[Map] Operation Mountain Cleansing (4km) [WIP]
Posted: 2009-11-17 06:03
Well, its my second day here. Time to... Make a map? 
I've had this Map idea floating around for a while after having the privlige of visiting the beatuiful country of Costa Rica. Around half of the bends in the road, I could totally picture Admiral Ackbar shouting "Its a trap!" That country is prime for ambushs. Costa Rica would make Vietnam look like a cakewalk.
My idea is making a mountainus, forested, slightly urbanized map.
Now, why choose costa rica as my subject?
Because this is every road in Costa Rica.

What's past the bend? Another one? Or an AT round?
Now, the terrain is actually like this in populated towns. Add some shanties and dirt switchback roads and you've got the average community.

Yes, it's sniper's heaven.
Some ideas I'm considering:
Strategic objectives for AAS would be
-.25km X .5km shanty town
-a police station
-a major interesection
-a small airstrip
EDIT: a separate .25km X .25km town
-the two starting areas.
Several hills would be significantly important as they would contain buildings with prime views of the terrain and include essential kits in them.
Gameplay on this map should focus on finding the enemy, manuevering to establish favorable combat situations, ambushes, and communication. Infantry leads the way on this map.
I'm in the conceptual phase for this map. Suggestions? thoughts?
I've had this Map idea floating around for a while after having the privlige of visiting the beatuiful country of Costa Rica. Around half of the bends in the road, I could totally picture Admiral Ackbar shouting "Its a trap!" That country is prime for ambushs. Costa Rica would make Vietnam look like a cakewalk.
My idea is making a mountainus, forested, slightly urbanized map.
Now, why choose costa rica as my subject?
Because this is every road in Costa Rica.
What's past the bend? Another one? Or an AT round?
Now, the terrain is actually like this in populated towns. Add some shanties and dirt switchback roads and you've got the average community.

Yes, it's sniper's heaven.
Some ideas I'm considering:
Strategic objectives for AAS would be
-.25km X .5km shanty town
-a police station
-a major interesection
-a small airstrip
EDIT: a separate .25km X .25km town
-the two starting areas.
Several hills would be significantly important as they would contain buildings with prime views of the terrain and include essential kits in them.
Gameplay on this map should focus on finding the enemy, manuevering to establish favorable combat situations, ambushes, and communication. Infantry leads the way on this map.
I'm in the conceptual phase for this map. Suggestions? thoughts?