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Fixed MG´s lack of aim
Posted: 2009-12-07 16:52
by TheLean
This is probably not as much a bug as a rational design decision, but why cant we look down the sights of fixed mg´s in towers and walls? Right mouse only zooms in without aiming. It is mostly guesswork the first seconds until you adjust your fire with the help from the tracers. It would make more sense for a soldier to look down the sights rather than hipfire the thing, or atleast have two different modes of aiming and guessfire. Maybe there is some coding issue im not aware of?
Re: Fixed MG´s lack of aim
Posted: 2009-12-07 17:23
by Gore
I read somewhere that they're working on it but that it's low priority. I dunno.
Re: Fixed MG´s lack of aim
Posted: 2009-12-07 22:14
by goguapsy
Wait... in cars and buildable HMGs you CAN aim down the sights... press C.
But if the ones you are talking about (BASE DEF) it's pretty much like paintball in full-auto...
Re: Fixed MG´s lack of aim
Posted: 2009-12-08 09:42
by PLODDITHANLEY
Would be nice, it would also save ammo, the basedef guns in the outpost at Korengal are empty very often and they don't seem to reload?
Re: Fixed MG´s lack of aim
Posted: 2009-12-08 14:07
by goguapsy
PLODDITHANLEY wrote:Would be nice, it would also save ammo, the basedef guns in the outpost at Korengal are empty very often and they don't seem to reload?
Overheated?
Re: Fixed MG´s lack of aim
Posted: 2009-12-08 16:29
by Hitman.2.5
goguapsy wrote:Overheated?
Ploddit was on about that they run out of ammo as guns do...