Suggestions for that Kubra Dam lookalike map(forgot name)
Posted: 2006-06-08 15:19
I have heard a lot of guys complaining about this level a lot. So I thought I would add some suggestions to help improve it in the future.
First off, the west beach flag needs to go. It is way too spread out and a pain to go from half way across the map to the other. Some will say it takes teamwork to take both which is ture, but it is useless trying to get a squad to defend one flag while another attacks.
Next, cut out the whole west side of the map and just make the map consist of the east beach, where the US could land on a white flag. Then the MEC could go and capture the city, and factory, and then head for the dam.
My suggestions for the Dam would be to flip it horizontally, so it will be parallel to the factory and east beach, which is just a little further to the southeast.
So essentially, the US will hit the beaches, and then meet the MEC at the dam for a battle. After that, whoever takes the upper hand will either go to the east beach for a beach and open sand dune battle, or head to the MEC factory, and city. I think it could make for some good city battles also since the city is very nicely modeled. Just expand the city a little city the flag where it is now in the center.
And if the US manages to take control of the city, then they will head for the MEC main to do battle out there or across the bridge. If the MEC manage to take east beach, then they can head for the carrer. Boats also need to be increased in the level.
Hope you take these suggestions into consideration, and if anyone can get me a pic of the map, I will showly exactly what I am talking about. I think it has the potential to be a much better map that utiziles(sp?) AAS the way it was meant to be. Makes it much easier for teams to have defenders because of the distance of things also.
First off, the west beach flag needs to go. It is way too spread out and a pain to go from half way across the map to the other. Some will say it takes teamwork to take both which is ture, but it is useless trying to get a squad to defend one flag while another attacks.
Next, cut out the whole west side of the map and just make the map consist of the east beach, where the US could land on a white flag. Then the MEC could go and capture the city, and factory, and then head for the dam.
My suggestions for the Dam would be to flip it horizontally, so it will be parallel to the factory and east beach, which is just a little further to the southeast.
So essentially, the US will hit the beaches, and then meet the MEC at the dam for a battle. After that, whoever takes the upper hand will either go to the east beach for a beach and open sand dune battle, or head to the MEC factory, and city. I think it could make for some good city battles also since the city is very nicely modeled. Just expand the city a little city the flag where it is now in the center.
And if the US manages to take control of the city, then they will head for the MEC main to do battle out there or across the bridge. If the MEC manage to take east beach, then they can head for the carrer. Boats also need to be increased in the level.
Hope you take these suggestions into consideration, and if anyone can get me a pic of the map, I will showly exactly what I am talking about. I think it has the potential to be a much better map that utiziles(sp?) AAS the way it was meant to be. Makes it much easier for teams to have defenders because of the distance of things also.