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Sway & Deviation & Recoil.

Posted: 2009-10-25 20:10
by arjan
It aint fun to see that bullits come out of the side of the barrel, becouse of deviation wich isnt integrated as it should be yet.

When you aim on someone and you have your ironsight or sight up and you lined it up towards the enemy infantry and you fire a bullit, it seems the bullit had landed 2 to 4 meter away of where you aimed, offcourse you can wait abit more than 3 seconds to hit a perfect shot, but it looks very weard and breaks immersion if you have you rifle pointed at him but nothing hits, until youve awaited those seconds while your rifle was visualy steady.

Now comes my suggestion;

1; Have a slight weapon sway when scoped in.

Image

When you raise youre rifle up and scope in, you only have have a slight weapon sway wich makes it feel far less weard when you miss a shot due to deviation.
becouse the sway is slight, it doesnt look like the bullit is coming out of the barrel, and you dont have to guess alot where you bullit will hit.
Note, due to the engine it cant realisticly portray weapon sway. this is only a visual solution to the fustration and unrealistic feel caused by bullits hitting somewhere you are not pointing.


2; Deviation cone made smaller but time doubled.

Image

Haveing the cone smaller, wont make you shoot youre bullits out of the side of your rifle, wich currently breaks immersion of having an accurate assault rifle.
Though, it should now take more time to fully reach maximum accuracy becouse the cone has been made smaller.

Overall CQB should be much easier now and realistic, since the cone is smaller thus the weapon itself is. in close quarters you should have a more accurate % of hitting now.
No more, you shoot and you miss really badly like shooting 1 meter left of him.

But over longer distances its harder to hit an enemie becouse hes a smaller target, wich is realistic, but you wont miss as bad as you did before. becouse of the visual weapon sway, in combination with a smaller deviation cone.

3; Recoil made more heavy, like in 0.5 you had a recoil that went up, but not only straight up, also towards the left upper corner and right.

examples if all combined together;
Note, the movies where made in Ghost Recon Advanced Warfighter + modded content

[XFIRE]http://www.xfire.com/video/172f0b/[/XFIRE]
http://www.xfire.com/video/172f0b/

[XFIRE]http://www.xfire.com/video/172f0b/[/XFIRE]
http://www.xfire.com/video/172f2e/

You cant see it verry well, but in those 2 video's, most of my shots landed just abit off the target, but if i took abit of time to make a shot i took a really accurate shot almost dead on.
Now im not saying it should be exactly like that, but the same idea, but just a smaller cone, longer settle time with a minimal weapon sway and some good recoil.

Wich i think, could result in better/realistic feeling weapon handling.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 20:26
by illidur
is it even possible to have weapon sway in bf2?

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 20:29
by arjan
yes, but purely visual

If you read the post, ill outline it with red.
Note, due to the engine it cant realisticly portray weapon sway. this is only a visual solution to the fustration and unrealistic feel caused by bullits hitting somewhere you are not pointing.
Sway wont really have much use, than cover the deviation.

So basicly
Withouth sway;
You aim, aimpoint is steady, you miss and you are frustrated becouse it looks stupid and the dot was on his body.

With sway;
You aim, aimpoint is moving just a little bit, you miss and it looks like it came due to that slight weapon sway.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 20:38
by illidur
then its impossible to make it so its realistic unless you make it so the bullet hits where ur gun is pointed every time.... i guess i dont see how making the cone smaller is helping make it realistic?

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 20:39
by arjan
Guess you didnt read the post well.
The little weapon sway makes deviation looks less bad.

a slight weapons sway + smaller deviation cone + some recoil = a better/realistic weapon handling.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 20:42
by Spaz
This is something I been wanting for ages, I even talked to some random devs about it afaik. I support this.

I just want something that shows the deviation of the rifle for the player tbh.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 20:42
by illidur
i read it but dont understand what your getting at. obviously making the cone smaller ( even to the point where it hits where u aim every time) will make it more visual realistic. it would rid the whole point of steadying your gun to get a shot. and how can you have slight weapon sway when you said weapon sway was not possible? and u'd have to have weapon sway that slowly decreased also. as to show that ur steadied.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 20:48
by McBumLuv
Heh, pretty much one of my first suggestions as well: https://www.realitymod.com/forum/f18-pr ... cator.html

Though TBH, any deviation indicator would be best.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 20:59
by arjan
Well, it would make rifles ''realisticly'' accurate again.
If it would be impleted you would sure see more people be afraid for rifles like when SAW's start firing.
It makes rifles act more realistic in CQB and Longer ranges.

And it makes deviation look less bad, wich right now breaks the immersion of ''realism''.
Still weapons are not dead on accurate, theirs still some deviation.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 21:11
by illidur
why fix what isn't broken? deviation is there no matter what and i think the deviation atm is fine. the ppl you hear complaining are the ppl who just got off cod4 with weapon sway. by doing what u say encourages run and gun....

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 21:34
by Heikkine
make the whole guy sway just a bit when aiming down. would be a solution. we already know how to slap the guys. if we'd make it so, that the guy actually aims a bit up, down, left and right when aiming. just a bit.. in a month everybody will get used to it and it will be all ok! Hows that for a suggestion!

remember me when i get the nobel of finding the solution to the fastrope -issue ; )

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 21:35
by Spaz
illidur wrote:by doing what u say encourages run and gun....
How? How does weapons sway encourage run and gun?

afaik he is not talking about changing the deviation in any way, just giving the player a visual indicator for how much deviation you got.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 22:05
by arjan
Well im also suggested alittle bit of deviation change.
namely, that bullits have a smaller cone trajectory, or how do you call it.
So bullits dont really come out of the barel in a really odd way.

But to make weapons not to much like COD4 guns (full auto lasers); realistic recoil, a slight visual weapon sway, and slight change in deviation. would be added ontop of it.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 22:07
by McBumLuv
illidur wrote:why fix what isn't broken? deviation is there no matter what and i think the deviation atm is fine. the ppl you hear complaining are the ppl who just got off cod4 with weapon sway. by doing what u say encourages run and gun....
+1

Just cuz something in COD4 is "cool", dosn't mean it should be in PR. Weapon sway is so overrated by ppl, and we have to ask ourselves if it's balanced before we ask about the realism.

After all, this is Project Reality, not Project Actuality.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 22:10
by Spaz
arjan wrote:and slight change in deviation. would be added ontop of it.
I don't think that the deviation should be changed in anyway but like I said I would like to see a small "sway" on the weapon.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 22:39
by arjan
Well i also suggested alittle bit of deviation change.
Namely, that bullits have a smaller cone trajectory, or how do you call it.

Bullits shouldnt make unrealistic large spread from a aimpoint.
I mean if you shoot at a wall infront of you youre bullit will land 2 meters of target, that is unrealistic.

Now, combined with a good recoil system/small visual sway.
makes assault rifles quite accurate again but not fully.

Just like in the Xfire movies, most of my shots landed just on the sides of my targets becouse i didnt took a pause to aim carefull. i was just suppressing that window (though rounds where landing close to where i aimed), now when i took a small pause in the movie you saw i could take an accurate shot.

Image
Note this is just a quik sketch i made, i hope it explains it abit. (dont take the numbers as exact and such)
McLuv wrote:+1

Just cuz something in COD4 is "cool", dosn't mean it should be in PR. Weapon sway is so overrated by ppl, and we have to ask ourselves if it's balanced before we ask about the realism.

After all, this is Project Reality, not Project Actuality.
And why are people saying i got this out of cod4? it doesnt make any sense. becouse im talking about sway doesnt mean i got it out of cod4, or think cod4 is realistic.. also its quite funny to say ''we have to ask ourselves if it's balanced before we aks about the realism'' while just after that you say ''after all this is project reality, not project actuality''
While im just pointing out why deviation right now is so unrealistic xD

Again, i havent mentioned cod4 anywhere and you guys still say ''Just cuz something in COD4 is "cool", dosn't mean it should be in PR''



Do not forget, Deviation cone might be narrowed, the settle time should be longer, you got a little bit of sway of wich you have to still guess a tiny bit of where the round will land, and you got a better recoil system, wich not only makes the rifle bounce up, but also to the left en the right. so shooting like bf2 vanilla, or COD4 like you guys claim is nowhere to be possible, shooting on distance targets would still be quite hard, while CQB is greatly improved

Re: Sway & Deviation & Recoil.

Posted: 2009-10-25 22:52
by arjan
Thats why the sway is just tiny, not like its going from left to right, its more like going abit up and down, and left and right, but it would be slow.
take the first post again, the red dot would sway within the green circle, so it isnt alot of a sway. just a little one.
And you probbaly wont see it that well becouse of youre recoil.

Re: Sway & Deviation & Recoil.

Posted: 2009-10-26 14:21
by arjan
Any more input on this?