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Make people get "dead dead" easier

Posted: 2009-12-20 03:20
by goguapsy
What I mean is, almost every kill in-game makes the person wounded.


1st: I KNOW reviving represents a new person in-game but...... read through



As stated numerous times before, long range engagements got nearly useless since medics can revive instantly. Yes, I know it has also been stated that the medic system is unrealistic.



I say, leave the medic system as it is, but...


Make headshots kill people.
Make getting "wounded" on the toro twice = dead dead after your whole life (not 60 seconds).
Make arm shots/leg shots/revivals take longer to heal by the medic.
Make getting mowed down by SAWs/.50cals make you insntantly dead.


I think that this idea combined with this one https://www.realitymod.com/forum/f18-pr ... eding.html should make things a little bit more interesting, especially with the new beta.

Feedback?

Cheers!

Re: Make people get "dead dead" easier

Posted: 2009-12-20 05:11
by Sidewinder Zulu
I totally agree.
I also think that close proximity of high explosives should be a kill, too.
They already have this with the JDAM and such, but it's kinda stupid when a 70 mm rocket or tank shell can hit next to you and you survive. :roll:

Re: Make people get "dead dead" easier

Posted: 2009-12-20 06:00
by Nimise
Sidewinder Zulu wrote:I totally agree.
I also think that close proximity of high explosives should be a kill, too.
They already have this with the JDAM and such, but it's kinda stupid when a 70 mm rocket or tank shell can hit next to you and you survive. :roll:
The life stick can see all and heal all!
Really though a IED/tank shell/other strong things should kill...nothing like laying down 10 ieds and killing a full squad only to have a random medic come and revive them.

Re: Make people get "dead dead" easier

Posted: 2009-12-20 08:03
by Bob_Marley
Resuggestion.

Several infact.

Please, do make through use of the search function and read through the *** stickied thread before making a "new" suggestion.

Thanks.