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Regarding Barracuda's Missle Silo

Posted: 2009-10-21 03:07
by =Toasted=
Situation: Your sitting with your squad trying in a last ditched effort to defend the silo on Barracuda. One random blue guy walks past the panel on accident, activating the main doors, allowing in a flood of marines. You try to kill them all as they come rushing in, and lose half your squad in the process. Blue guy realizes his mistake, and walks past the panel again, closing the doors. You take a sign of momentary relief, but were so focused on the main door, you forgot to watch the stairwell, and are met with 5-10 grenades. Your team loses, the round ends in a miserable defeat.

My Proposed Solution: Make it so the keypads are only activated by taking damage from being knifed or have it activated by a keybind, such as E . Knifing/ Pushing E near keypad would simulate entering the code, and preventing accidental activation by proximity.
Let me just say that I think the design behined the bunker is brillaint, and leads to interesting endings to the Op Barracuda Map. I'm not sure that this is possible to code, and I realize that the devs already have plenty to work on at the moment, but this is just my little idea. Thank you for taking the time to read this. :mrgreen:

On a side note: I also like Rudd's idea of having the doors bieng able to be breached by C4 (Maybe 2 charges?)

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 04:00
by Outlawz7
Err, as far as I know the doors are activated by pressing E at the panel, not just by walking past them.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 04:02
by Gu^n3r
[R-CON]Outlawz wrote:Err, as far as I know the doors are activated by pressing E at the panel, not just by walking past them.
yeah, the current system is fine.

dont fix whats not broken.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 04:42
by Bringerof_D
yeah i used to press E to open the doors, but i've realized that its just walk past them...i remember when it was press E but for some reason now its just walk within x meters and it automaticaly opens

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 06:09
by Rissien
They are activated by proximity. Realized this at the same time I realized the doors close in the first place. My squad was defending down there and suddenly we noticed the door was closed. A few mins later we found walking by the keypad controlled the door.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 06:16
by BlackMagikz
yeah it's proximity , i encountered that problem when i was camping down there as a Plan B.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 06:40
by Truism
Therefore it is broken and should be fixed.

The big one I'd like to see is a door on the stairwell also that is remotely operated so that assaulting the complex requires more teamwork between squads.

At the moment it all feels very Counter Strike.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 12:26
by Jigsaw
Bottom line really is that if you have been forced back so far that you are defending the PLA silo from inside the silo then you have failed as a team... It really is a very tiny issue that should not occur very often.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 13:21
by mat552
Jigsaw wrote:Bottom line really is that if you have been forced back so far that you are defending the PLA silo from inside the silo then you have failed as a team... It really is a very tiny issue that should not occur very often.
+1

Especially considering how everything is set up

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 13:47
by BlackMagikz
considering CAS choopers fly around without any worry of being shot down , places underground like silos seem to be the best place

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 14:59
by Jedimushroom
BlackMagikz wrote:considering CAS choopers fly around without any worry of being shot down , places underground like silos seem to be the best place
New Huey damage model made them suck majorly, if you can't shoot them down give the AA to someone who can.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 16:52
by Sniperdog
As a definitive answer for how its run now (according to the triggerable files for the map). The Main doors are activated by a 2 meter proximity triggerable on the door itself. The missile covers are opened via a switch (hitting your use key) inside the complex with a 3 meter activiation radius. The Missile doors are activated by two 1.5 meter radius proximity triggerables about 10-15 meters away from the objects themselves.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 17:23
by Celestial1
Jigsaw wrote:Bottom line really is that if you have been forced back so far that you are defending the PLA silo from inside the silo then you have failed as a team... It really is a very tiny issue that should not occur very often.
I don't really believe so. In a layout that favors the American team more than the normal layouts, and a good bit of teamwork on the US side (say, having Airfield, South Rock Fortification, and North Rock Fortification flags in play, and having a good bit of teamwork and strategy to pummel the areas with hydras before insertions are done, and then coordinating heavy defenses against attacks at both airfield and north rock etc etc) the PLA may be smart to pull back in a defensive position at the silos. Not all of the team needs to be inside missile silo, but one and a half squads down there can make for a good backup incase outer defending squads cannot stop the US from making it to the stairwell/door.

Yes, it's a 'tiny' issue, but it's still a present and bad one and could use to be fixed up. Also, I vote for C4 blowing the doors up if possible, because it would make more sense for the US to breach the doors rather than to force themselves into a stairwell.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 17:28
by TheLean
Sniper_dog14 wrote:As a definitive answer for how its run now (according to the triggerable files for the map). The Main doors are activated by a 2 meter proximity triggerable on the door itself. The missile covers are opened via a switch (hitting your use key) inside the complex with a 3 meter activiation radius. The Missile doors are activated by two 1.5 meter radius proximity triggerables about 10-15 meters away from the objects themselves.
Wow, try remember that in the heat of battle. I say give switches and the need to press USE key to open/close all doors.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 17:37
by Rudd
tbh I don't like the doors anyways. I'd much rather they were destructable or something. That way combat engineers could be useful

but the proximity thing does sound pretty inconvenient.

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 17:39
by Sniperdog
Its actually quite simple with the main door just walk up to it and it opens :P

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 17:43
by Hitman.2.5
Sniper_dog14 wrote:Its actually quite simple with the main door just walk up to it and it opens :P
That may be but ut is side-locked afaik

Re: Regarding Barracuda's Missle Silo

Posted: 2009-10-21 17:44
by TheLean
Sniper_dog14 wrote:Its actually quite simple with the main door just walk up to it and it opens :P
The thing is, people dont understand this so the doors open and close at the worst of times. Its pretty hilarious if you think about it afterwards, but ingame you get pissed because someone accidentaly opened the door to let the americanese in.

Really, a very minor issue though, I must be really bored today to bother caring.