[?] Scenario scripting a la AAS
Posted: 2009-10-08 19:47
Hello,
is there a way to include event triggers into AAS? In example, the destruction of a bridge adding two more flags into the game? Or reducing one factions ticket number, once a certain building has been destroyed?
Regards,
Gibbon-6
is there a way to include event triggers into AAS? In example, the destruction of a bridge adding two more flags into the game? Or reducing one factions ticket number, once a certain building has been destroyed?
Regards,
Gibbon-6