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sniper scopes
Posted: 2006-06-06 21:50
by rstratton
i was playing in a nations at war server when the server crashed locking me up just as i was zoomin in scope for barrett 50 and it gave me an idea. would it be possible to make the sniper scope view like this, just like sniper scope view in red orchestra
Posted: 2006-06-06 21:53
by duckhunt
IRL, if you look through a scope, your eye is pressed against the eyepiece of the scope and your other eye is closed, so you cant see anything but the image in the scope.
Posted: 2006-06-06 22:36
by Cerberus
duckhunt wrote:IRL, if you look through a scope, your eye is pressed against the eyepiece of the scope and your other eye is closed, so you cant see anything but the image in the scope.
Isn't your eye supposed to be a few inches behind the scope so the recoil doesn't hurt your face?
Posted: 2006-06-06 22:43
by Stecher
If your eye is pressed against the scope when you pull the trigger, you'll split your eyebrow open! Scopes have eye relief, which is how far away your eye needs to be to get the proper picture. Also, when looking down the scope, you can see around it a little, it's just that you're focusing on what's inside it.
Posted: 2006-06-06 22:44
by mrmong
well around an inch.. maybe 2, its where your eye focuses on the image cramming your eye on the scope makes the image blurry and you wont get the full scope picture
Posted: 2006-06-06 22:47
by duckhunt
My mistake saying pressed up, I knew there was eye releif for Iron sights, which varies person to person, but still, with the rim of a scope and everything, basically it doesnt look like that screen, which shows your eye 5-6 inches away
Posted: 2006-06-06 22:48
by Cerberus
Alright, I see what you mean.
Yeah, in the screenshot posted, the peripheral vision is just too good
Posted: 2006-06-06 22:51
by six7
duckhunt wrote:IRL, if you look through a scope, your eye is pressed against the eyepiece of the scope
That is incorrect. If you press your face against the scope, you veiw will be blurred. I hunt w/ a scoped 1903 springfield, so I know what I'm talking about. The area around you would be blurred because you are focusing your LoS down the scope, but you can still see out of the corner of your eye.
Posted: 2006-06-06 22:59
by Cerberus
six7, he already corrected himself.
sniper scopes
Posted: 2006-06-06 23:34
by rstratton
it doesnt have to be exactly like that but a lil more realistic than what is in the game
Posted: 2006-06-06 23:48
by Andrew_Kirk_25
You also leave your other eye open when you're shooting, to avoid eye strain.
Posted: 2006-06-06 23:49
by six7
'[R-PUB wrote:Cerberus']six7, he already corrected himself.
I had clicked on this topic 10 minutes before i actually posted, so i didn't see that. Sorry

Posted: 2006-06-07 00:43
by Stecher
This would be a little more realistic.

Posted: 2006-06-07 00:45
by Skullening.Chris
Nice mock-up, Stecher, I like that.
Posted: 2006-06-07 00:50
by Andrew_Kirk_25
That's exactly what it should be like.
Posted: 2006-06-07 02:48
by Figisaacnewton
I agree.
Posted: 2006-06-07 04:01
by eggman
I agree too, but not sure if the engine does
note that there is no "zoned" zooming capabilities afaik .. what you've got there is a section of the screen that is zoomed in and some that isn't.
I don't think it's possible .. but will add it to the ever growing list of things we don't think are possible with the engine but want to investigate to see if we can come up with something
Just gotta manage that list versus stuff we know is possible and would significantly affect gameplay, cuz they all take up time.
egg
Posted: 2006-06-07 08:04
by Stecher
Bummer, but understandable for BF2. I'll ask though, how much coding would be needed to do the correct range finding reticles? Any chance it's as simple as inserting a texture with a transparent background or mask?
Posted: 2006-06-07 10:43
by mrmong
Andrew_Kirk_25 wrote:You also leave your other eye open when you're shooting, to avoid eye strain.
nope
sniper scopes
Posted: 2006-06-07 23:38
by rstratton
thats exactly what i meant just like the scopes are in red orchestra