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Insergent deployable assets

Posted: 2009-11-21 18:28
by Redamare
I was looking through the already suggested suggestions forum and i came across insergent roadblocks.... yes we have road blocks on ramiel set a flame... but then i was thinking about why doesnt insergents have any deployable assets??...
Sure they wont have Foxholes or Hmgs but what about simple things.

Deployable roadblock could be a small usefull asset to help defend certian areas and keep enemy movment down certian roads. such as on falluja keeping people from going down ally ways.
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Simple dirt roadblock
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or use tables... road dividers... barrels... cones or what ever else you think. our imagination is endless..
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(Also if you are building somthing out of objects such as bricks.. Etc. I think that Insergents shovles should be replaced with the Animation used for Meidcs when they heal.. Shuffeling of the hands to make it look like you are doing somthing. AKA shuffeling Bricks Objects Etc.)

also i would suggest HOLES but i already know its not possilbe.. Because you cant edit maps and go under ground such as ... Trenches for conventional forces.

Came across this picture... looks ineresting possibly mappers could use a model like this to create German dutch norwegan roadblocks... for some maps.
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Re: Insergent deployable assets

Posted: 2009-11-21 19:21
by Sprats
Im dreaming about roadblocks too :( i was thinking about the ones like in ramiel but this is goodz too!

Re: Insergent deployable assets

Posted: 2009-11-21 19:24
by gazzthompson
i agree, just have them exactly the same as the current wire system, just instead of wire popping up when you shovel have a bunch of blocks of concrete ect

Re: Insergent deployable assets

Posted: 2009-11-21 19:24
by badmojo420
Another suggestion to do with road blocks, make the road blocks in Ramiel actually stop vehicles. Humvees and technicals can just drive right up and over them like nothing.

Re: Insergent deployable assets

Posted: 2009-11-21 19:26
by rampo
Could be quite usefull if a cell leader could set a limited ammount of roadblocks where ever he wants

Re: Insergent deployable assets

Posted: 2009-11-21 19:30
by arjan
Suggested before.

Also;

- DShK machine gun (like bluefor Stinger Missile Site)
- Deployable RPK's (LMG instead of HMG on a bipod)
limit of 2 per hideout, deployable on the ground with a bipod.


http://www.youtube.com/watch?v=SL2ECPC4 ... re=related
1;00 you see the DShK machine gun, used against Air

Re: Insergent deployable assets

Posted: 2009-11-21 19:37
by Dunehunter
Wait...you look through the *** thread looking for stuff to suggest?