The scoped MGs, in my opinion became the most lethal and versatile weapon in the game.
being able to overcome all other infantry, snipers at longe range, riflemans at closed combat, and even cars MGs.
Someone can argue, "in real life they DO have this capability", but in real life, no one can fire such heavy weapon with this deadly accuracy while standing, even after minutes of "stabilization"
So the point is, the scoped MG are real deadly and accurate, but ONLY when fired from a appropriated emplacement
So, i started to do some tweaks in the existing files, to create a more realistic behavior to the MG.
The soldier must deploy the weapon on a suitable surface, like windows, vehicles, ground etc., and then enter the weapon.
The mg still has it real life capabilities, but now, with real-life deployment issues.
Re: Real Deployable Machine Gun
Posted: 2009-11-02 22:58
by Rudd
that is actually rather good!
Re: Real Deployable Machine Gun
Posted: 2009-11-02 22:59
by -.-Maverick-.-
Love it!
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:00
by LoneSniperJim
Did the guy throw his M249 on the ground (like a grappling hook)?
does he have to pick it up to use it again?
Can ANYONE man this M249?
If all works out this is gonna be awsome
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:03
by -.-Maverick-.-
But I think it should be integrated into the saw, so you still have you SAW an you can look trough the iron sight or whatever, and then you have the deployed mode which works like this. Really interested on how are the Devs's going to react.
P.S. This would make some awesome support and fallback tactics.
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:04
by Priby
Brilliant.
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:05
by spawncaptain
Can you pick it up again? It looks great, but without that function, it's useless for squads that are not just defending a place.
Still, great work!
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:10
by google
I don't agree that this is necessary for squad LMGs such as m249s. However, this would be excellent for m240s. A new HMG kit mayhaps?
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:11
by Salmonella
LoneSniperJim wrote:Did the guy throw his M249 on the ground (like a grappling hook)? - No, to be precisely, like a C4, it sticks in all "rigids" surfaces
does he have to pick it up to use it again? i'm working on it
Can ANYONE man this M249? maybe, the weapon could be set to be team locked or no
-.-Maverick-.- wrote:But I think it should be integrated into the saw, so you still have you SAW an you can look trough the iron sight or whatever, and then you have the deployed mode which works like this. Really interested on how are the Devs's going to react.
P.S. This would make some awesome support and fallback tactics.
in fact, there is some work to do, maybe via Phyton, to make the undeployed and deployed mode to share ammo.
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:11
by AquaticPenguin
I hope this is a feature that can be added, looking at your demo I can't see any game-breaking flaws with it at the moment (other than those people have mentioned and which I am hoping can be overcome ^_^ it does run on the server side code?). Otherwise it looks like it could make the ARs job more complex, and much more tactical - and that's a very good thing
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:15
by Lemon
That's really good! How does the player look while using it? If it's put in an weird height it look like the player's clipping through the ground or through a wall... know what I mean?
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:15
by waldo_ii
Can it be picked back up? I would be in complete support of this addition, if it can be picked back up.
Here are some noob ideas of how to do it, if it isn't implemented:
Give the player an unlimited number of these MGs, but allow only one on the battlefield at a time per kit. If the kit disappears, so does the MG.
Give the player the deployable weapon, and then a new item called "pick up MG." It would act similar to the wrench and how it picks up mines. You wrench it for a few seconds, and you get it back. I'm not sure how well this would work out, and it might be exploited in that you could lay one down, reload off of a crate, and put another down. This might be fixed by allowing only one MG on the field per kit at a time, although if this is possible, the first option would be better.
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:26
by Salmonella
Lemon wrote:That's really good! How does the player look while using it? If it's put in an weird height it look like the player's clipping through the ground or through a wall... know what I mean?
you got a point, the MG, works as a vehicle, so the animation system is fixed, i can't figure a way to change the animation for each deploy height...
waldo_ii wrote:Can it be picked back up? Give the player the deployable weapon, and then a new item called "pick up MG."
like a said before, the game understand the MG, not as a weapon, but as a vehicle, so it can't be "picked up", like mines or c4.
what I can do, its add a especifid "tool" to "dismount", the weapon, its not shown on the video, but actually the knife can "dismount" the weapon.
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:32
by Wilkinson
Salmonella wrote:you got a point, the MG, works as a vehicle, so the animation system is fixed, i can't figure a way to change the animation for each deploy height...
like a said before, the game understand the MG, not as a weapon, but as a vehicle, so it can't be "picked up", like mines or c4.
what I can do, its add a especifid "tool" to "dismount", the weapon, its not shown on the video, but actually the knife can "dismount" the weapon.
What you need to do is actually look at the FH2 Mortar Coding. They can be dropped and picked up.
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:42
by McBumLuv
Salmonella wrote:you got a point, the MG, works as a vehicle, so the animation system is fixed, i can't figure a way to change the animation for each deploy height...
like a said before, the game understand the MG, not as a weapon, but as a vehicle, so it can't be "picked up", like mines or c4.
what I can do, its add a especifid "tool" to "dismount", the weapon, its not shown on the video, but actually the knife can "dismount" the weapon.
Incorrect on the last one, it is entirely possible to pic it up (think of both FH2 and AIX's portable mortars).
The problem I see is more along the lines of ammunition, because picking it back up wouldn't pic up the qeapon/vehicle "as is", it would pick up an ammo unit which reloads the infantry's ability to deploy a fully loaded MG.
I like this idea alot, though, but here are some other things that can be done with it:
1) Only allow the LMG kit to use it (otherwise he/she could potentially deploy it and still have the undeployed rifle).
2) Ammo link the deployed and undeployed MG to each ammo magazine.
3) Allow only one MG weapon deployed per person deployed (duh).
4) To have ammunition "values", make it so that the deployed weapon (the vehicle) only has the one box of ammunition, and to reload it you would have to redeploy it, detracting from your ammo box count and getting rid of the last one.
5) Make it so that you can only pick up deployed mgs that haven't fired any shots (to allow for repositioning of it if it's badly placed), but if any shots are fired it would have to disappear after getting off of it.
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:50
by Salmonella
Wilkinson wrote:What you need to do is actually look at the FH2 Mortar Coding. They can be dropped and picked up.
humn, i don't have fh2 installed, i'll download it , install, then look for the code...
Re: Real Deployable Machine Gun
Posted: 2009-11-02 23:57
by Bringerof_D
why not just make it so the deployed mode does not stabilize accuracy unless you are prone, or x distance to an object of a certain height? then again that probably isnt possible on this engine. so given that this seems really good, i remember something exactly like this back in Forgotten Hope 1942 where the machine guns had to be dropped like so, but in that you could pick it up again with the "pickup kit" button (default G).
Re: Real Deployable Machine Gun
Posted: 2009-11-03 00:05
by =Romagnolo=
OOOOOW ! Im stuned ! Great work there. I see its WIP but still a great job ! Keep it up mate !
Re: Real Deployable Machine Gun
Posted: 2009-11-03 00:05
by Jordanb716
One thing I'm worried about is sometimes I've seen mapper placed MGs and AA emplacements that are badly placed and wont let you back out when your done is that going to be a problem? also I'm seeing potential for exploits like seeing through walls or sticking it to the roof or something.
Re: Real Deployable Machine Gun
Posted: 2009-11-03 00:09
by DankE_SPB
Bringerof_D wrote:why not just make it so the deployed mode does not stabilize accuracy unless you are prone
this was introduced in pr in 0.8 iirc, then it was changed to current system, scopes were added
or x distance to an object of a certain height?
huh? so your accuracy depending on target? you have your cone of fire, which gets wider at range and bullet drop, what else you need?