Echo331 wrote:As most of you already know, the LMGs in project reality are very popular among players due to their rapid firing rate, devistating amount of damage, and also the fact that the BLUFOR's MGs have scopes.
Basically, the LMG is going to have a much greater deviation than regular rifles, that's part of the intended design and function of the weapon. The RoF is also part of the weapon's design and purpose. When you combine the high RoF, recoil, deviation, and other factors into play, I hardly see any argument that players are choosing the LMG over rifle for that reason. And the optics on some LMG's are to match modern weapon use and to ensure the LMG can support the squad at the same ranges as the other weapons.
The LMGs are used incorrectly though.
PR:
Players take their machineguns to the roofs of buildings, and they rack up kills by dropping hot metal on their enemy's heads.
This is not an unrealistic tactic. There are two types of MG fire, grazing and plunging. Raining steel onto the enemy would be plunging fire, but you can still have some grazing fire from a rooftop position. Not much, but some.
Real Life:
Machinegunners set up their weapon as close to the ground as possible and fire, trying to keep the enemy's heads down so that their squad can operate and move around. Most of the kills that they get are from bullets ricocheting of the ground and spreading across a large area.
First off, I don't know if you have actually served in the armed forces or even touched an LMG. But real soldiers like those in PR using LMG/AR are going to deploy their weapons from what ever location provides the best field of fire without unnecessary exposure. I had served as an Automatic Rifleman and MG/AMG crewman long enough to have used the M60/M249/M240B, so I'm pretty sure what "real life" soldiers do and don't do. Generally, you will deploy on the ground because you are moving with your squad. But if your squad or fireteam are in a defensive role, taking up positions on a roof is done in real life when necessary.
My point: Instead of having all the rounds hit the ground, you should find a way to make them bounce and do damage. Kind of like how a grenade launcher's grenade bounces off armor.
In "real life", ricochets are very unlikely to cause fatal wounds. Most often, especially with MG/LMG fire, the rounds impacting the ground will have minimal ricochet unless they are striking asphalt/concrete/etc. Don't forget that a ricochet is also going to be lacking most of the velocity and energy, so the wound is probably going to be minor. The exception would be ricochet at very close range and very close to a 0-degree angle.
Your comment about "how a grenade bounces off armor", is that supposed to be your opinion about real-life grenades or those in PR? Grenades with PD or prox fuzes aren't just going to bounce off of armor, unless fired from too close or if the fuze fails/delays. Most often though the round will pop on impact, although the damage done will depend on the armor, warhead, angle of impact, etc.
Echo331 wrote:Also thought it would be fun to see someone mess aroud and shoot a wall then shoot themself in PR
Alex6714 wrote:Ricochets are possible, just require alot of work and investigation.
This is in response to all of the other ricochet remarks. Even if they are capable of being done in PR/BF2, I doubt they could be done realistically. You would need to adjust the ricochet depending on all sorts of variations, such as impact angle/velocity, projectile size/type, impact surface, etc.
If you don't take all of those factors into account, that would mean a pistol bullet hitting the ground 800m away would have the same ricochet power as a .50-caliber HMG round bouncing off of a concrete wall at 10m away. And what about surfaces such as wood, where ricochets are very unlikely? Even attempting something like this would be a coder's nightmare, if it is even possible in the first place. So regardless if it's possible, don't expect to see it any time soon.