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Insurgency squads
Posted: 2009-11-10 16:01
by boilerrat
Everyone always says the insurgents need to be "Guerilla fighters" and "Hit and run"....they need to have organization...tactics...they need to have a plan and work together.....
But almost all of the time I have played insurgency (Mostly on the CHICAGO INSURGENCY) it seems the squads I have been in are usually pretty quiet and have no direction.... its more of a chat room while people go lone wolf. I'm not sure if its just me but the game mode itself sorta feels like...."Insurgents try to protect caches while constantly dying from APC's but fail because people shoot from caches and waste assets"
Most of the time the top player on the insurgent team has maybe 10 kills and everyone else has around 3 and maybe 8-15 deaths. While the US / Brit team has a top player of like 30 and 6 and everyone has around 10, but the insurgents almost always win?
So is there any group or clan who plays insurgency as people say insurgents should play?
Re: Insurgency squads
Posted: 2009-11-10 16:12
by snooggums
The TG server often has coordinated Insurgent squads, I usually run a hit and run style squad myself. Although we don't do the same kind of fire discipline/coverage of friendlies/reviving friendlies like we do with regular armies we still give each other intel, prepare organized ambushes and assault enemy FOBs.
With the no rally test going on I've played three Insurgency maps and a total of 4 caches were destroyed between the three rounds by BluFor due to organized defense.
I've had the same luck as you on Chicago insurgency if I join a squad, but I've created squads and had responsive and teamwork oriented squad members under me there.
Re: Insurgency squads
Posted: 2009-11-10 16:53
by Sprats
UKWF has a lot of proper players, but of course, there are many smart a$$es to. You will always have problems you know, does not matter where you play and when you play, its same old thing. I mean of course everybody hates when some guy without mic joins your squad and doesnt do a thing, or when some european guy who doesnt even know how to say hi joins and tries to play his bf2, it will never change. ITs like generation, some of us grow up, dont play video games and then some new guys join.
in ins team, nobody defends cache, or if they do, they defend unknown one, whats the point...?
but insurgent opponents loose aswell, why? cause of the asset waste, imaturity, teamswitching (i see some people just love to be in blufor teams, cause they have better guns...) also a lot of ghosting happens in insurgency, some 2 boyfriends sit in different teams, 1 is walking around the map by himself, while other is in ins. team telling him where to go... sorry if i said completely wrong thing than post, i never read them till the end

Re: Insurgency squads
Posted: 2009-11-10 17:21
by Nimise
I have never seen insergents actually do hit and run type attacks. Why would you hit and run when you can just constantly assault something till it dies considering you dont loose tickets when you die. The only time I use hit-run type tactics is when I am playing on US side on insurgency.
Re: Insurgency squads
Posted: 2009-11-10 19:29
by boilerrat
Insurgency = the gamemode where you die by an APC until the clock runs out.
Thats how it feel. If someone wants me to team up for an organized squad, I have mumble/TS/vent/xfire/steam.
Re: Insurgency squads
Posted: 2009-11-10 20:46
by badmojo420
LOL Just change the name of this thread to "How much do we hate the insurgents"
I on the other hand love playing as insurgents. Often times i will switch to them if the teams are uneven. Everyone says "lonewolf" like its the worst thing you could possibly do in PR. But, in the case of insurgency its a great tactic. And I don't mean going squadless. A great tactic for a map like basrah is for the squad mates to spread out on their own. Reporting contacts over voip. Ideally what this will achieve is when the coalition squad moves in, you have the ability to ambush them from multiple angles.
And when moving around in packs of insurgents, all it takes is for one crazy landrover to come speeding around a corner, and bam! A whole squad is lost, intel too. It's true, intel is all your team loses for dying, but that should be a big enough incentive to stay alive. Especially in an ever evolving game like PR, who knows maybe next patch will cut the caches down to 5, and those intel points would now win or lose the game. My point is, you can't play the game with "INS always win" or "Dying doesn't matter" in your head.
A while ago one of the devs mentioned how he strategy was trying to play as insurgent without dying in a round, no matter if that meant running away, or hiding. I've been doing this lately and i must say it is the most fun you can have while playing as insurgent.
Moral of the story is that the coalition win the game by finding caches. If insurgents never died and provided no intel, the coalition would have an extremely difficult time finding anything. If your playing as insurgent with the mindset that you've already won the round and have nothing to worry about, then you've just deprived yourself a great amount of fun.
Re: Insurgency squads
Posted: 2009-11-10 20:54
by snooggums
Nimise wrote:I have never seen insergents actually do hit and run type attacks. Why would you hit and run when you can just constantly assault something till it dies considering you dont loose tickets when you die. The only time I use hit-run type tactics is when I am playing on US side on insurgency.
You give intel when you die, as someone above noted. When you hit and run you can regroup and assault the medics that come in when the area is 'clear' if the other team is attempting teamwork between squads. Attacking a humvee squad, but not killing the humvee can lead to some fun IED/ambush of the rescue team situations.
You don't have to run far when you hit and run, just far enough for them to think you are gone. Insurgents won't win an equal fight when it is prolonged, the quick assault really is better.
Re: Insurgency squads
Posted: 2009-11-10 21:46
by gazzthompson
24/7 INS servers = not the best quality players (from my experience)
Re: Insurgency squads
Posted: 2009-11-10 22:26
by Claymore
I think people would stick together more if it provided some advantages but the problem is an insurgent squad that sticks together and uses conventional tactics will most likely loose to a US squad any time. And creating an ambush is not something easy. Because Bluefor doesn't know exactly where the cache is, it's hard to predict their movement accurately enough to use IEDs, while weapons that can be used for medium range ambush - RPGs or MGs are not always available. Without RPs, anybody dies and they have to spawn back on the hideout, which further dissolves the squads.
But when you are mobile, it's a completely different story. Squads with cars or techicals can improvise much more and offer enjoyable teamwork.
Re: Insurgency squads
Posted: 2009-11-10 22:36
by snooggums
Claymore wrote:I think people would stick together more if it provided some advantages ...
Bluefor doesn't know exactly where the cache is, it's hard to predict their movement accurately enough to use IEDs...
That's why you use a team member as bait or fire on a squad and pull them away from a cache. For example in Fallujah some caches will spawn at the Red Cross walled area. Even if the cache is revealed there is a chance the marker is across the double lane street for the BluFor. You can assume they will approach through the city on the East side if there isn't a lot of insurgent attacks there and place a Hideout on the East side of the street after getting the spawned weapons from the cache if needed. Set up some IEDs, get up on the roof and when they get near have a regular insurgent attack them to get their attention and ambush them on the east side of the road. If both caches are revealed and intel therefore does not matter just spawn like crazy and rush them to make it look like you might be spawning from a cache. You won't lose anything this way (and you get free grenades when you die!) and it will mislead them from the cache.
Or do the same starting action abut only assault them before they cross the street. Have someone with a RPG take stupid shots from the east side of the road then retreat, and reload him with a captured rifleman kit to make it appear that the cache is on the east side. Ambush them as they follow him since most people will just run directly to a cache when their RPG is empty. Use their assumptions about bad insurgents against them to make them go where you want to engage.