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Stun Grenades
Posted: 2009-12-17 05:42
by Archerchef
If i remember correctly. We used to have them for that rambo kit.
We should totally bring it back for insurgency mode. Maybe for specialists only or something.
I mean sure a frag will kill/injure if you throw one to breach a building but you could use stun grenades faster plus you dont kill civilians. you can actually arrest them now.
Frags take 5 seconds to detonate and a long time to prep.
Stun grenades should have a fast prep time and 3 second fuse.
Re: Stun Grenades
Posted: 2009-12-17 06:25
by ReapersWarrior
i dont want to go thought an elarborate on why this suggestion is bad but...
1. suggested before
2. regular army infantry do not carry stun grenades and PR represents basic army units (not even rangers)
3. i dont have a third, but there are other reasons.
Re: Stun Grenades
Posted: 2009-12-17 06:27
by rampo
Re-suggested and totally unrealistic as stungrenades and flash bangs fall mostly on the use of police and other special forces
Re: Stun Grenades
Posted: 2009-12-17 06:32
by Thermis
Resuggestion.
Flashbangs are not issued to line infantry units. They are not common issue to any units that I am aware of. If you had a situation that required flashbangs you would draw them just for that mission. You would not just carry them around with you on a day to day basis.
PR represents combat, in combat there is no need to stun the enemy, you might as well kill him. Which is what a regular grenade does very well.
Locked.
Please search next time before suggesting a new topic.
https://www.realitymod.com/forum/f18-pr ... enade.html
https://www.realitymod.com/forum/f18-pr ... hbang.html
https://www.realitymod.com/forum/f18-pr ... bangs.html
Re: Stun Grenades
Posted: 2009-12-17 06:32
by Oddsodz
I like the idea. but it would so bad for griffers to play with.
