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PR's Success : Question

Posted: 2009-10-07 00:31
by Redamare
"How does a game/mod with a 5plus year old engine still compete with brand new releases?" - Roguehellhound

Thats an interesting question that i think the community should answer.

Why do you think PR is so sucessfull?? please explain your answers

My answer... ( We Are PR )

Its all the community with out input feedback and development Pr wouldnt have made it past the title Minimod. the supporters would quickly critisize and stop playing.

but because of the PR Community forums the Devs know exacly what is best for the Mod for each new release.

THANK YOU DEVS!

Re: PR Sucess for 5 plus year: Question

Posted: 2009-10-07 00:36
by CodeRedFox
My theory is we have a small community that understands gameplay over graphics. Problem is we are a small vocal minority.

Re: PR's Sucess : Question

Posted: 2009-10-07 00:43
by Rhino
ITS ALL BECAUSE OF ME AND NO ONE ELSE!!!

Joke btw but really, IMO its down to a few things.

1. PR offers something completely unique from any other game, which at first people thought this unique bit would kill the mod but has in fact made it successful.

2. The very strong community and as a result of that, has boosted the developer base etc.

3. Lots of small releases all close together building up to the huge amount of content we have now which have ensured the player base has never been board with the game as there is always new features coming and new toys to play with, which as a result has also ensured the devs are hardly ever board with the mod (big problem for most mods that build up for one huge release "once everything is done").



There are also other factors etc but thous are the main ones off the top of my head :)

Re: PR's Sucess : Question

Posted: 2009-10-07 01:33
by Mad-Mike
PR has rebuilt bf2 completely and changed the gameplay made it ten times better than original bf2 and its better than most modern warfare games out today. And still they are updating new patches with more realistic things... Alot ppl here like realsim and teamwork and ther is nothing better in PR in my eyes :D
also the community is fantastic.

PR FTW 8-)

Re: PR's Sucess : Question

Posted: 2009-10-07 01:43
by Expendable Grunt
1) A community that accepts me.

2) Realistic *enough* but not TOO realistic.

3) Uniformity in conventional factions.

4) Slow paced game that isn't DEAD slow.

M.

Re: PR Sucess for 5 plus year: Question

Posted: 2009-10-07 02:00
by charliegrs
[R-DEV]CodeRedFox wrote:My theory is we have a small community that understands gameplay over graphics. Problem is we are a small vocal minority.
I think you nailed it on the head. Theres a {relatively} small group of military game players out there that have been on the constant search for the "perfect" military game. While PR isnt perfect, in my mind its come closer than any other game. Flashpoint and the arma series came close but I believe had some serious flaws. The majority of ritalin induced kids in this country are perfectly content playing some sad excuse for a military game like cod4 but if i had to take a guess id say the PR crowd is a little bit older and thus looking for something more realistic and immersive and can easily look past the fact that its on a 5 year old engine.

Re: PR's Sucess : Question

Posted: 2009-10-07 02:28
by Tofurkeymeister
Expendable Grunt wrote:1) A community that accepts me.

2) Realistic *enough* but not TOO realistic.

3) Uniformity in conventional factions.

4) Slow paced game that isn't DEAD slow.

M.
X2.

Nice, constructive, thread by the way OP.

Re: PR's Sucess : Question

Posted: 2009-10-07 05:13
by EaglesNestOne
PR is for the teamwork oriented. Thus the game has a community of very cooperative and over-all friendly people. When it comes to it, graphics and physics etc. of a 5 year old game doesn't matter, heck Project Reality would still rock if it was on the bf1942 engine. What matters is gameplay and cooperation. Sure we don't get fastropes but hey, without the kind of people backing PR today, the mod wouldn't exist. Ranking high places in ModDB competitions further proves the dedication of both the developers and community.

I'd like to thank the Devs for creating and maintaining such a legendary game. I would also like to send my appreciation to other community members who all contribute, weather it be helping a noob on the battlefield or making a suggestion here in the forums, I salute you.

See you on the battlefield soliders!
EaglesNestOne aka [EU] KILJAR

Re: PR's Sucess : Question

Posted: 2009-10-07 05:22
by McCandless
BF2 is bunny hoppers.
PR, is more of a game based off of team work, and readiness.
BF2 is so lop sided. PR tried to make it even for each side, though sometimes a lop sided game occurs.

Re: PR's Sucess : Question

Posted: 2009-10-07 08:36
by PLODDITHANLEY
On Kashan

Me as SL talking to a guy I know a bit in the Apache (Munchy/Aaron via Mumble SL channel - advantage of smaller community) giving him CAS on tanks and APC which he took out much to the intense relief of my squad.

Doesn't get much better than that for me.

Re: PR Sucess for 5 plus year: Question

Posted: 2009-10-07 08:51
by SkaterCrush
charliegrs wrote:I think you nailed it on the head. Theres a {relatively} small group of military game players out there that have been on the constant search for the "perfect" military game. While PR isnt perfect, in my mind its come closer than any other game. Flashpoint and the arma series came close but I believe had some serious flaws. The majority of ritalin induced kids in this country are perfectly content playing some sad excuse for a military game like cod4 but if i had to take a guess id say the PR crowd is a little bit older and thus looking for something more realistic and immersive and can easily look past the fact that its on a 5 year old engine.

Mostly being the great insurgency mode, which ARMA and Flashpoint don't have (actually I think someone was in the making/made a sort of urban Middle East mod, but I just heard this between 2 people on vent and I don't have ARMA II so I wouldn't know)

Re: PR's Sucess : Question

Posted: 2009-10-07 08:53
by jbgeezer
My opinion:

1. The sence of accomplishment. Nothings better than your squadmembers saying "woooah, dude nice shot :D " when you blow up a tank.

2. The teamwork. PR has teamwork like no other game I've seen.

Re: PR's Sucess : Question

Posted: 2009-10-07 09:41
by Roguehellhound
jbgeezer wrote:My opinion:

1. The sence of accomplishment. Nothings better than your squadmembers saying "woooah, dude nice shot :D " when you blow up a tank.

2. The teamwork. PR has teamwork like no other game I've seen.
Also if you looked at the other games like Arma2 and OPF2, there are no "epic gameplay"
Like knifing a whole squad down or using a molotov on another squad :D

What you would see in other games is either generic FPS (COD and the like comes to mind) which is a kill/score is like "meh" or a MilSim/kinda not like milsim (Arma2 and OPF2) where you engage enemies at distances and not even sneak up on him.

While on PR we got a formula that works and what i consider EPIC GAMEPLAY!
(still does not mean fastroping does not have to be implemented)



my saying goes: PR was not made for Battlefield 2, Battlefield 2 was MADE FOR PROJECT REALITY <3

Re: PR's Sucess : Question

Posted: 2009-10-07 11:01
by Peeta
PR still has the "game" feel and it's not so....losing.... like in ArmA. My big thing about ArmA is NO MAP! PR has the abilty to still actually tell you where you are. It has relatively excelling graphics. The gameplay on servers that encourage teamwork contain alot of those moments that PLODDIT and geezer were talking about. It's 1337. :D

Re: PR's Sucess : Question

Posted: 2009-10-07 11:35
by Outlawz7
Not wanting to burst any bubbles or make bunnies cry, but every post in here seems pretty much biased :p

It would be interesting to get some overall answers on this, posting it on several BF2 gaming/BF2 modding boards and comparing the results.
Then again you can kinda see the 'zomg i cant hit anything' 'where be teh crosshair' coming from other forums already. :lol:

Re: PR's Sucess : Question

Posted: 2009-10-07 11:40
by Roguehellhound
[R-CON]Outlawz wrote:Not wanting to burst any bubbles or make bunnies cry, but every post in here seems pretty much biased :p

It would be interesting to get some overall answers on this, posting it on several BF2 gaming/BF2 modding boards and comparing the results.
Then again you can kinda see the 'zomg i cant hit anything' 'where be teh crosshair' coming from other forums already. :lol:
just saying how we see it :)

Re: PR's Sucess : Question

Posted: 2009-10-07 12:03
by =Romagnolo=
Two factors:

1. The balance between forces and gameplay

2. An active community and DEV's who listen the players.

Re: PR's Sucess : Question

Posted: 2009-10-07 12:08
by ice_killer
only 1 reason needed:

its free :mrgreen:

Re: PR's Sucess : Question

Posted: 2009-10-07 12:31
by hiberNative
apart from striving to be somewhat realistic, it has evolved into a teamwork game. in order to play the game good, you need to be in a squad in order to be allowed to use certain weapons/abilities. this places people in a teamwork mindset which works great.