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[Help] UV Mapping
Posted: 2009-11-08 01:05
by Wilkinson
So my model has a hierarchy of so:
tube04
Cylinder13
box25
etc.....
When I go to Unwrap UV on for example Cylinder 13, I can only UV Map that and not the rest of that model .
So my question is how to bring all the UV Maps of the hierarchy, meaning each UV Map, onto 1 sheet.
Re: [Help] UV Mapping
Posted: 2009-11-08 11:49
by derg
I'd attach every object with another.
Re: [Help] UV Mapping
Posted: 2009-11-08 11:53
by Tim270
Yeah, could just attack them all, pretty sure there is a multi-unrawp plugin in somewhere around though.
Re: [Help] UV Mapping
Posted: 2009-11-08 15:50
by Wilkinson
Got it thanks.
Re: [Help] UV Mapping
Posted: 2009-11-08 18:59
by motherdear
if you want to keep all your meshes in the hierchy properly then just use multi unwrap
multi Objects Unwrap
Re: [Help] UV Mapping
Posted: 2009-11-08 19:40
by Wilkinson
Some other questions.
What is the usual Diffuse .dds sheet. I assume 1024 is ideal since its the smallest. cause I've been trying to get it onto a like 512x512 and it sucks haha
Re: [Help] UV Mapping
Posted: 2009-11-08 21:58
by Z-trooper
"it depends". how big is the object? how close will the player get to it? ect
also it can never hurt to create textures in a high resolution. that way they can always be scaled down to create a sharper lower res result. This is often done, creating textures 2x their finished size.
Re: [Help] UV Mapping
Posted: 2009-11-08 22:42
by Wilkinson
[R-DEV]Z-trooper wrote:"it depends". how big is the object? how close will the player get to it? ect
also it can never hurt to create textures in a high resolution. that way they can always be scaled down to create a sharper lower res result. This is often done, creating textures 2x their finished size.
Ahh nice I had this mindset too.
With UV Mapping, the Mapper is just looking for the general areas that need detail correct? the others can be UVMapped but doesn't need huge generalization on the texture sheet. Like I have a rod on the RPG that is supposed to be same color as body. Doesn't matter where it's put?