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[Statics] FARC hideouts

Posted: 2009-12-02 20:16
by Salmonella
Hey folks, i just started making some templates based on this pics.

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I still don't lnow if we're gonna use it as deployable hideouts, tunnel systems or just as statics, but i like to share with you and get some opinions...
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Re: [Statics] FARC hideouts

Posted: 2009-12-02 20:47
by Borisbr
Hideouts FTW!

Nice work as allways Salmo...

Re: [Statics] FARC hideouts

Posted: 2009-12-02 20:56
by Gore
Looks good, keep it up :)

Re: [Statics] FARC hideouts

Posted: 2009-12-02 23:53
by Salmonella
fresh out from my editor
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Re: [Statics] FARC hideouts

Posted: 2009-12-03 07:24
by psychickactivity
Fantastic!!!

Re: [Statics] FARC hideouts

Posted: 2009-12-03 08:29
by HangMan_
I think it possibly needs a few more plants added to it for camoflage so it blends in with the undergrowth of the jungle.

Re: [Statics] FARC hideouts

Posted: 2009-12-03 09:22
by motherdear
yeah add undergrowth to that texture, possibly even see if there is a pallet texture (if it uses it) with moss or something on it. really needs to blend in if it needs to be true to the concept (although it might be good for balance)

Re: [Statics] FARC hideouts

Posted: 2009-12-03 09:25
by Glimmerman
Wow look good :)
Will these be used as a deployable hideout static or as a static static so to say? :)

Re: [Statics] FARC hideouts

Posted: 2009-12-03 14:42
by LoopBrasil
I think its perfect the way it is, if it gets more camouflage would be freaking impossible to find it!

Re: [Statics] FARC hideouts

Posted: 2009-12-03 15:18
by Zeno
Salmonella wrote:fresh out from my editor
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wow thats some warped textures... other than that it looks awsome :p

just make sure it dont stick 20m into the air. make it more flatter around the edges instead of the rounded shape :mrgreen:

Re: [Statics] FARC hideouts

Posted: 2009-12-03 15:52
by =Romagnolo=
Nice. I think the ground texture should be a bit darker. But still a great work !

Re: [Statics] FARC hideouts

Posted: 2009-12-03 15:55
by BloodBane611
Looks good. I would just remind you that it's going to be hard to place a large static between the trees, so keeping the model small is fairly important.

Re: [Statics] FARC hideouts

Posted: 2009-12-03 17:24
by Salmonella
thanks for the feedback, that what I wanna in all topics

I lowered it, make it greener and darker, I don't think it need more "camouflage", if we gonna use it as deployable it should not be invisible.
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PS, i don't know how to get rid of that glossy effect...

Re: [Statics] FARC hideouts

Posted: 2009-12-03 18:10
by Wakain
looks quite good, it's only weird to see the original groundtexture in what should be the opening of the tunnel, maybe you could fill "the donut" a little so at the bottom you should see the same brown ground

Re: [Statics] FARC hideouts

Posted: 2009-12-03 18:42
by Arnoldio
Yeah, or make a transition to even darker part under the canopy, possibly it will looke more like a hole...

Re: [Statics] FARC hideouts

Posted: 2009-12-04 04:34
by Salmonella
just a little update, I reduced it to the size of the current hideout, added a few more leaves, the hole texture and finally got rid of the gloss heuhaiuea
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Re: [Statics] FARC hideouts

Posted: 2009-12-04 04:51
by Bellator
I think you forgot the radio.

Stabbety stab stab.

I have an idea. Make a hatch on the opening, so that the ground texture wont be revealed where the opening should be.

Re: [Statics] FARC hideouts

Posted: 2009-12-04 04:53
by Rudd
thats really really nice mate!

Will be nice ingame trying to find the thickest plants to hide it behind.

Re: [Statics] FARC hideouts

Posted: 2009-12-04 05:15
by Salmonella
i'll wait the next 10 opinions than i'll set it as DONE and move to the next

Re: [Statics] FARC hideouts

Posted: 2009-12-04 05:25
by Anhkhoa
Bellator wrote:I think you forgot the radio.

Stabbety stab stab.

I have an idea. Make a hatch on the opening, so that the ground texture wont be revealed where the opening should be.
Hmm...the radio could be stuck to the underside of the wood.

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Something like that, except seated further in, and with a darker texture.

(Win Paint skills no?)