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teamkills
Posted: 2009-12-13 10:00
by ***LeGeNDK1LLER***
every player that teamkill someone will have a long respawn when he die...
2-3 min.
i guess people finally will take care about the targets before shooting.
maybe is just a personal problem but i see a considerable number of teamkills in pr,especially in some maps.
if there is already a penalty for teamkillers is too little..
Re: teamkills
Posted: 2009-12-13 10:09
by maarit
***LeGeNDK1LLER*** wrote:every player that teamkill someone will have a long respawn when he die...
2-3 min.
i guess people finally will take care about the targets before shooting.
maybe is just a personal problem but i see a considerable number of teamkills in pr,especially in some maps.
if there is already a penalty for teamkillers is too little..
yep,and this would maybe prevents those mad drivers in a start of the round.
those who take suply trucks and drive over teammates just like madmans.
maybe if you give punish for the teamkiller,he gets longer spawntime.
Re: teamkills
Posted: 2009-12-13 11:01
by Tarantula
fast moving metal has the right of way
Re: teamkills
Posted: 2009-12-13 11:21
by Herbiie
Howabout when it's actually an accident? E.g. You throw a grenade into a building and someone from a different squad runs in and gets killed?
Maybe if you punish a TK then a big respawn, but not for accidental TKs
Re: teamkills
Posted: 2009-12-13 11:27
by Brummy
And I guess no one could run in front of you while you're firing, no one could ever possibly run in front of a moving vehicle and no driver would not check the map for mine markers?
Re: teamkills
Posted: 2009-12-13 12:25
by Rudd
Teamkills will happen, if they aren't accidental contact an admin.
Re: teamkills
Posted: 2009-12-13 12:44
by Myru
A tk punishes the team because it will cost 1 ticket if the victim can't be revived and even if, his squad will be slowed down in its advancing, since 5 ppl have to wait untill the tk'ed member is back up.
So i don't think it's wise to further increase the disadvantage a tk is causing by having another squad being forced to wait 3 minutes for a killed member to respawn just because he accidentally shot a friendly before.
(if this guy is the medic or lmg, you're really f*****)
Re: teamkills
Posted: 2009-12-13 13:02
by ***LeGeNDK1LLER***
so we have to accept a noob teamkiller simply cuz is better instead to lost the tker for 3 min?
well he will be more carefull the next time he will shoot and when he will use a grenade.
best solution could be to give em a long spawn only if hes punished.
i guess this game is not bf2 when you can launch grenades near your mates because hey who care if i tk or i wound a guy...a no dumb player should be very carefull when he use
a grenade near a friendly squad.
guess is a way to force people to check the targets and to play more carefully.
p.s. i know tk will happens i've just suggested an option to decrease this events.
Re: teamkills
Posted: 2009-12-13 13:15
by rampo
***LeGeNDK1LLER*** wrote:so we have to accept a noob teamkiller simply cuz is better instead to lost the tker for 3 min?
well he will be more carefull the next time he will shoot and when he will use a grenade.
best solution could be to give em a long spawn only if hes punished.
i guess this game is not bf2 when you can launch grenades near your mates because hey who care if i tk or i wound a guy...a no dumb player should be very carefull when he use
a grenade near a friendly squad.
guess is a way to force people to check the targets and to play more carefully.
p.s. i know tk will happens i've just suggested an option to decrease this events.
Theres players who do punish for accidents
Re: teamkills
Posted: 2009-12-13 13:39
by Sprats
No leave as it is, doesnt it happen to you when some guy jumps in front of ur vehicle at the begining of the round and u accidently tk him.?
Re: teamkills
Posted: 2009-12-13 14:04
by >para<
old system : 3 punishes and auto kick not efective ?
Re: teamkills
Posted: 2009-12-13 14:06
by Herbiie
***LeGeNDK1LLER*** wrote:so we have to accept a noob teamkiller simply cuz is better instead to lost the tker for 3 min?
No we have to accept a noob teamkiller because most people are not noobs but do TK by accident.
Re: teamkills
Posted: 2009-12-13 14:06
by rampo
'paratrooper[BG wrote:;1206303']old system : 3 punishes and auto kick not efective ?
Thought it was 4 punished?
Re: teamkills
Posted: 2009-12-13 14:07
by >para<
rampo93(FIN) wrote:Thought it was 4 punished?
depens from the server in some servers are 5
Re: teamkills
Posted: 2009-12-13 14:10
by Herbiie
'paratrooper[BG wrote:;1206307']depens from the server in some servers are 5
I knew one that was 2.
If I had my own server *dreams* then it'd be if you don't say sorry then kick, n if u punish n they do say sorry kick. Ah to dream....
Re: teamkills
Posted: 2009-12-13 15:08
by ***LeGeNDK1LLER***
rampo93(FIN) wrote:Theres players who do punish for accidents
well and you get a 2,3 mins . of spawn..happens

Re: teamkills
Posted: 2009-12-13 15:15
by BloodBane611
There are admins on servers for a reason. TKing is one of those reasons. A live human being is much more useful than simply increasing spawn timers.
Re: teamkills
Posted: 2009-12-13 15:28
by ***LeGeNDK1LLER***
mate, sometimes the are no admins in the server
Re: teamkills
Posted: 2009-12-13 15:36
by Brummy
So you'd rather punish the innocent?
Accidents happen, and you can't do anything about it. I rarely see an intentional teamkiller these days.
Re: teamkills
Posted: 2009-12-13 15:41
by sniperrocks
Naw, auto kick isn't effective
Apparently you can run someone over without getting punished, all you have to do is switch seats right before you hit them
I'd say keep it as it is :S 2-3min sounds intense