Artillery Operation Ideas
Posted: 2006-06-10 21:51
In order to make the game more team oriented, varied, and realistic...
The gunner should get the points / stats for the kills, and the commander should be able to kick them out of the gun if they aren't doing their job, or to kick them out of the reserved spot for their weapon if they aren't using it. The method outlined prevents people from sprinting to the artillery guns at the beginning of spawn, much like the "race to the jet" bullcrap that most people pull at the beginning of a round of Kubra, Gulf, or other jet-hosting maps.0mikr0n wrote:What would be a cool remedy would be if the commander could choose an engineer to operate one artillery gun, one engineer each. If they accept the invitation, they can enter their designated gun and can use a minimap and click to place their artillery... and then they have to reload... and then they fire again. They can just be set to fire only within the two minute period that the commander starts, and only within a certain area around the chosen target. That way, they can click a different spot every time they fire, in which case they can deviate and chance at maximizing their damage to the target.