tiny tweaks. Big improvements.
Posted: 2006-06-06 04:32
a couple of thoughts based on playing PRMM 03 for a while now.
nothing big.
1. give assualt more m203 nades closer to real loadouts. increase blast radius to reflect reality. make more reliable to aim at distance. make blast hurt all caught in explosion radius.
2. remove knife from support. remove grenades. give one more ammo count.
3. make accuracy of sniper 'settle' quicker when prone and still.
4. give engineer more 2 mines.
5. make mines/claymores persist even when player dies but with a max number per person put down equal to number of mines in loadout .
6. add an accuracy 'settling' time to the LMG's when standing and crouched - this reflects that they are bigger weapons and need some time to position.
7. reduce the 'settling' time until full accuracy of the ak47/ak101.
8. reduce weapons auto return after firing. rifles don't automatically flop back onto target. make it so you have to use mouse to return weapon to aim on target.
9. tighten up SMG accuracy to reflect real life controlability.
10. reduce inital deviation on assualt rifles when stationary - the first bullet should go pretty much where you aim.
11. add setup time before weapons can be fired when diving prone. LMG's/sniper = longest time, SMG's shortest time.
12. remove mounted LMG crosshair. it's easy enough to walk the shots onto target and inconsistent.
13. increase time before BLUEFOR id comes up when resting sights on a target. know your enemy not rely on artificial crutches.
14. make rifles move at different speeds depending on their size. that way a SMG would be much more useful in CQB than a bigger weapon.
15. add toggleable crouch.
16. increase SF/ assualt stamina. reduce supports stamina.
17. try and model penetration values. so ak47 bullet can go through wood, etc.
nothing big.
1. give assualt more m203 nades closer to real loadouts. increase blast radius to reflect reality. make more reliable to aim at distance. make blast hurt all caught in explosion radius.
2. remove knife from support. remove grenades. give one more ammo count.
3. make accuracy of sniper 'settle' quicker when prone and still.
4. give engineer more 2 mines.
5. make mines/claymores persist even when player dies but with a max number per person put down equal to number of mines in loadout .
6. add an accuracy 'settling' time to the LMG's when standing and crouched - this reflects that they are bigger weapons and need some time to position.
7. reduce the 'settling' time until full accuracy of the ak47/ak101.
8. reduce weapons auto return after firing. rifles don't automatically flop back onto target. make it so you have to use mouse to return weapon to aim on target.
9. tighten up SMG accuracy to reflect real life controlability.
10. reduce inital deviation on assualt rifles when stationary - the first bullet should go pretty much where you aim.
11. add setup time before weapons can be fired when diving prone. LMG's/sniper = longest time, SMG's shortest time.
12. remove mounted LMG crosshair. it's easy enough to walk the shots onto target and inconsistent.
13. increase time before BLUEFOR id comes up when resting sights on a target. know your enemy not rely on artificial crutches.
14. make rifles move at different speeds depending on their size. that way a SMG would be much more useful in CQB than a bigger weapon.
15. add toggleable crouch.
16. increase SF/ assualt stamina. reduce supports stamina.
17. try and model penetration values. so ak47 bullet can go through wood, etc.