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Incendiary / Molotov Tweaks
Posted: 2009-10-24 19:51
by Redamare
Hey so this suggestion is just a small tweak suggestion
Tweak 1. enable the incendiary to cause a small amount of damage when walking within
2 - 3 feet of the flame. due to the flaming particles.
Tweak 2. reduce the molotov's flame radius about 1 foot
Youtube Molotov cocktail Throw
YouTube - molotov cocktail 40 oz
Tweak 3. Give the Molotov a Glass break sound before exploding
Thats all for now thank you
Re: Incendiary / Molotov Tweaks
Posted: 2009-10-24 20:14
by Spaz
Redamare wrote:Tweak 2. reduce the molotov's flame radius about 1 foot
That's a really small tweak, I don't think you would really notice something that small tbh.
Redamare wrote:Tweak 3. Give the Molotov a Glass break sound before exploding
Isn't that already ingame?
Re: Incendiary / Molotov Tweaks
Posted: 2009-10-24 20:48
by Redamare
#1 well then mabey a bit smaller it just seems a little too much flame .... but its still fine it evens out the game play a bit.
#2 no i dont belive so. it would make a bit more sense to hear glass break instead of sitting there then spontaniousaly catching flame ^_^
Re: Incendiary / Molotov Tweaks
Posted: 2009-10-25 02:12
by ankyle62
the only thing that makes me made with incenderaries is missing with them and having it land a foot away and not do anything.
i dont think there is a glass sound, i only hear the flame sounds and then pain.
Re: Incendiary / Molotov Tweaks
Posted: 2009-10-25 02:25
by Bamtoman
Spaz wrote:That's a really small tweak, I don't think you would really notice something that small tbh.
Isn't that already ingame?
No, you only hear the fire coming at you :/
Re: Incendiary / Molotov Tweaks
Posted: 2009-10-25 03:36
by ankyle62
it's not like the glass sound would help, by the time you hear glass you are in flames anyway.
Re: Incendiary / Molotov Tweaks
Posted: 2009-10-25 15:57
by Zulnex
Very good point.
Re: Incendiary / Molotov Tweaks
Posted: 2009-10-26 01:22
by Hoboknighter
Flashbang-like effect?
Re: Incendiary / Molotov Tweaks
Posted: 2009-10-26 01:25
by Redamare
lol it would just be a little more realisitc if you heard glass breaking is all ^_^ lol its not a real big problem just for giggles
Re: Incendiary / Molotov Tweaks
Posted: 2009-10-26 13:31
by Nick_Gunar
OriginalWarrior wrote:IMO There needs to be some kind of damage to infantry though, IRL you can be blinded by looking at an incendiary grenade.
Very indeed,
Once ingame insurgent mode, I threw two molotov cocktails on a roof where a whole squad was bunched up. Surrounded by flames, they still could see me and took me down.
The idea of a blurred screen is good not only with the flames but also with the carbon dioxide effect which produce a thick black smoke.
Re: Incendiary / Molotov Tweaks
Posted: 2009-10-26 20:29
by Redamare
i like the idea of molotovs making more smoke which could also be used as a crude smoke screen for insurgents?
