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beginning of the round.
Posted: 2009-12-05 19:09
by maarit
is it possible that vehicles/choppers,armours spawn maybe 3-5 minutes after when map starts?
it would make the start a little bit more slower.
examble: jabals mecbase at the start its so mess.everybody has so much hurry to take their kits and check the situtiation. so often you see first casualties in there,drived over by your own teammates.
Re: beginning of the round.
Posted: 2009-12-05 19:29
by DankE_SPB
iirc delayed spawn= delay before vehicle spawns after being destroyed
so if you make 3-5 minutes delay, all vehicles will respawn after 3-5 minutes(current times are longer)
tbh, i dont see much need in it, if you count all delays, it will be too long before actually game start, i mean end of round+loading time+3 minutes timer+ 5 minutes vehicle delay= almost 10 minutes of doing nothing
Re: beginning of the round.
Posted: 2009-12-05 19:34
by Zeno
why dont the devs cut down on the timer on the beggining to 1:30 to fix the squadbug?
Re: beginning of the round.
Posted: 2009-12-05 19:36
by DankE_SPB
Zeno wrote:why dont the devs cut down on the timer on the beggining to 1:30 to fix the squadbug?
its not about timer, sq bug happens even in vanilla with 15 seconds timer
Re: beginning of the round.
Posted: 2009-12-05 19:39
by killonsight95
i see what he's on about 3-5 mins is a bit long maybe 1 min will be long enough
Re: beginning of the round.
Posted: 2009-12-05 19:41
by maarit
DankE_SPB wrote:iirc delayed spawn= delay before vehicle spawns after being destroyed
so if you make 3-5 minutes delay, all vehicles will respawn after 3-5 minutes(current times are longer)
tbh, i dont see much need in it, if you count all delays, it will be too long before actually game start, i mean end of round+loading time+3 minutes timer+ 5 minutes vehicle delay= almost 10 minutes of doing nothing
at while of 3-5 minutes vehicle delay you can actually do much.
Re: beginning of the round.
Posted: 2009-12-05 19:47
by Alex6714
First of all,
Delay = Repawn time. 1 min delay = 1 min respawn time.
Second,
Squad bug has very little to do with the mythical 1:30 time.
Re: beginning of the round.
Posted: 2009-12-05 19:57
by maarit
Alex6714 wrote:First of all,
Delay = Repawn time. 1 min delay = 1 min respawn time.
Second,
Squad bug has very little to do with the mythical 1:30 time.
so its imbossible.
guess we have to just jump cover from those mad-drivers

Re: beginning of the round.
Posted: 2009-12-05 20:24
by Ninja2dan
At no point do I think the DEV team should start changing the mod in order to support poor player habits. Either players learn to play correctly, or find an "easier" game like LEGO Star Wars.
If players are consistently running over other players, it's because they are not paying attention to their surroundings. It's the responsibility of both the drivers and the pedestrians to avoid such accidents. People on foot generally have the right of way, but as a ped I'm going to yield to anything able to squish my ***.
Re: beginning of the round.
Posted: 2009-12-05 20:30
by gazzthompson
Zeno wrote:why dont the devs cut down on the timer on the beggining to 1:30 to fix the squadbug?
IIRC its not the time that matters but players loading before the time starts. so if the time started at 1:30 the servers would still need a "dont make squads till 50 seconds" thing because people would still load before the server.
Re: beginning of the round.
Posted: 2009-12-06 00:31
by Rissien
Seriously need a post or some kind of message to get rid of the 1:30 squad bug myth. Not a day goes by I dont see someone mentioning it.