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A simple sugestion to stop an exploit

Posted: 2009-10-05 19:31
by -=chris=-
please skin the inside of fob buildings so people cant craw under them and be hidden yet able to fire under this shield the skin will make them unable to see out thus removing the point of going under them

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 20:19
by Smegburt_funkledink
HellDuke wrote:Doesn't this belong in the Bugs forum?
As it's not a bug, I'd say no. As Chris knows this is a known exploit, he's suggesting a fix. It's not a bad Idea but the Dev's do have a semi-fix that is being worked on.

Chris, If you see players using this exploit, be sure to notify the server admins. Utilising exploits is frowned upon and is just as bad as hax IMO.

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 20:21
by rampo
I don't think its even possible

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 20:34
by Smegburt_funkledink
rampo93(FIN) wrote:I don't think its even possible
Of course it's possible. We know that the BF2 engine won't allow textures on both sides of a poly but if the mesh was altered so that there is an inner set of polys, it'd work.

It'd be a bodge of a fix but as Chris has said, a simple suggestion to stop an exploit.

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 20:55
by rampo
Sgt.Smeg wrote:Of course it's possible. We know that the BF2 engine won't allow textures on both sides of a poly but if the mesh was altered so that there is an inner set of polys, it'd work.

It'd be a bodge of a fix but as Chris has said, a simple suggestion to stop an exploit.
So if it cant be done whit the BF2 engine its hardcoded, and hardcoded means more or less impossible ;-)

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 20:55
by CodeRedFox
Tell you the truth I'm not sure way they were established like this. Might be because the code requires it. A simple fix would be to add a col to cap the bottom, but I will ask about that first.

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 21:02
by Smegburt_funkledink
[R-DEV]CodeRedFox wrote:A simple fix would be to add a col to cap the bottom
Image

SIMPLES!

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 21:05
by CodeRedFox
If that pic is not photo shopped, I will die happy

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 21:25
by Smegburt_funkledink
Apologies, I don't think you get that advert on US TV. :lol:

YouTube - Compare the Meerkat (simples)

/SPAM

Seriously though, who's to ask? Just fix it, that's what you get paid for...

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 21:39
by CodeRedFox
Ok its been talked about and so far its just been a legacy thing that never got corrected. All deployables will be capped in the future.

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 22:25
by Rhino
yep, like CRF, we are already hard at work at capping all the bottoms on each deployable so this can't be exploited :)

So far I've already fixed the deployable AA :)

Image

Image

Re: A simple sugestion to stop an exploit

Posted: 2009-10-05 22:27
by jbgeezer
Hihi, nicely done Rhino :)

Re: A simple sugestion to stop an exploit

Posted: 2009-10-06 00:32
by badmojo420
Nice.

Whoever was using this exploit on Archer at the castle the other day, (YOU KNOW WHO YOU ARE!) don't do it again. Stupid glitcher ran our tickets down a bunch before we realized what was happening. Next time i'll swap teams and find out who is doing it. Then it's the BAN HAMMER for your cheating ***.

/rant

Re: A simple sugestion to stop an exploit

Posted: 2009-10-06 00:33
by CodeRedFox
aaaaaaaaaaaaaaaaaaaaaaaaaaaand closed