Server browser mod suggestions to help server startup (gathering players)
Posted: 2009-12-14 13:19
Can the server browser be modified with flags or signals to support populating servers easier and faster?
I've been part of trying to startup a few servers over a few hours. The results always wary and is not predictable at all. If you get ten guys early on a evening then the server will fill up, no worries but how to get those ten and make them stay? Over the span of several minutes one may see occasional connects and then disconnects, but how to make them stay for the thirty minutes it may take to assemble those ten?
I know which maps draw ppl, I know it helps to gather those ten beforehand and set a time but I'm talking about attracting the random ppl into a server.
So, creative suggestions on how to support and make it easier to fillup a server?
1, Making a 'quick-join' button for joining best ping server with available spots? With map selection/prohibited maps? With a minimum of players currently on server limit?
2, Making a voluntary admin-is-attending-the-server flag? Some may be drawn to servers that are watchdogged, by contrast, some may avoid those...eliminating certain less wanted phenomens from the start.
3, Making a flag to say "This server is trying to startup", to some it may be attractive to join and helpout?
4, Making a dropdown list of the current maprotation, this enables players to see what's coming and if they want to join?
5...?
Exactly where this information would be taken from, I have no idea. This is a concept thread to find ways of supporting server startups.
How do we give players the information that will tell them enough to have faith and join a starting server?
I really believe we have a number of players that feel they don't want to spend time starting up a server but also feel they don't want to wait for spots on the more popular servers. These ideas will make it even more easy to join a new game, instead of them turning away to some other computer fun.
I've been part of trying to startup a few servers over a few hours. The results always wary and is not predictable at all. If you get ten guys early on a evening then the server will fill up, no worries but how to get those ten and make them stay? Over the span of several minutes one may see occasional connects and then disconnects, but how to make them stay for the thirty minutes it may take to assemble those ten?
I know which maps draw ppl, I know it helps to gather those ten beforehand and set a time but I'm talking about attracting the random ppl into a server.
So, creative suggestions on how to support and make it easier to fillup a server?
1, Making a 'quick-join' button for joining best ping server with available spots? With map selection/prohibited maps? With a minimum of players currently on server limit?
2, Making a voluntary admin-is-attending-the-server flag? Some may be drawn to servers that are watchdogged, by contrast, some may avoid those...eliminating certain less wanted phenomens from the start.
3, Making a flag to say "This server is trying to startup", to some it may be attractive to join and helpout?
4, Making a dropdown list of the current maprotation, this enables players to see what's coming and if they want to join?
5...?
Exactly where this information would be taken from, I have no idea. This is a concept thread to find ways of supporting server startups.
How do we give players the information that will tell them enough to have faith and join a starting server?
I really believe we have a number of players that feel they don't want to spend time starting up a server but also feel they don't want to wait for spots on the more popular servers. These ideas will make it even more easy to join a new game, instead of them turning away to some other computer fun.