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Breaktrough

Posted: 2009-10-30 18:02
by Pronck
My suggestions is a new game mode, the major points to win are;

*Teamwork (Of course).
*Skills.
*Fair charing of assets.
*Mobility

What's new:

The new game mode is all about breaking the lines of another army, the main bases are all able to be capped after you've capped the other objectives (Except for the attacking team). You've to take the whole line before you get the new objectives. The objectives are strategic positions in the map. (Airstrips, bridges, hills, bunkers). It will carry a lot of teamwork because you have to split up to take all the objectives (There are others tactics). I think that it's possible at almost all maps (except Al Basrah and Fallujah west). You got multiple objectives, except when you've already capped 9/10 objectives. The objective of the defending team is to hold the line so much as possible every lost objective will cost around 50 tickets compared with the number of objectives. You can win by bleeding out the attacking team.

Here a map how it would look (Low quality because of paint);

Image

I want to know your opinion, to improve the game mode. Because *** and Insurgency are getting boring now. Maybe not something for the Dev's but for the modifiers.

Re: Breaktrough

Posted: 2009-10-30 18:22
by snooggums
Are you proposing BF2's all flags are always in play game mode or would each captured objective be secure once the attacker captures it but the order doesn't matter?

I'd like an assault version (not with 10 control points though) that would have each captured point not be able to be taken back (like Jabal had at one time with the beaches or Zatar had with counterattack before the time ran out).

With the freeform mode and 10 points to take the defenders would be spread to thin. Better to have 3-5 flags and an AAS order.

Re: Breaktrough

Posted: 2009-10-30 18:27
by Rhino
Sounds like Counter Attack but the flags can be recaptured...

Re: Breaktrough

Posted: 2009-10-30 18:30
by Robbi
I miss counter attack :(

I like this idea though

Re: Breaktrough

Posted: 2009-10-30 18:34
by Pronck
Of course counter-attack would be added but I'm afraid that you will get teams that only attack and don't defend.

Re: Breaktrough

Posted: 2009-10-30 18:56
by driver-ch-driver
I like this idea... :smile:

Re: Breaktrough

Posted: 2009-10-30 19:00
by goguapsy
ghost-recon wrote:Of course counter-attack would be added but I'm afraid that you will get teams that only attack and don't defend.
The biggest problem with AAS is that almost no one likes to defend a flag, especially because most of them are far from eachother (Jabal Al Burj is not an exception too. Maybe South Bridge and Jabal al Burj but the other ones are just "boring" and "not rewarding" to defend.) Something that needs to be fixed. Maybe some kind of special defence FOB able to be built there, with arcade games and stuff.

Re: Breaktrough

Posted: 2009-10-31 08:58
by Nick_Gunar
goguapsy wrote:The biggest problem with AAS is that almost no one likes to defend a flag, especially because most of them are far from eachother (Jabal Al Burj is not an exception too. Maybe South Bridge and Jabal al Burj but the other ones are just "boring" and "not rewarding" to defend.) Something that needs to be fixed. Maybe some kind of special defence FOB able to be built there, with arcade games and stuff.
I called this the "yo-yo" effect : you cap a flag then all the squads rush to the next one but they forget to defend and this flag is taken by the enemy, thus you go back and take it. Once taken, repeat the process over and over and over lol.

That is Assault and Secure but most players only play in assault mode, and yes, they are bored to defend but as far as I am concerned, the few times I have played in defense were very fun. You wait for 15min, you get bored and suddenly, you have like 3 squads on your back coming out from nowhere and in 1 min you are dead :) (happens a lot on mestia or barracuda for instance).

Too bad because not only defending is crucial but in certain situations it can be awesome.