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Wounded twice = death
Posted: 2009-11-16 15:58
by ma21212
Well currently if you get shot and get revived (wait 60 secs) your good, you can get wonded again and the cycle continues. meh thinkz it should not be like this but if you get wonded once then thats it, next time and your dead. were all supermen basicly as we can take infinite damage (to some extent) by bullets.
Re: Wonded twise = death
Posted: 2009-11-16 17:24
by BloodBane611
A single PR soldier represents more than himself. The current medic system is not a realistic representation of combat medicine. Anyone wounded on the battlefield would be medevaced, so trying to make an inherently unrealistic system more realistic is a complete contradiction.
Re: Wonded twise = death
Posted: 2009-11-16 19:10
by ma21212
no...when u get medevaced you are out of action. if this new system is implemented then it simulates the wounded soldier getting medvaced. and its not at all complicated you die twice and your dead, dosent take alot of brain pwr....
Re: Wonded twise = death
Posted: 2009-11-16 20:34
by killonsight95
ma21212 wrote:no...when u get medevaced you are out of action. if this new system is implemented then it simulates the wounded soldier getting medvaced. and its not at all complicated you die twice and your dead, dosent take alot of brain pwr....
what he was saying is that in the game you actualy represent many people, when you get wounded and revived your a new guy and the wounded one is being movedback to mian base by invisi ROFL COPTER,
in all seriousness he's saying your trying to change a medic sestem which is kinda meant to be unrealistic into a realistic one
Re: Wonded twise = death
Posted: 2009-11-16 22:40
by Ccharge
ma21212 wrote:no...when u get medevaced you are out of action. if this new system is implemented then it simulates the wounded soldier getting medvaced. and its not at all complicated you die twice and your dead, dosent take alot of brain pwr....
When you get revied you are now officially the "Replacment" for the soldier who got wounded. All in all what your suggest is less realistic and would hinder gameplay. Making the medic a even less diserable roll then it is now.
Re: Wonded twise = death
Posted: 2009-11-16 23:42
by goguapsy
You are not a "replacement soldier" because you don't lose tickets.
And as a DEV said, the MEDIC SYSTEM IS UNREALISTIC, and if you think it IS ReALISTIC, then you are a ******. Which is no one's case here, just felt like saying it

Re: Wonded twise = death
Posted: 2009-11-17 02:00
by ma21212
this is whats not realisitc: gettin wonded 4 times and still being able to live. thats at least 6 or more bullets in you. right now your like superman, you can shoot superman as much as you want but he wont die amirit? well similarly when in PR you can get shot as many times and still live (technically) its like COD's health regeneration but a little more complicated and longer. If you my sugestion is implemeted then 2 things will happen: 1) ppl wont go rambo as much and would make them much much more carefull 2) when you get revived youll be a "casualty" you might say, as youll be less willing to do things that might get you killed.
Re: Wonded twise = death
Posted: 2009-11-17 03:07
by Ninja2dan
BloodBane611 wrote:A single PR soldier represents more than himself. The current medic system is not a realistic representation of combat medicine. Anyone wounded on the battlefield would be medevaced, so trying to make an inherently unrealistic system more realistic is a complete contradiction.
Think of it this way. A real Squad is comprised of 9-11 soldiers depending if they have any attached/detached troops for their specific mission (US Army, other branches and nations might vary). Now look at the BF2 engine that limits a squad to a maximum of 6 soldiers. You now have half the normal fire support in your squad, especially if you add a support kit to that count. On top of that you are looking at a maximum of 32 players per team. Even if each player was to represent 2 real soldiers, the limit to player quantity itself is unrealistic.
So in order to balance out gameplay versus realism, it is necessary to allow revives of killed teammates. When a dead player is revived, don't think of it exactly as you see it and think the player is magically being brought back to life. Think of it as the player is now taking over the role of another (previously invisible) squad member. This method allows a simulated ability to have full squads available, even if all squad members are not active on the battlefield at once.
Jonny wrote:I agree with the suggestion. The 'replacement' soldier does not come from the building I shot the previous one in, but from a military base many kilometres away.
As I mentioned above, the "replacement" soldiers that the player takes over upon reviving are not replacements from the rear, but are instead meant to replace members of their current squad that were just not visible in game yet. Maybe think of it like a sports game, where the team on the bench is following the rest of your team around but not fighting. If someone goes down, a new player hops off the bench and replaces him.
goguapsy wrote:And as a DEV said, the MEDIC SYSTEM IS UNREALISTIC...
Unfortunately, there are MANY aspects of PR that are not realistic. Think about it, 2 men crewing an MBT? Aircraft rearming and refueling just by sitting on the runway? Vehicles that magically spawn in from nowhere like a gift from the Gods? But those are aspects of the game that are meant to replace features from real life that are just not possible in a game. Due to player limits, we can't have fully-crewed vehicles or ground support crews. You have to find a balance between realism and "enjoyment".
Trust me, if most of you actually found yourselves on the real battlefield in similar circumstances like those portrayed in the game, you would probably be wishing you were back home playing the PS3. Real combat and military service is something that you don't want to simulate 100% unless you are a real soldier training for the real thing. You guys come here to have fun, so PR tips the scale more towards enjoyment and less towards realism.
In time as new breakthroughs are made and the development team finds new ways of doing things, the medic system might change. There are some areas that could use improvement, but unless someone can figure out how to code it around the vBF2 limitations, then we just can't do it. But due to the limit in player count, I don't see the medic system changing too much from how it is now.
Re: Wonded twice = death
Posted: 2009-11-17 03:51
by galeknight1
I agree, this will help greatly with the 'fear of death' missing with Project Reality. I think even though it probably won't help realism wise, gameplay wise it will help a great deal. I don't think everyone should immediately look at the realism side of things all the time...
Re: Wonded twice = death
Posted: 2009-11-17 06:00
by Durandal
The easy part is figuring out what is "realism." The hard part is integrating and balancing realism into gameplay. If all we worried about was realism, it would be a couple of hours into a game before any shots were fired.
But back on topic, its a good suggestion - just not one that I really agree with. Especially if rally points are going away next patch. I think there is a decent amount of 'fear of death' already. But, that's just like my opinion, man.
Re: Wonded twice = death
Posted: 2009-11-17 06:20
by BloodBane611
I agree that being downed twice should kill a soldier. I just don't think that it should be justified based on realism, because it's no more realistic than the current system. I do think that repeatedly shooting the same people is not good for gameplay, and that making it easier to permanently kill soldiers, and getting rid of the RP system, will be really good for gameplay. It's probably gonna freak the **** out of some people, but it'll get better in time.
Re: Wonded twice = death
Posted: 2009-11-17 07:43
by Rudd
I like the current system, the limited time at which you'll die if killed again keeps your head down, but doesn't interrupt the gameplay.
Re: Wounded twice = death
Posted: 2009-11-17 13:31
by LeadMagnet
Actually, we're looking at doubling that recovery time from 60 seconds to 120 seconds for .9. We'll have to see how it works in testing.
Re: Wounded twice = death
Posted: 2009-11-17 16:21
by ma21212
ya i was just gonna say that. increase recovery time.
Re: Wounded twice = death
Posted: 2009-11-17 18:04
by rampo
[R-DEV]LeadMagnet wrote:Actually, we're looking at doubling that recovery time from 60 seconds to 120 seconds for .9. We'll have to see how it works in testing.
How about a compromise of 90 seconds?
120 seems too looong
Re: Wounded twice = death
Posted: 2009-11-17 18:19
by galeknight1
120 seconds sounds great, it'll help the Civi situation too. (unless you double their spawn too, then it'd be crazy...)
Re: Wounded twice = death
Posted: 2009-11-17 22:26
by Ccharge
you guys also have to think about gameplay when it comes to these kind of suggestions. Without rallys in 0.9 that means that this could potentially split up entire squads just due to the fact that you were unlucky enough to catch a stray bullet. I mean even if a squad leader could die in real life, squad leaders being able to be revived all the time repesents the next highest rank taking charge in that squad. This could possible cripple a squad just because of a lucky bullet. You have to think about that.