The quest for the best milsim game
Posted: 2009-12-04 17:42
Hey guys and gals,
I was just thinking about all the milsim games out there, and what can be done in the future. No, this is not a "suggestion" thread. This is a reflextion thread on various milsim games and the like.... It would be appreciated to have feedback from the general forum public as to expand my (as well as others) realm of knowledge when it comes to finding the great balance in milsim games that makes it both realistic and, of course, fun.
***If you want to skip the long winded section, please go down to the stars to get the main scope of this paragraph without the explanations***.
I have played many shooters, as I am sure most of the players here have.
Here is the list of shooters (not all of them are milsim btw)
1. Call of Duty
2. Medal of Honor
3. Call of Duty 2
4. Medal of Honor: Frontlines
5. Delta Force 1
6. Delta Force 2
7. Battlefield 1942
8. Battlefield: Vietnam
9. Battlefield 2
10. Battlefield 2142
11. Battlefield: Bad Company
12. Call of Duty 3
13. Call of Duty 4
14. Call of Duty: World at War
15. Call of Duty: MW2
16. Operation Flashpoint 2
17. Arma I
18. Arma II
19. Project Reality
20. Metal Gear Solid 1-4 (RPG/Shooter)
21. Others that I cant think of right now (great game, huh?
)
Anyway, the question I want to ask is, what aspects (tangibles or intangibles) make a great milsim game.
In the interest of PR, i would like to congratulate all the DEVs and Testers for their continued support of the game. I would like to say though, that PR is not perfect (but what game is?) and would like to just make a couple points.
1. I would really like if unbalancing occured. Not as in unequal team sizes, but rather one force was clearly supieor. IRL, complete or asymmetrical balance does not occur. A team must win through tactics, strategy, and skill to overcome the enemy. I felt like PR v.6 - .7 did a great job of this. I believe that so much "asymetrical balancing" has taken away from the authenticity. Now before some of you go off and say "its not fun because one team will steam roll". That scenario is entirely possible. But teams get steamrolled with balancing. I believe that some much "balancing" has been made that the game has now become much more vanilla. I think that victory over a much more powerful foe is a lot more fun than winning a fare fight. Thats just my opinion. It seems that every game I mentioned has to have balancing, so why not be unique and give one team a lot of hardware, and see what developes (on AAS, not INS).
2. So why did I mention all those games up there you might ask? Well, this comes to the title of my script here. The quest for the perfect milsim game. Heres where PR sores above the rest and has many-a-accolade to go with it. PR is revolutionary in that it finally makes a milsim game easy to play for all (thats why RPs should stay in btw). PR is also revolutionary in its ability to make teams work together (as a former tank driver, i loved this aspect. Because of balancing, the tank has gone the way of the Dodo). PR aslo includes an extremely easy-to-use interface (thanks to EA and the PR modding team).
So what would make the ulimate game? Lets look at the shooters of today and find out....
***I believe the best milsim game will incorporate some key issues:***
1. It will allow for easy use for all w.o the spam (bunny hopping, spam fire, ect...)
2. It will encourage teamplay on a grandscale.
3. It will make use of unbalancing
4. The physics engine will be much more important than graphics.
5. Command structure needs to be implemented much more aggresively.
6. Unique units will be avaible
7. A limited "custom class" system (A hybrid between PRs "fixed class" and COD "create a class".
8. More vehicle emphasis w.o losing sight of INF (Most of all games now go INF only [for online anyway])
9. Be able to use a progressive weather/time mechanic
10. Make better use of camoflauge.
11. A more in-depth medic system
12. A more streamed-lined building system
So basically, mix BF2 with Delta Force 2 and COD, and what do you get.... You get PR + some goodies..
Anyway, that would be my idea of a perfect milsim game.
Whats yours?
Thanks for reading and have a Merry Christmas
I was just thinking about all the milsim games out there, and what can be done in the future. No, this is not a "suggestion" thread. This is a reflextion thread on various milsim games and the like.... It would be appreciated to have feedback from the general forum public as to expand my (as well as others) realm of knowledge when it comes to finding the great balance in milsim games that makes it both realistic and, of course, fun.
***If you want to skip the long winded section, please go down to the stars to get the main scope of this paragraph without the explanations***.
I have played many shooters, as I am sure most of the players here have.
Here is the list of shooters (not all of them are milsim btw)
1. Call of Duty
2. Medal of Honor
3. Call of Duty 2
4. Medal of Honor: Frontlines
5. Delta Force 1
6. Delta Force 2
7. Battlefield 1942
8. Battlefield: Vietnam
9. Battlefield 2
10. Battlefield 2142
11. Battlefield: Bad Company
12. Call of Duty 3
13. Call of Duty 4
14. Call of Duty: World at War
15. Call of Duty: MW2
16. Operation Flashpoint 2
17. Arma I
18. Arma II
19. Project Reality
20. Metal Gear Solid 1-4 (RPG/Shooter)
21. Others that I cant think of right now (great game, huh?
Anyway, the question I want to ask is, what aspects (tangibles or intangibles) make a great milsim game.
In the interest of PR, i would like to congratulate all the DEVs and Testers for their continued support of the game. I would like to say though, that PR is not perfect (but what game is?) and would like to just make a couple points.
1. I would really like if unbalancing occured. Not as in unequal team sizes, but rather one force was clearly supieor. IRL, complete or asymmetrical balance does not occur. A team must win through tactics, strategy, and skill to overcome the enemy. I felt like PR v.6 - .7 did a great job of this. I believe that so much "asymetrical balancing" has taken away from the authenticity. Now before some of you go off and say "its not fun because one team will steam roll". That scenario is entirely possible. But teams get steamrolled with balancing. I believe that some much "balancing" has been made that the game has now become much more vanilla. I think that victory over a much more powerful foe is a lot more fun than winning a fare fight. Thats just my opinion. It seems that every game I mentioned has to have balancing, so why not be unique and give one team a lot of hardware, and see what developes (on AAS, not INS).
2. So why did I mention all those games up there you might ask? Well, this comes to the title of my script here. The quest for the perfect milsim game. Heres where PR sores above the rest and has many-a-accolade to go with it. PR is revolutionary in that it finally makes a milsim game easy to play for all (thats why RPs should stay in btw). PR is also revolutionary in its ability to make teams work together (as a former tank driver, i loved this aspect. Because of balancing, the tank has gone the way of the Dodo). PR aslo includes an extremely easy-to-use interface (thanks to EA and the PR modding team).
So what would make the ulimate game? Lets look at the shooters of today and find out....
***I believe the best milsim game will incorporate some key issues:***
1. It will allow for easy use for all w.o the spam (bunny hopping, spam fire, ect...)
2. It will encourage teamplay on a grandscale.
3. It will make use of unbalancing
4. The physics engine will be much more important than graphics.
5. Command structure needs to be implemented much more aggresively.
6. Unique units will be avaible
7. A limited "custom class" system (A hybrid between PRs "fixed class" and COD "create a class".
8. More vehicle emphasis w.o losing sight of INF (Most of all games now go INF only [for online anyway])
9. Be able to use a progressive weather/time mechanic
10. Make better use of camoflauge.
11. A more in-depth medic system
12. A more streamed-lined building system
So basically, mix BF2 with Delta Force 2 and COD, and what do you get.... You get PR + some goodies..
Anyway, that would be my idea of a perfect milsim game.
Whats yours?
Thanks for reading and have a Merry Christmas
