it's been like that since .7ish. Could be cool to have the ambient one before a strike, as it appears very quick compared to the old JDAM sounds.
Re: pre Jdam Jet sounds
Posted: 2009-09-29 12:07
by Expendable Grunt
[R-DEV]dbzao wrote:The jet sound only comes after the hit to avoid people hearing it and guessing there's a JDAM incoming and running away.
That's realistic
On another note, those random ambient jets on Koregal must go. Who's with me?
M.
Re: pre Jdam Jet sounds
Posted: 2009-09-29 12:23
by Alex6714
Expendable Grunt wrote:That's realistic
On another note, those random ambient jets on Koregal must go. Who's with me?
M.
Tbh I don't think it is far from realism either factoring in the speed of sound and altitude, plus experience I have heard.
Re: pre Jdam Jet sounds
Posted: 2009-09-29 18:16
by Redamare
alright we can lock this forum now ... lol
Re: pre Jdam Jet sounds
Posted: 2009-09-29 18:32
by UKrealplayER666
Expendable Grunt wrote:On another note, those random ambient jets on Koregal must go. Who's with me?
M.
Im with you, there so effing annoying
Re: pre Jdam Jet sounds
Posted: 2009-09-29 18:35
by Rudd
UKrealplayER666 wrote:Im with you, there so effing annoying
at least its not The Hound of the Baskervilles
if the sound isn't connected to an ingame thing, e.g. offmap CAS support or something, I agree it should be removed
Re: pre Jdam Jet sounds
Posted: 2009-09-29 21:28
by Expendable Grunt
Dr2B Rudd wrote:at least its not The Hound of the Baskervilles
if the sound isn't connected to an ingame thing, e.g. offmap CAS support or something, I agree it should be removed
Why did you bring the hounds up? I can still hear them in my sleep, sometimes...
M.
Re: pre Jdam Jet sounds
Posted: 2009-09-30 11:17
by Marshall
On another note, those random ambient jets on Koregal must go. Who's with me?
No, keep them.
Yes they're annoying sometimes, but mostly they work to my advantage. Jet noise comes when I'm in firefight, I abuse the opportunity to get my sprint on, get my flank on.
Slighlty less intuitive enemy continues firing at my old location and promptly recieves a knife to the back of the head.
Ambient Jet sounds must stay.
Re: pre Jdam Jet sounds
Posted: 2009-09-30 13:25
by mat552
Indeed, ambient jet noises are fantastic on Korengal. Besides adding (a fairly large) something to the atmosphere of it, they do provide a nice tactical option, be it using the noise cover for sprinting or pulling the trigger on an M40. Perhaps they could be changed away from being so... directed, they do give the idea that something is flying directly over/at your section of the world. Or prop noises?
Re: pre Jdam Jet sounds
Posted: 2009-09-30 22:01
by llPANCHOll
Expendable Grunt wrote:
On another note, those random ambient jets on Koregal must go. Who's with me?
M.
UKrealplayER666 wrote:Im with you, there so effing annoying
Dr2B Rudd wrote:at least its not The Hound of the Baskervilles
if the sound isn't connected to an ingame thing, e.g. offmap CAS support or something, I agree it should be removed
I am not a fan of them either...
I dont need "Mood Music" to immerse me in loveplay either.