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[Map] Badghis mountains (2km) [WIP]
Posted: 2009-11-22 00:22
by Zeno
Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 00:23
by HangMan_
Your doing a third map

Good luck mate haha.
Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 00:48
by Zeno
[R-COM]HangMan wrote:Your doing a third map

Good luck mate haha.
lol i made this in excactly 1 day because i was bored

Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 01:31
by badmojo420
I tried it. Not too bad as far as the terrain goes. Did you use something to generate it? Real data? By hand?(i'm guessing not by hand if you did it in 1 day) But, the textures need some work. When you get closer to the mountains, it switches from one type of texture to another. It looks bad up close, but from a distance looks okay.
Also, I dislike how the T sections that make up the US base, are spaced out. They should be closer together in my opinion. You can even stick your gun between them and fire.
Whats the map look like when you flood it with water? The mountains would make a good looking coast line. Then you could add a carrier, a10s, ac130 and fastropez. And it'd be epic.
Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 01:40
by ledo1222
Okay i played the map. the Mountains are Infantry Friendly i love it. The US main take the shooting rage out of Us main its going to get alot of men killed. Make the Bases bigger And good work so FAR..
Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 13:29
by Zeno
updated with pictures

Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 14:15
by arjan
would you mind it if id use youre heightmap

im looking for exactly such an heightmap.
Map looks good, but you should stick with the previous idea dont add water!

Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 14:35
by Zeno
arjan wrote:would you mind it if id use youre heightmap

im looking for exactly such an heightmap.
Map looks good, but you should stick with the previous idea dont add water!
i could rather make a heigmtmap for you if you show me where you want from in google earth
i made this map with the tutorial i made about Geocontrol and MicroDEM

Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 14:47
by Zeno
new version
edit: dont download yet... had a bad spawnpoint and some other bug i have to fix
Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 17:52
by arjan
Zeno wrote:i could rather make a heigmtmap for you if you show me where you want from in google earth
i made this map with the tutorial i made about Geocontrol and MicroDEM
Well it saves you an amount of work

But yeah, how do i give you the right information you need?
Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 18:06
by Zeno
ok i have fixed it now
this map is going to be on the RR server if anyone wants to play
latest version is in post 1 and here:
MEGAUPLOAD - The leading online storage and file delivery service
DAM THIS IS BUGGED TO.. fixed now going to upload soon

Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 19:02
by Zeno
Re: [MAP]Badghis mountains(2km)[WIP]
Posted: 2009-11-22 23:12
by ledo1222
The maps going Great i hope to see many improvements here are some of the things.
The landing areas make them Safer to land on. i tried 10 times to land but crashed trying too.
Help3 picture by Ledo1222 - Photobucket
Also in the red area add something here like Bunkers, Buildings.
The MEC main is a bit tight so inlarge
Help2 picture by Ledo1222 - Photobucket
Help1 picture by Ledo1222 - Photobucket
Now here is the whole map and somethings you can add.
LEGEND:
Pink=Add something there like another Capture point
Yellow=The Paths maybe for the infantry
Blue=Make LZ Heli friendly
Thats all hope to see the next Test
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2010-08-29 15:07
by Zeno
BIG UPDATE
(see first post)
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2010-08-29 15:11
by Rudd
I don't like the lighting tbh, but the terrain looks really good, though the moutnains start a bit suddenly
http://i261.photobucket.com/albums/ii69 ... 91/9-3.jpg
using the concrete bits as a wall is very inefficient, best to use either a hesco or other modular barrier
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2010-08-29 15:15
by Zeno
[quote=""'[R-DEV"]Rudd;1428398']I don't like the lighting tbh, but the terrain looks really good, though the moutnains start a bit suddenly
http://i261.photobucket.com/albums/ii69 ... 91/9-3.jpg
using the concrete bits as a wall is very inefficient, best to use either a hesco or other modular barrier[/quote]
[quote="Zeno""]
NF Base(to be moved/removed):
[/quote]
please read
and what is wrong with the lighting?
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2010-08-29 15:17
by ChiefRyza
The static sun/sky coloring is tripping me out! Other than that it looks very promising. All I could say is make a 2 second change to get the statics back to their normal colors.
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2010-08-29 15:18
by Rudd
NF Base(to be moved/removed):
if you post up a picture of something, expect comment on it, if you don't want comments on it, don't put a picture of it up
Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2010-08-29 15:27
by Zeno
ChiefRyza wrote:The static sun/sky coloring is tripping me out! Other than that it looks very promising. All I could say is make a 2 second change to get the statics back to their normal colors.
the reason they are like this is because the sunset:
examples:
capitol building:
capitol building in sunset:

Re: [Map] Badghis mountains (2km) [WIP]
Posted: 2010-08-29 15:30
by Rhino
The biggest problem is no so much the colour but the static and terrain light dont match up at all, although the colour isn't that good either tbh.