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Scoped visibility

Posted: 2009-10-27 13:51
by cocobutter333
Did a search nothing as defined as what i'm proposing

I think the amount u can see down a scope in PR is too much and need to be more focused i believe, also in the zoomed scopes all u see is a black background, no graphics to give the feeling ur looking down a sope imo

i've only noticed it visibly in the sniper or marksmen kit
e.g

Image

2D graphic scope just gives a bit more definition
Image

probably unlikely in the BF2 engine but you get the idea
Image

Image

Re: Scoped visibility

Posted: 2009-10-27 14:02
by Smegburt_funkledink
The second image you've posted has similar effects that the BF2 FH2 mod uses. People here have said that because of certain screen filters that aircraft in PR use, this is not possible aswell.

The third image has an effect that been suggested many times, where the centre of the screen is zoomed but outside of the scope is not. This, as I've heard, is not possible with the BF2 engine.

This idea and many work-arounds have been discussed a few times.

https://www.realitymod.com/forum/f18-pr ... e-2-a.html

https://www.realitymod.com/forum/f18-pr ... g-1-a.html

https://www.realitymod.com/forum/f18-pr ... scope.html

https://www.realitymod.com/forum/f18-pr ... -guns.html

There's a more specific thread somewhere.

Re: scoped visibility size

Posted: 2009-10-27 14:05
by Nimise

Re: Scoped visibility

Posted: 2009-10-27 14:26
by Arnoldio
It could be done. Like Aimpoint, but with zoom. Thought the raticule quality would be worse i believe..

Re: Scoped visibility

Posted: 2009-10-27 14:53
by Tarantula
I think he just means that there neds to be more defenition of the actual scope. In current scopes only if you catch the light at exactly the right angle you can see the circles of the scope. Not suggesting that there should be an area of blur or anything. Just give depth to the scope. E.G the 2nd picture without the blurry corners.

The first picture best describes this, it shows the scope has depth and it feels as if your looking through a scope, not a peep hole.

As coco says, the sniper and marksman kits have it to a small degree already.

In the following video at 0:22.
Some messing around... - Project Reality Forums

Re: Scoped visibility

Posted: 2009-10-28 01:54
by Redamare
that would be nice :) . devs would have to look more into that FH2 thing if its possible for them it should be possible for us..

one of the ideas about puting zoom to aimpoint wouldnt work cuz you would have a zoom on around the aimpoint croshairs.. unless you blur out the surounding screen except for the inital object of the guns scope.

Re: Scoped visibility

Posted: 2009-10-28 02:55
by Kenny
Sgt.Smeg wrote:The first image you've posted has similar effects that the BF2 FH2 mod uses. People here have said that because of certain screen filters that aircraft in PR use, this is not possible as well.
That's the key why we cant do it in PR it completely stuffs-up the overlays used on the gun cam for choppas and the bomb cam for the jets unless a work around can be found be can either go with one or the other. It's unfortunate but's that's how it is unless circumstances have change.

Re: Scoped visibility

Posted: 2009-10-28 22:23
by cocobutter333
Tarantula wrote:I think he just means that there neds to be more defenition of the actual scope. In current scopes only if you catch the light at exactly the right angle you can see the circles of the scope. Not suggesting that there should be an area of blur or anything. Just give depth to the scope. E.G the 2nd picture without the blurry corners.

The first picture best describes this, it shows the scope has depth and it feels as if your looking through a scope, not a peep hole.

As coco says, the sniper and marksman kits have it to a small degree already.

In the following video at 0:22.
Some messing around... - Project Reality Forums
my point exactly

Re: Scoped visibility

Posted: 2009-10-29 16:14
by goguapsy
well... All I think is that you should be able to see around the scope. Zoomed cuz of BF2 engine limitations or not, you simply don't put your eye inside the ACOG for example IRL.

Re: Scoped visibility

Posted: 2009-10-30 00:23
by abbadon101
But if the ACOG/SUSAT/Scope fills 90% of the screen the little you see around the scope will not matter as it will just be in the corners or just around the edges. I would rather have a sexier looking scope with a little visible around the edge than the boring (no offense to the devs as I love there work) that we have ATM. Its smallish thing that would make the game feel a little more indepth as alot of kits use scoped weapons.

Re: Scoped visibility

Posted: 2009-10-30 00:25
by goguapsy
abbadon101 wrote:But if the ACOG/SUSAT/Scope fills 90% of the screen the little you see around the scope will not matter as it will just be in the corners or just around the edges. I would rather have a sexier looking scope with a little visible around the edge than the boring (no offense to the devs as I love there work) that we have ATM. Its smallish thing that would make the game feel a little more indepth as alot of kits use scoped weapons.
+1. What I meant was just that, but not with the % values. Therefore I get ninja'd.;P

Re: Scoped visibility

Posted: 2009-10-30 12:38
by BogusBoo
Like OFP2, a 3D scope would be a really good enhancement to PR!

Re: Scoped visibility

Posted: 2009-10-30 22:03
by Dunehunter
Locking. Re-suggestion, and not possible within PR at the moment.