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[Help!] bf2editor engine - rendering issues

Posted: 2009-10-22 13:00
by SkyJumpy
Hello there!

I started using bf2editor some days ago with the intention
to get some high-res minimaps out of it for planning etc..

After setting it up according to the tutorials in here it all went well,
i was also able to prozess the minimap-tutorial.
(https://www.realitymod.com/forum/f189-modding-tutorials/31987-map-tutorial-how-make-perfect-minimap.html)

but for some reason I run into problems now following this very tutorial.
There is one step where i have to use the "Lightmap Generation" to render all overgrowth as static objects. So therefore i choose a simple object and lightmap the "selected object"

at this point my rendering-window goes crazy.. although the minimap-generation seems to work fine still. i add some screenshots to make my point :)
Image
all still ok

Image
setting up the lightmap generation

Image
strange "anomalies" appear in the background..

Image
after its finnished i end up like this

Image
minimap-generation looks fine, rendering-window gets darker with moving around
maybe someone can help here, would be thankful :)
greez sky

Re: [Help!] bf2editor engine - rendering issues

Posted: 2009-10-22 13:16
by Rudd
I think I had this once when I had triple buffering and vsync enabled in my nvidia control panel.

Re: [Help!] bf2editor engine - rendering issues

Posted: 2009-10-22 14:24
by SkyJumpy
playing around with the (ATI) graphics card performance/optimation
options does not seem to help in any way. (Tripple buffering, AA, Vsync, Mipmap etc)

although i had some success with just selecting a different object (other rock etc)
before applying the generation. while its rendering there still are those black fields
wandering across - but after that it works fine.

so if this means that i just have to find the right object to select on every map i
guess i can live with that... ^^