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[Weapon] RPG - 75
Posted: 2009-10-31 14:37
by Snork_SVK
Re: [Weapon] RPG - 75
Posted: 2009-10-31 14:45
by BlackMagikz
wow nice , hope to see in game.
Obvious by the size of the warhead must be a LAT
Re: [Weapon] RPG - 75
Posted: 2009-11-01 07:48
by Snork_SVK
New little visual update...
was smoothed rear part ( 1753 polygons )

Re: [Weapon] RPG - 75
Posted: 2009-11-01 17:38
by $pyker
Please dont post 1440x900 pictures and nice work by the way.
Re: [Weapon] RPG - 75
Posted: 2009-11-01 19:40
by Wilkinson
Tri Count?
Re: [Weapon] RPG - 75
Posted: 2009-11-01 19:55
by tr00p3r
pls wilkinson, what is Tri count???

..away, very good job snork xD
Re: [Weapon] RPG - 75
Posted: 2009-11-01 20:03
by jbgeezer
looking good

reminds me of Operation Flashpoint
Re: [Weapon] RPG - 75
Posted: 2009-11-01 20:15
by crazy11
[R-COM]$pyker wrote:Please dont post 1440x900 pictures and nice work by the way.
Um, you are allowed to post 1440 x 900 pictures.
Re: [Weapon] RPG - 75
Posted: 2009-11-01 21:59
by Snork_SVK
Wilkinson wrote:Tri Count?
What do you mean with this tri counts, what this doing ?
[R-COM wrote:$pyker]...
Sorry but i render it with my display native resolution.... i do not resize it before upload... But next i render it in small resolution...
Re: [Weapon] RPG - 75
Posted: 2009-11-02 00:09
by thedare
looks sweet! LAT material i think!
Re: [Weapon] RPG - 75
Posted: 2009-11-02 02:56
by Hoboknighter
Looks sick, will it be a single shot like other LAT's discounting RPG-7's?
Re: [Weapon] RPG - 75
Posted: 2009-11-02 10:09
by frenzy
tr00p3r wrote:pls wilkinson, what is Tri count???

..away, very good job snork xD
Snork_SVK wrote:What do you mean with this tri counts, what this doing?
Tri count (triangle count), is like poly count, but instead of counting full polygons, max will add up all the triangles each poly is made up of. It's just a more accurate way of showing how detailed your model is
To see your tri count just enable it in the statistics tab with your poly count

Re: [Weapon] RPG - 75
Posted: 2009-11-02 10:45
by driver-ch-driver

looks great, good work

Re: [Weapon] RPG - 75
Posted: 2009-11-02 16:46
by Deadfast
Hoboknighter wrote:Looks sick, will it be a single shot like other LAT's discounting RPG-7's?
It's a one-shot disposable rocket launcher, much like the LAW.
Re: [Weapon] RPG - 75
Posted: 2009-11-06 05:17
by Snork_SVK
I to this day finished a lot of exams (hight shool= bad idea ) so I can work again... At first i reduce tricount on the RPG to 3396... but i don't know, how high is the limit in this type of weapon...

I test iron sight
Re: [Weapon] RPG - 75
Posted: 2009-11-06 08:41
by DankE_SPB
i think you can chamfer some edges on ironsights, where its round, whatever your polycount, but this part will be extremely close to player, so imo it worth using some more polyes

Re: [Weapon] RPG - 75
Posted: 2009-11-06 08:48
by motherdear
just import a normal rifle from ingame (m16 is the newest and holds the standard) and then base it off that tri count

Re: [Weapon] RPG - 75
Posted: 2009-11-06 08:58
by DankE_SPB
[R-CON]motherdear wrote:just import a normal rifle from ingame (m16 is the newest and holds the standard) and then base it off that tri count
hmm
M16- ~6100 tris
Chinese LAT PF-89 - ~2700tris
US AT-4 - ~2600 tris
RPG-26 is even 1900 tris
Re: [Weapon] RPG - 75
Posted: 2009-11-07 09:24
by motherdear
well that more detail danke, myself i would just make it smooth and use what is needed, as long as it isn't bigger than the m16 you would be fine, it's a sparse weapon on the battlefield and therefore isn't seen much and doesn't make stuff lag anymore than the M16 would. also the m16 1st player look doesn't lag either so it would be fine in both instances.
so basicly he doesn't have to worry about tri count that much, make it optimised to use the tris that are needed to make it look good
Re: [Weapon] RPG - 75
Posted: 2009-11-07 09:50
by Katarn
Minimi is almost 11000 tris with the elcan iirc. No performance problems unless you don't set 3p lod's.