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[FUN] Taliban Mule

Posted: 2009-11-14 14:55
by Snork_SVK
The Tr00p3r today we wrote and we had such an interesting and funny idea... so I hastily made for about an hour in 3D Max... Perhaps it will amuse you while truth might be usable as a mobile box for ammunition ... or static object in the map ... but I was bored so I killed the piece of time because nothing serious...

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Vehicle version :-D

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3280 Tri-Counts, 1906 Polygons :-P

Re: [FUN] Taliban Mule

Posted: 2009-11-14 15:01
by Rhino
Trooper really needs to smooth his work as he models...

And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...

Re: [FUN] Taliban Mule

Posted: 2009-11-14 16:51
by Himalde
OK, I need one medic, one AR and one Supply Mule, the rest goes whatever you want.

Re: [FUN] Taliban Mule

Posted: 2009-11-14 17:26
by BloodBane611
Even if it never goes ingame, that's good fun. Pop it into some afghanistan maps for screenies, it'll be worth a laugh or two!

Re: [FUN] Taliban Mule

Posted: 2009-11-14 21:29
by H.sta
our clan would love it, if you are willing to give it to us, so that we can use it in private please PM me


we would love it, please *on knees begging*

Re: [FUN] Taliban Mule

Posted: 2009-11-14 21:34
by Sgt_Doctor
Ahahaha ! Awesome. :')

Re: [FUN] Taliban Mule

Posted: 2009-11-14 21:55
by Redfox
Well this is how it looks when my people have nothing to do. Well what to do I have to give them more work like I see btw gj boys :P

Re: [FUN] Taliban Mule

Posted: 2009-11-14 22:12
by Wilkinson
Lawl. Make it dead and we can skin a dead mule

Re: [FUN] Taliban Mule

Posted: 2009-11-14 23:24
by MonkeySoldier
[R-DEV]Rhino wrote:Trooper really needs to smooth his work as he models...

And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
Perhaps as a new commander vehicle? :mrgreen:

Re: [FUN] Taliban Mule

Posted: 2009-11-15 00:33
by Snork_SVK
Here is dead Mule :-P texture hides edges...

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Near 3000 Tri-Counts

Re: [FUN] Taliban Mule

Posted: 2009-11-15 01:19
by Tim270
mmmm insides..

You could get rid of most of its 'insides' not really worth the extra polys there.

Re: [FUN] Taliban Mule

Posted: 2009-11-15 01:26
by Amok@ndy
[R-DEV]Rhino wrote:And its not possible to have it moving in a realistic fashion, unless maybe if it was a player model you just might... but I very much doubt it...
so anyone has to play the mule ? :D

@snork: i think mules have bigger ears :D

Re: [FUN] Taliban Mule

Posted: 2009-11-15 02:13
by Snork_SVK
Amok@ndy wrote:so anyone has to play the mule ? :D

@snork: i think mules have bigger ears :D

I don't have mule at home :-P ears is bigger and reduced polygons to 1105 and 2035 triconouts

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Re: [FUN] Taliban Mule

Posted: 2009-11-15 07:03
by Rudd
epic :D

Re: [FUN] Taliban Mule

Posted: 2009-11-15 07:22
by galeknight1
It's amazing you guys can model so fast you have time for awesome things like this :razz:

Re: [FUN] Taliban Mule

Posted: 2009-11-16 15:38
by Redamare
HAHAHa omg i LOVE IT ^_^ ahah wow i saw that im like ... Genious :D ahah hmmm actuialy i think you should purpose making a Vehicle version with one or two shot kill ability :P lol like imagine on korengall valley.. you ride ur mule up the hill for extra ammo then it gets shot :) and you see it bleed all over the place ^_^ nice work for an hour or twos work :P

Re: [FUN] Taliban Mule

Posted: 2009-11-20 01:11
by =(DK)=stoffen_tacticalsup
Deployable ammo mule of techies anyone???

Re: [FUN] Taliban Mule

Posted: 2009-11-20 01:51
by Wilkinson
Snork_SVK wrote:I don't have mule at home :-P ears is bigger and reduced polygons to 1105 and 2035 triconouts

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Snork. Smooth the model a bit and send er my way. I can UVMap and Texture it eventually :P

Re: [FUN] Taliban Mule

Posted: 2009-11-22 12:47
by Madhouse
What about a Bear... :P

Re: [FUN] Taliban Mule

Posted: 2009-11-30 17:21
by D4rkS7der
Hi, I smoothed and UV mapped the mule

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