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[?] Scenario scripting a la AAS

Posted: 2009-10-08 19:47
by wuschel
Hello,

is there a way to include event triggers into AAS? In example, the destruction of a bridge adding two more flags into the game? Or reducing one factions ticket number, once a certain building has been destroyed?

Regards,

Gibbon-6

Re: [?] Scenario scripting a la AAS

Posted: 2009-10-09 02:29
by Teek
This would be the 'Scenario' mode the Devs are currently working on

Re: [?] Scenario scripting a la AAS

Posted: 2009-10-09 13:20
by arjan
is it possible to have artillery dropping at specific times on specific places?