The civilians/colaborators need a total re-work
Posted: 2009-10-13 19:26
I remember from the 0.5 or 0.6 when the civilian was first introduced in PR. It was revolutionary IMO. Back there, when he used the green T-Shirt and Nike shoes, were great times. But nowdays the civilan, AKA collaborator too, it is not a good class to play with.
I think the civilian has too many punishes over him, it could be as it was in the green T-shirt times. When a civilian was killed, it had only 15 seconds death time (+ punishes per death) and the killer, a BLUEFOR soldier, was screwed (hundred of seconds to wait when he dies). BUT, if the civilian get caught by a soldier, then he was screwed (hundred of seconds to wait too). This system is the best for gameplay, see why:
1) More people would play as civilian, then more support for the insurgents.
2) Coalization soldiers must to think twice before shooting in INS maps, now the players shoot everything that moves. Plus it will bring a much more nervous sistuation for the soldiers.
3) Ambush oportunities would increase. We see the soldiers just shooting the civilians, but with the system above, they would go behind him, trying to arrest, what can create a lot of chances and ideas to set a ambush.
4) I'll give an e-cookie for everyone who shares the same opinion
I don't see a good idea to keep the actual colaborator system in PR, it needs to be reworked and here is a good idea.
=======================================================================
More ideas from the forum users:
To avoid civilians running in direct fire to cause penalities:
I think the civilian has too many punishes over him, it could be as it was in the green T-shirt times. When a civilian was killed, it had only 15 seconds death time (+ punishes per death) and the killer, a BLUEFOR soldier, was screwed (hundred of seconds to wait when he dies). BUT, if the civilian get caught by a soldier, then he was screwed (hundred of seconds to wait too). This system is the best for gameplay, see why:
1) More people would play as civilian, then more support for the insurgents.
2) Coalization soldiers must to think twice before shooting in INS maps, now the players shoot everything that moves. Plus it will bring a much more nervous sistuation for the soldiers.
3) Ambush oportunities would increase. We see the soldiers just shooting the civilians, but with the system above, they would go behind him, trying to arrest, what can create a lot of chances and ideas to set a ambush.
4) I'll give an e-cookie for everyone who shares the same opinion
I don't see a good idea to keep the actual colaborator system in PR, it needs to be reworked and here is a good idea.
=======================================================================
More ideas from the forum users:
To avoid civilians running in direct fire to cause penalities:
That's the spirit ! Here is another good idea, civis start with low respawn times, but the death penalities are hard for him.Dr2B Rudd wrote:how about, low spawntime, but each death by fire as civilian increases the spawntime by 5-10 seconds. That way, you get a few deaths before you get to standard spawntime.