[HELP] Error when loading new map..
Posted: 2009-12-01 12:29
ok i get an error when the map is verifying the client data..

does anyone know what this means?
thanks,

does anyone know what this means?
thanks,

Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\7gates\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\7gates\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_usa.con
run ../../objects/common/spawners/spawners_ch.con
endIf
rem US ARMY VERSUS PLA
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "CH"
gameLogic.setTeamName 2 "USA"
gameLogic.setTeamLanguage 1 "Chinese"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ch"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "ch_specialist" "pr_ch_soldier1"
gameLogic.setKit 2 0 "usa_specialist" "pr_usa_soldier1"
gameLogic.setKit 1 1 "ch_riflemanab" "pr_ch_soldier2"
gameLogic.setKit 2 1 "usa_riflemanab" "pr_usa_soldier2"
gameLogic.setKit 1 2 "ch_rifleman" "pr_ch_soldier3"
gameLogic.setKit 2 2 "usa_rifleman" "pr_usa_soldier3"
gameLogic.setKit 1 3 "ch_medic" "pr_ch_soldier2"
gameLogic.setKit 2 3 "usa_medic" "pr_usa_soldier2"
gameLogic.setKit 1 4 "ch_support" "pr_ch_soldier3"
gameLogic.setKit 2 4 "usa_support" "pr_usa_soldier3"
gameLogic.setKit 1 5 "ch_officerab" "pr_ch_soldier1"
gameLogic.setKit 2 5 "usa_officerab" "pr_usa_soldier1"
gameLogic.setKit 1 6 "ch_officer" "pr_ch_soldier4"
gameLogic.setKit 2 6 "usa_officer" "pr_usa_soldier4"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 156/39/-21 143/7/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "Woodland"
else
texturemanager.customTextureSuffix "Woodland"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 600
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 350
gameLogic.setDefaultNumberOfTicketsEx 16 2 350
gameLogic.setDefaultNumberOfTicketsEx 32 1 350
gameLogic.setDefaultNumberOfTicketsEx 32 2 350
gameLogic.setDefaultNumberOfTicketsEx 64 1 350
gameLogic.setDefaultNumberOfTicketsEx 64 2 350
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 5
gameLogic.setTicketLossPerMin 2 5
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
renderer.tweakfarplane1p 10000001
renderer.tweaknearplane 0.08
gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"Probably a problem with the kits in your init.con file. Check some of the init.con files from other maps in pr to make sure you have all the team settings correct, most importantly the kits you have assigned as that is likely causing the crash you are getting now.Stiller_001 wrote:Thanks for that, the map loads without a problem now.... but... when ever i go to spawn at the start of the round the game crashes, and no error pops up...![]()
EDIT: o and before the game crashes i die, and it says plz choose another kit... and i don't have any of the special kits selected
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run ClientArchives.con
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\selat_sunda\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run ClientArchives.con
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\selat_sunda\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_usa.con
run ../../objects/common/spawners/spawners_meinsurgent.con
endIf
rem US ARMY VERSUS INSERGENTS
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "USA"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "taliban_scout" "pr_taliban_soldier1"
gameLogic.setKit 2 0 "usa_specialist" "pr_usa_soldier1"
gameLogic.setKit 1 1 "taliban_insurgent1" "pr_taliban_soldier2"
gameLogic.setKit 2 1 "usa_riflemanab" "pr_usa_soldier2"
gameLogic.setKit 1 2 "taliban_insurgent2" "pr_taliban_soldier5"
gameLogic.setKit 2 2 "usa_rifleman" "pr_usa_soldier3"
gameLogic.setKit 1 3 "taliban_medic" "pr_taliban_soldier4"
gameLogic.setKit 2 3 "usa_medic" "pr_usa_soldier2"
gameLogic.setKit 1 4 "taliban_support" "pr_taliban_soldier2"
gameLogic.setKit 2 4 "usa_support" "pr_usa_soldier3"
gameLogic.setKit 1 5 "taliban_officer" "pr_taliban_soldier5"
gameLogic.setKit 2 5 "usa_officerab" "pr_usa_soldier1"
gameLogic.setKit 1 6 "taliban_officerab" "pr_taliban_soldier5"
gameLogic.setKit 2 6 "usa_officer" "pr_usa_soldier4"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "Woodland"
else
texturemanager.customTextureSuffix "Woodland"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 800
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 150
gameLogic.setDefaultNumberOfTicketsEx 16 2 150
gameLogic.setDefaultNumberOfTicketsEx 32 1 300
gameLogic.setDefaultNumberOfTicketsEx 32 2 300
gameLogic.setDefaultNumberOfTicketsEx 64 1 500
gameLogic.setDefaultNumberOfTicketsEx 64 2 500
gameLogic.setDefaultTimeToNextAIWave 0
gameLogic.setTicketLossAtEndPerMin 200
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
spawnManager.setPlayerKit 2
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"Code: Select all
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_usa_zipties.con
run ../../objects/common/spawners/spawners_usa.con
run ../../objects/common/spawners/spawners_meinsurgent.con
physics.airdensityzeroatheight 5000
endIf
rem US ARMY VERSUS INSURGENTS
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "USA"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "meinsurgent_insurgent3" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 0 "usa_specialist_ziptie" "pr_usa_soldier1"
gameLogic.setKit 1 1 "meinsurgent_insurgent2" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 1 "usa_riflemanab_ziptie" "pr_usa_soldier2"
gameLogic.setKit 1 2 "meinsurgent_insurgent1" "pr_meinsurgent_soldier5"
gameLogic.setKit 2 2 "usa_rifleman_ziptie" "pr_usa_soldier3"
gameLogic.setKit 1 3 "meinsurgent_insurgent4" "pr_meinsurgent_soldier4"
gameLogic.setKit 2 3 "usa_medic_ziptie" "pr_usa_soldier2"
gameLogic.setKit 1 4 "meinsurgent_sapper" "pr_meinsurgent_soldier2"
gameLogic.setKit 2 4 "usa_support_ziptie" "pr_usa_soldier3"
gameLogic.setKit 1 5 "meinsurgent_civilian" "pr_meinsurgent_soldier3"
gameLogic.setKit 2 5 "usa_officerab_ziptie" "pr_usa_soldier1"
gameLogic.setKit 1 6 "meinsurgent_officer" "pr_meinsurgent_soldier1"
gameLogic.setKit 2 6 "usa_officer_ziptie" "pr_usa_soldier4"
rem -----------------------------------------------------------------------------Code: Select all
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_usa.con
run ../../objects/common/spawners/spawners_taliban.con
endIf
rem US ARMY VERSUS TALIBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "TALIBAN"
gameLogic.setTeamName 2 "USA"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_taliban"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "taliban_scout" "pr_taliban_soldier4"
gameLogic.setKit 2 0 "usa_specialist" "pr_usa_soldier1"
gameLogic.setKit 1 1 "taliban_insurgent2" "pr_taliban_soldier2"
gameLogic.setKit 2 1 "usa_riflemanab" "pr_usa_soldier2"
gameLogic.setKit 1 2 "taliban_insurgent1" "pr_taliban_soldier1"
gameLogic.setKit 2 2 "usa_rifleman" "pr_usa_soldier3"
gameLogic.setKit 1 3 "taliban_medic" "pr_taliban_soldier5"
gameLogic.setKit 2 3 "usa_medic" "pr_usa_soldier2"
gameLogic.setKit 1 4 "taliban_support" "pr_taliban_soldier3"
gameLogic.setKit 2 4 "usa_support" "pr_usa_soldier3"
gameLogic.setKit 1 5 "taliban_officerab" "pr_taliban_soldier2"
gameLogic.setKit 2 5 "usa_officerab" "pr_usa_soldier1"
gameLogic.setKit 1 6 "taliban_officer" "pr_taliban_soldier1"
gameLogic.setKit 2 6 "usa_officer" "pr_usa_soldier4"
rem -----------------------------------------------------------------------------Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run ClientArchives.con
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\selat_sunda\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run ClientArchives.con
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\selat_sunda\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_usa.con
run ../../objects/common/spawners/spawners_taliban.con
endIf
rem US ARMY VERSUS TALIBAN
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "TALIBAN"
gameLogic.setTeamName 2 "USA"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_taliban"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "taliban_scout" "pr_taliban_soldier4"
gameLogic.setKit 2 0 "usa_specialist" "pr_usa_soldier1"
gameLogic.setKit 1 1 "taliban_insurgent2" "pr_taliban_soldier2"
gameLogic.setKit 2 1 "usa_riflemanab" "pr_usa_soldier2"
gameLogic.setKit 1 2 "taliban_insurgent1" "pr_taliban_soldier1"
gameLogic.setKit 2 2 "usa_rifleman" "pr_usa_soldier3"
gameLogic.setKit 1 3 "taliban_medic" "pr_taliban_soldier5"
gameLogic.setKit 2 3 "usa_medic" "pr_usa_soldier2"
gameLogic.setKit 1 4 "taliban_support" "pr_taliban_soldier3"
gameLogic.setKit 2 4 "usa_support" "pr_usa_soldier3"
gameLogic.setKit 1 5 "taliban_officerab" "pr_taliban_soldier2"
gameLogic.setKit 2 5 "usa_officerab" "pr_usa_soldier1"
gameLogic.setKit 1 6 "taliban_officer" "pr_taliban_soldier1"
gameLogic.setKit 2 6 "usa_officer" "pr_usa_soldier4"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "Woodland"
else
texturemanager.customTextureSuffix "Woodland"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 800
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 150
gameLogic.setDefaultNumberOfTicketsEx 16 2 150
gameLogic.setDefaultNumberOfTicketsEx 32 1 300
gameLogic.setDefaultNumberOfTicketsEx 32 2 300
gameLogic.setDefaultNumberOfTicketsEx 64 1 500
gameLogic.setDefaultNumberOfTicketsEx 64 2 500
gameLogic.setDefaultTimeToNextAIWave 0
gameLogic.setTicketLossAtEndPerMin 200
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
spawnManager.setPlayerKit 2
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"Code: Select all
run ClientArchives.conCode: Select all
ObjectTemplate.setObjectTemplate 1 ammocache
ObjectTemplate.setObjectTemplate 2 ammocache
ObjectTemplate.minSpawnDelay 99999
ObjectTemplate.maxSpawnDelay 99999
ObjectTemplate.TimeToLive 99999
ObjectTemplate.Distance 99999
ObjectTemplate.team 1
ObjectTemplate.teamOnVehicle 1if its a scale 4 then u need to add a piece of additional code to the terrain.con to prevent the terrain from being see through. Can't remember the exact code thoughStiller_001 wrote:hmmm that does seem to do it.... one thing that i have noticed though is the the terrain is crazy, some of it is see through and the other parts are textured with a checkered patten on it.... sorry i didn't realize this earlier but is what to busy with out things, and to concentrated on the mini-map/kit selection.
He is referring to the terrain.con file in the server zip where at the end of the file you need to edit the end by adding one line to change it from this:[R-COM]HangMan wrote:if its a scale 4 then u need to add a piece of additional code to the terrain.con to prevent the terrain from being see through. Can't remember the exact code though![]()
Code: Select all
else
terrain.create Terrain
terrain.load Levels/my_map/terraindata.raw
endIfCode: Select all
else
terrain.create Terrain
terrain.load Levels/my_map/terraindata.raw
terrainCuller.setUseStitchedLods 0
endIf