Forcing WASD Turret Control and Lowering Turret Speed
Posted: 2009-10-10 22:04
Now, I realize this has been suggested before, but it seems as if all the posts on the subjects were many moons ago.
So, I'd like to see turret speed limitations, and forcing control of the turret to be the WASD keys.
This would make tanking much more realistic, since tanks are more of a standoff-range weapon. Going into CQB would be far more of a gamble because your turret would be far slower to turn.
It would also make the .50 cal and driver position worth something, because they can scan around quickly, you cannot.
You could also bind the WASD control to a joystick, and both of which would be realistic anyway.
If you implemented FCS to compensate for the reduced precision, but increased the lock requirements compared to CA, then you'd end up with more realistic gameplay. Tanks would be less gung-ho about closing in, the .50 cal would actually be worth something more then a free kill, and the driver seat would be more useful.
So, I'd like to see turret speed limitations, and forcing control of the turret to be the WASD keys.
This would make tanking much more realistic, since tanks are more of a standoff-range weapon. Going into CQB would be far more of a gamble because your turret would be far slower to turn.
It would also make the .50 cal and driver position worth something, because they can scan around quickly, you cannot.
You could also bind the WASD control to a joystick, and both of which would be realistic anyway.
If you implemented FCS to compensate for the reduced precision, but increased the lock requirements compared to CA, then you'd end up with more realistic gameplay. Tanks would be less gung-ho about closing in, the .50 cal would actually be worth something more then a free kill, and the driver seat would be more useful.