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[model] African Hut [WIP]
Posted: 2009-12-17 12:17
by xxXmsgt_jimbobXxx
here is my african hut. i made it for a map, but im not done (still need color, texture)
http://modhq.webs.com/apps/photos/photo ... d=62652100
little work to do but not bad for first object i dont think

if ne one wants it wen im done ill convert it to gmax and send it
Re: [model]African Hut [WIP]
Posted: 2009-12-17 12:50
by killonsight95
not bad could be a bit more rugged but nice work i myself have never moddel so it looks good i'd love to ahve it when you've finnished up there
Re: [model]African Hut [WIP]
Posted: 2009-12-17 13:18
by rampo
Roof looks weird, you should trie something more simpler
Re: [model]African Hut [WIP]
Posted: 2009-12-17 13:53
by Nimise
How is a person supposed to live in a hut that isnt even big enough to lay down in...

:
Make it big enough to walk around in!
Re: [model]African Hut [WIP]
Posted: 2009-12-17 15:20
by MAINERROR
What is your reference based on?
Re: [model]African Hut [WIP]
Posted: 2009-12-17 15:50
by xxXmsgt_jimbobXxx
Average human is about six feet so eight foot diameter and twelve foot hight would be plenty of room. As for my refies I used my dad(went to africa a few times w us army) and google images
Re: [model]African Hut [WIP]
Posted: 2009-12-17 15:58
by Hauteclocque
You need to work with 3DSMAX 9 if you want your work to be implemented in vbf2 mods.

Re: [model]African Hut [WIP]
Posted: 2009-12-17 16:28
by Nimise
xxXmsgt_jimbobXxx wrote:Average human is about six feet so eight foot diameter and twelve foot hight would be plenty of room. As for my refies I used my dad(went to africa a few times w us army) and google images
Is it that big or are you planning on making it that big. From the picture it looks pretty small.
Re: [model]African Hut [WIP]
Posted: 2009-12-17 16:50
by Rhino
You can't use Inventor or any other CAD software to make game models...
https://www.realitymod.com/forum/f388-c ... ineer.html
Re: [model]African Hut [WIP]
Posted: 2009-12-17 20:01
by xxXmsgt_jimbobXxx
Is it that big or are you planning on making it that big. From the picture it looks pretty small.
it is that big.
You can't use Inventor or any other CAD software to make game models...
yes but you can go inventor to 3ds to bf2. inventor lets u get basic shapes fast, 3ds lets more detail proof? here u go
how to import the inventor files in to 3Ds Max - Chief Delphi and results?
Merchants of Death - african hut unless im missing something important here?
Re: [model]African Hut [WIP]
Posted: 2009-12-17 20:30
by Priby
Re: [model]African Hut [WIP]
Posted: 2009-12-17 20:39
by xxXmsgt_jimbobXxx
fml how did i not c that o well i think ill jst finish the one im working on for xp
Re: [model] African Hut [WIP]
Posted: 2009-12-29 16:02
by Matheusferri
hey, nice work!!
Re: [model] African Hut [WIP]
Posted: 2010-03-19 17:06
by xxXmsgt_jimbobXxx
*updated*. i said id keep working on it and i wasn't lying. I decided to make a new model because the old one was a very low poly. This one has about 850 or so so it should be able to be ported straight over to arma 2 should need be. I need someone who is skilled at texturing to wrap all my objects because i suck at it. PM me if you are willing.
Merchants of Death - african hut
more detailed screenies are to come, but i had to be quick as i am at work
Re: [model] African Hut [WIP]
Posted: 2010-03-20 23:13
by xxXmsgt_jimbobXxx
*update*
roof is now higher poly, textures have been added. shes almost done
Screenies
this is my personal website, excuse the mess.
click on the individual pictures to make them larger.
Re: [model] African Hut [WIP]
Posted: 2010-03-21 01:00
by Salmonella
dude its a absurd use a 120 sided cilinder to represent such small and simple "hut", see this example
the former model is by far better...
Re: [model] African Hut [WIP]
Posted: 2010-03-21 01:15
by Rhino
Ok I'll rephrase what I said to make it clearer.
You can't use Inventor or any other CAD software to make optimized game models.
Trust me before I learnt how to model with Max I also attempted importing models from Inventor etc into max but there tri count was ridiculous and getting it down to a sensible amount wasn't an option and I just learnt how to model with max.
You can kid yourself how ever much you like to saying you can model with Inventor and your models are upto game quality but your models will never go into PR etc in that state.