Page 1 of 2

Delay between stances

Posted: 2009-12-12 23:36
by Nimise
As far as I know there is only a delay between prone and standing. I think adding a small delay between all the stance changes would improve game play a lot. It would eliminate prone diving(happens a ton and for some reason it works:! :) and also help eliminate jack in the box tactics.

Re: Delay between stances

Posted: 2009-12-12 23:41
by rampo
Why would prone diving be slowed down when the character well.. dives?... its pretty quick rait?

Re: Delay between stances

Posted: 2009-12-13 00:12
by Ccharge
jack in the box tatics are more then realistic. Go into a crouching position and see how fast you can get up.

As for the diving though i agree. It will make CQB fights alot better.

Re: Delay between stances

Posted: 2009-12-13 00:20
by killonsight95
rampo93(FIN) wrote:Why would prone diving be slowed down when the character well.. dives?... its pretty quick rait?
TBH though if you dive your more than likly to get some part of you gun where you don't wnat it
up your left nose hole!

Re: Delay between stances

Posted: 2009-12-13 00:36
by rampo
killonsight95 wrote:TBH though if you dive your more than likly to get some part of you gun where you don't wnat it
up your left nose hole!
I thought all the characters in PR were right handed?

Re: Delay between stances

Posted: 2009-12-13 00:38
by Conman51
i think going prone from standing should be allowed IMO...kinda unrealistic because you would just hit the ground too hard, im not sure if THIS is possible but i was thinking of making it only possible to go prone from crouch


but i do agree with the suggestion, there needs to be a delay, not sure if its possible with bf2 though

Re: Delay between stances

Posted: 2009-12-13 01:22
by goguapsy
I think they are increasing the deviation of going prone by a LOT in PR 0.9 to counter insta-prone tactics?

But if not, I agree with the crouch-to-prone necessity. Because yeah, as Conman51 said, you would simply hit the ground too hard to be able to quickly shoot your gun, at least in hard ground. Desert is OK but in houses...

Re: Delay between stances

Posted: 2009-12-13 01:24
by Drunkenup
goguapsy wrote:I think they are increasing the deviation of going prone by a LOT in PR 0.9 to counter insta-prone tactics?

But if not, I agree with the crouch-to-prone necessity. Because yeah, as Conman51 said, you would simply hit the ground too hard to be able to quickly shoot your gun, at least in hard ground. Desert is OK but in houses...
Deviation is a bit stupid at ranges under 100m. If you make it even worse, it'd make it the anti-christ.

Re: Delay between stances

Posted: 2009-12-13 01:28
by goguapsy
Drunkenup wrote:Deviation is a bit stupid at ranges under 100m. If you make it even worse, it'd make it the anti-christ.
Not really, try hitting something at full-auto at 100m distance.

And what I hear about is that (I am paraphrasing this) "If minimum deviation is 0 and maximun is 100, insta-proning will be 500 hundred". Ok I haven't actually heard of this but I think it is something like that...

Re: Delay between stances

Posted: 2009-12-13 01:37
by gazzthompson
Drunkenup wrote:Deviation is a bit stupid at ranges under 100m. If you make it even worse, it'd make it the anti-christ.
i have no idea what they are doing for overall deviation, but IIRC they are indeed increasing it for going prone for a few seconds to possibly eliminate prone spam. so instead of going prone (prone diving) take a knee or just stand.

Re: Delay between stances

Posted: 2009-12-13 15:11
by Wolfguard
I the real world there is no "delay" when you go from standing to prone. If you're a trained soldier, you would know how to go "instantly" prone, by kicking the opposite leg away (backwards) under you and using your weak hand to ease the fall. If you do it right it shouldn't hurt and most soldiers would be able to handle most weapons right away. Getting up again is almost just as easy and quick, unless you're carrying a 50 kg rucksack, which is not the case in PR.

It's almost the same case when going from standing to crouching + reverse and from crouching to prone + reverse. Of course, the more you do it in a short period of time, the more fatigued you get and the slower you become. But what you have to keep in mind is, in a sharp situation where your life is at stake and the adrenalin is rushing through your veins, your body tends to ignore the fatigue and pain.

So keep it real, folks. If a soldier decides to perform an "instant" dive, it's his decision.
The fatigue system in PR is already very ridiculous as it is, don't make the game even more unrealistic.

Re: Delay between stances

Posted: 2009-12-13 15:14
by Herbiie
Guys it is EASY to dive on the ground when your adrenaline pumping, body armour on, and alot of troops even have knee pads. Standing to crouch, well you just step into it, crouch to standing you step out.

Re: Delay between stances

Posted: 2009-12-13 15:17
by ankyle62
i agree with the above post. going to prone isnt hard.
they drill it in the military and train for it when practicing rushing movements

Im Up He Sees Me Im Down Video by Andy - MySpace Video
video of guys making fun of the drill.

im up he sees me im down

Re: Delay between stances

Posted: 2009-12-13 15:55
by goguapsy
This is true, BUT HOW MANY PEOPLE DO THAT INSIDE A SMALL BUILDING?

The insta-prone tactic works on 5m< and that`s when CQB happens a lot of times in insurgency. Tell me, who would win in a 5m firefight: The guy that shoots first or the guy that goes prone and then shoot?

Re: Delay between stances

Posted: 2009-12-13 16:26
by ankyle62
yeah i hate that in the game i come around a corner in a room and the guy drops to the ground at my feet and blows my knee caps off.

Re: Delay between stances

Posted: 2009-12-13 20:37
by Wolfguard
"Goguaspy": well if you got face-to-face with an opponent in the same standing stance, and you had to dive down first before you would/could fire, the opposite guy would most likely win.

If you were already lying down and the opponent entered the room in a standing stance, you would most likely win, because you're a much smaller target in a lower position than he would have expected. The short second his brain would need to realize you were in a prone posture, it would be too late.

Besides, soldiers may not do it in a CQB situation in the real world, but if they needed to do so, they would be perfectly able to it in an instant.

Re: Delay between stances

Posted: 2009-12-13 21:10
by Herbiie
ankyle62 wrote:i agree with the above post. going to prone isnt hard.
they drill it in the military and train for it when practicing rushing movements

Im Up He Sees Me Im Down Video by Andy - MySpace Video
video of guys making fun of the drill.

im up he sees me im down
Yeah this is like Jack N Jill that we did at cadets....

Re: Delay between stances

Posted: 2009-12-13 21:12
by gazzthompson
going prone instantly isn't the problem, its being able to shoot so accurately afterwards. but IIRC this is fixed in .9 (figures crossed)

Re: Delay between stances

Posted: 2009-12-13 21:29
by Spec
Main problem with prone is how easily you can move. You can turn around just as fast as in a standing position, your legs have no clipping and you can easily go prone even in the smallest rooms, you can shoot right away (even if you go prone as described by Wolfguard, you'd not shoot as quickly and accurately as the guy who stands in front of you, I'm pretty sure), the only difference between prone and standing is the speed, but since you can instantly get back up again, that doesn't really matter either.

Re: Delay between stances

Posted: 2009-12-13 22:59
by Nimise
I was mainly suggesting this because right now the amount of prone diving(especially in insurgency) is the same as I remember it in vBF2 90% of the people I see prone dive.