How is accuracy determined on the guns in this game. I can aim down the sight perfectly, put the scope or iron sights on a guy's head and the bullet miraculously misses. What am i doing wrong?
Im no gun expert but im pretty sure were you point the gun is were the bullet goes, unless every gun in the game has sights that are in dire need of realignment.
Not to rant, but it dosen't make sense. It's not possible for a bullet to go anywhere else but were the sight is pointed unless the barrel is curved.
Re: How do the gun's work?
Posted: 2009-12-06 23:29
by Scot
The Battlefield 2 Engine cannot incorporate weapons sway. Every bullet comes out of the centre of the screen. To counter this, Project Reality has given weapons deviation. So while you may be aiming at a guys head, the bullet may miss. This is a substitute for weapons sway which you would get in real life. The deviation is an invisible cone which slowly gets smaller, but for most weapons, never closes completely. For assault rifles, the standard waiting time after sprinting is about 4 seconds, or you will get very inaccurate shots, then wait every 2 seconds between firing.
I would say there are two schools of thought in this.
You can either rapidly fire at an opponent (close range) in order to suppress him and make it hard for him to fire back accurately, while not being accurate yourself.
If you can get away with it, you just have to sit there and watch until you are 'accurate'.
Its retarded how bad some of the hit detection in this game is and how deviation 'compensates' for it...
You just get used to it after a while.
Re: How do the gun's work?
Posted: 2009-12-07 02:21
by Viperelite
Anhkhoa wrote:
Thanks. Awesome tutorial
Re: How do the gun's work?
Posted: 2009-12-08 12:56
by crazyivan
Yer it does take time to get used to and it can be frustrating at the outset but great games are all about slow learning curves.
Re: How do the gun's work?
Posted: 2009-12-08 15:15
by Herbiie
crazyivan wrote: slow learning curves.
PR Doesn't have a learning curve - it's more of a brick wall tbh
Re: How do the gun's work?
Posted: 2009-12-10 03:52
by Teek
Herbiie wrote:PR Doesn't have a learning curve - it's more of a brick wall tbh
nah, that would be something like IL-2
Re: How do the gun's work?
Posted: 2009-12-10 06:31
by Snazz
Re: How do the gun's work?
Posted: 2009-12-10 07:04
by Kenny
LoL a Clarkson classic love his wisdom
Re: How do the gun's work?
Posted: 2009-12-10 07:42
by SleepyHe4d
Snazz wrote:
This game is doing it wrong. That's the reason I quit, this game does a lot of things wrong.
As long as there is no other visual representation of deviation or sway, they need to put back in the white crosshair lines, simple as that. Realism is a crappy excuse for not having that as a hud element. Realism has been sacrificed for way worse things before and this one is actually a game breaking problem. A big one.
A bit off topic, but what actually has improved since I left? I left during 0.7* I think. Not exactly sure when.
Re: How do the gun's work?
Posted: 2009-12-10 08:26
by SleepyHe4d
Snazz wrote:A lot, including the deviation you mention.
Thanks, though I was hoping for something a little easier to go through, like a quick list of major changes since then instead of looking through various threads.
Re: How do the gun's work?
Posted: 2009-12-10 09:12
by McCree
It's really frustrating when the game supports more luck than actual skill. I tend to call the 1on1 shooting situations more like rock-paper-scissors seasoned with yatzy dices.
Dice develops vbf2 and to honor the company PR dev-team introduces DICE-factor to the shootings.
I guess only way I've survived for this long is because of my good friend uisge beatha.
Re: How do the gun's work?
Posted: 2009-12-10 09:29
by CodeRedFox
Yawnnnnnnnn, its a ever changing, ever evolving process. Just because we don't get something right the first time doesnt mean the sky is falling. And before you cry "it was already right" we disagreed.
Re: How do the gun's work?
Posted: 2009-12-10 10:35
by <AKA>Scotty
Yay first post. I couldn't hit a bloody thing for the first few days of play, found the you tube vid explaining the invisible cone thing now everything is fine, I think the system works well.
I have only been playing for a couple of weeks, gotta say wow what a great game, I cant believe I have not got on to this before as I love realistic FPS. Never got into BF2, been a Red Orchestra Clan player since the beginning with RTR / AKA. Now I have to get all my Clan mates to dust of or buy Buy BF2, it should keep us going till Heroes Of Stalingrad and beyond.
Re: How do the gun's work?
Posted: 2009-12-10 10:51
by PLODDITHANLEY
I have been playing most days for about 8 months.
Only recently have I started to win the firefights when you are both waiting for deviation to settle, I find it seems a good strategy to wait for the first shot then use rapid fire single shot to finish them, my reasoning is that after the first hit the enemy will panic a bit and normally move.
But PR is more about tactics like flanking or getting a fellow squad to support than one on one dolphin dive quick shot techniques.
Generally I am OK with the hit boxes and so on, except the numerous getting shot through walls business (a 5.56 can't go through concrete walls I beleive), but IMHO generally a reasonable compromise is obtained with the VBF engine limitations.
Re: How do the gun's work?
Posted: 2009-12-10 12:12
by maarit
i liked old system better.
this deviations system is just confusing.
i dont get anymore woes,cos i dont get hits at longrange.
so often it happens to me that,i start shootin and i go down first.
decrease the the healt(cos there no more headshot)and increase the suppression effect.
Re: How do the gun's work?
Posted: 2009-12-10 12:23
by SilentWarrior
PLODDITHANLEY wrote:I have been playing most days for about 8 months.
Only recently have I started to win the firefights when you are both waiting for deviation to settle, I find it seems a good strategy to wait for the first shot then use rapid fire single shot to finish them, my reasoning is that after the first hit the enemy will panic a bit and normally move.
But PR is more about tactics like flanking or getting a fellow squad to support than one on one dolphin dive quick shot techniques.
Generally I am OK with the hit boxes and so on, except the numerous getting shot through walls business (a 5.56 can't go through concrete walls I beleive), but IMHO generally a reasonable compromise is obtained with the VBF engine limitations.
If you are lonewolfing then aim before u shoot, if you are with your squad, shoot first, tell them where enemy is, then aim for the kill. Because suppression doesnt work just for a single guy, but everyone around it. And firing first not only gives you the edge in suppression but also gives time for your MG to rip the enemy apart (yes MGs are not used for quick suppression anymore, we use them for killing the enemies, and sometimes, rarely, to give pre-supressing fire in situations where enemy not seen but rather guessed to be in some spot).