CAS and Attack Helo Tactics
Posted: 2009-10-10 05:30
Well I felt like making a short guide to describe how to have good CAS every time, along with Attack Helo Tactics.
For Attack Helos:
1. Just give it up, you're useless.
If you really insist though, here's a few tips:
1. LG Hellfires should be shot by shooting one first, and just as it's going to hit, shoot another to make sure you didn't miss.
2. Stay up at 1500 alt and first kill the enemy helo before you get to actually tank hunting.
For CAS (Frogfoots and A-10s), here's a general procedure you should follow:
1. Have air superiority.
2. Circle around at 1500 alt, so AA can't spot you.
3. Have the spotting squad set a marker where you lased, and get the commander to give the same marker to your squad.
4. As soon as you hear "lasing target", as soon as you're near the marker, do a near vertical dive, and as soon as you see the lase box, then fire and pull away while spamming a few flares.
5. If you don't see a lase when you see the ground, get the hell out of there, back to 1500 alt before saying to relase.
6. If someone calls in CAS against inf, get the marker, and go in with either a single divebomb attack or with a 30mm run.
Oh, by the way, in all aircraft, you're bound to be shot down sooner or later. To stave that off as long as possible, never go in an attack unless you're sure AA isn't there, and you have absolute air superiority.
With tanks, do a straight dive bomb on a marker. At 800 alt you should already release the bomb and be pulling away. Any longer and you're committing suicide.
In general, doing a straight dive down is better to ensure kills because:
1. You're most likely going to nail them.
2. Tanks can't look straight up, AA usually doesn't either. APCs don't too often, and usually no one expects an attack directly from above.
Anyhow, all of this goes to naught if you have even one enemy airplane in the air, or if you are unlucky and a tank shell hits you.
Oh, and here's a few rules about air support in PR:
1. No matter what, an enemy plane is about to shoot you down.
2. Tanks will always have perfect lead on you, no matter what.
3. An AA tank and AA emplacement are always about to lock on you.
4. The time you need flares the most is when you're out.
5. No, you won't pull up in time.
6. The time you can fire an AGM is right when the lase is gone.
7. Despite unloading 128 rockets, 2 bombs, 8 AGMs, and 1k rounds of 30mm, the tank is still fine.
8. Just as you fire the spotter will always relase.
9. No, the runway was too short to land at 800 speed.
10. Just as you land is the same time an enemy shoots a Hellfire into the runway.
For Attack Helos:
1. Just give it up, you're useless.
If you really insist though, here's a few tips:
1. LG Hellfires should be shot by shooting one first, and just as it's going to hit, shoot another to make sure you didn't miss.
2. Stay up at 1500 alt and first kill the enemy helo before you get to actually tank hunting.
For CAS (Frogfoots and A-10s), here's a general procedure you should follow:
1. Have air superiority.
2. Circle around at 1500 alt, so AA can't spot you.
3. Have the spotting squad set a marker where you lased, and get the commander to give the same marker to your squad.
4. As soon as you hear "lasing target", as soon as you're near the marker, do a near vertical dive, and as soon as you see the lase box, then fire and pull away while spamming a few flares.
5. If you don't see a lase when you see the ground, get the hell out of there, back to 1500 alt before saying to relase.
6. If someone calls in CAS against inf, get the marker, and go in with either a single divebomb attack or with a 30mm run.
Oh, by the way, in all aircraft, you're bound to be shot down sooner or later. To stave that off as long as possible, never go in an attack unless you're sure AA isn't there, and you have absolute air superiority.
With tanks, do a straight dive bomb on a marker. At 800 alt you should already release the bomb and be pulling away. Any longer and you're committing suicide.
In general, doing a straight dive down is better to ensure kills because:
1. You're most likely going to nail them.
2. Tanks can't look straight up, AA usually doesn't either. APCs don't too often, and usually no one expects an attack directly from above.
Anyhow, all of this goes to naught if you have even one enemy airplane in the air, or if you are unlucky and a tank shell hits you.
Oh, and here's a few rules about air support in PR:
1. No matter what, an enemy plane is about to shoot you down.
2. Tanks will always have perfect lead on you, no matter what.
3. An AA tank and AA emplacement are always about to lock on you.
4. The time you need flares the most is when you're out.
5. No, you won't pull up in time.
6. The time you can fire an AGM is right when the lase is gone.
7. Despite unloading 128 rockets, 2 bombs, 8 AGMs, and 1k rounds of 30mm, the tank is still fine.
8. Just as you fire the spotter will always relase.
9. No, the runway was too short to land at 800 speed.
10. Just as you land is the same time an enemy shoots a Hellfire into the runway.