[map] Insurgency maps have multiple BluFor spawns
Posted: 2009-11-18 18:39
In old Basrah the VCB had a temporary spawn at the beginning of the round. With the changes to Insurgency that have happened since then (including the release of Fallujah and Korengal) and the resulting increase in base camping at the mains has led me to believe a secondary, non asset spawn would be a good idea.
Using current maps it would work like so:
Korengal
Current main would have the dome increased in size.
Outpost (on the hill in the middle of the map) would have a permanent spawn but no assets at all, simply a way for infantry to get into battle. The insurgents would have to hold the fort completely to disable of the spawn point (say 4+ insurgents within or on top of the walls themselves) and the spawn point would stay for 5 minutes after they were cleared off.
Basrah
Main is fine, but treat the VCB just like the main and add an additional base in the SW portion of the city or by the Mansion in the SW corner with a few assets (since the bridges can be blown to trap them in) and a smaller dome of death. Remove the cache spawn points there of course.
Ramiel
Use the hesco modeled fort in the south central part of the city (with the military tents) as the infantry spawn that can be overrun.
What this would add is infantry access to the cities themselves, since the BluFor is already having difficulty with making a permanent presence in the cities.
note: I primarily play insurgents and prefer to do so. I think this change would improve the combat interaction on both sides.
Using current maps it would work like so:
Korengal
Current main would have the dome increased in size.
Outpost (on the hill in the middle of the map) would have a permanent spawn but no assets at all, simply a way for infantry to get into battle. The insurgents would have to hold the fort completely to disable of the spawn point (say 4+ insurgents within or on top of the walls themselves) and the spawn point would stay for 5 minutes after they were cleared off.
Basrah
Main is fine, but treat the VCB just like the main and add an additional base in the SW portion of the city or by the Mansion in the SW corner with a few assets (since the bridges can be blown to trap them in) and a smaller dome of death. Remove the cache spawn points there of course.
Ramiel
Use the hesco modeled fort in the south central part of the city (with the military tents) as the infantry spawn that can be overrun.
What this would add is infantry access to the cities themselves, since the BluFor is already having difficulty with making a permanent presence in the cities.
note: I primarily play insurgents and prefer to do so. I think this change would improve the combat interaction on both sides.