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[Help] Memory fix for bf2editor
Posted: 2009-12-22 16:10
by TeRR0R
Out of curiosity i patched my bf2editor executable with the memory fix we used for bf2.exe under vista/7 64bit.
While working with it, the editor utilized up to 2,6GB RAM under 7/64.
Is the original editor limited to 2GB at all?
If the answer is yes, this memory patch seems to have an effect.
Re: [Help] Memory fix for bf2editor
Posted: 2010-01-03 12:07
by bad_nade
All 32-bit Windows apps are limited to 2 gigabytes of memory per default.
Mark's Blog : Pushing the Limits of Windows: Virtual Memory
Edit:
I checked the original bf2editor.exe and it's not marked large address aware:
Code: Select all
FILE HEADER VALUES
14C machine (x86)
4 number of sections
4468A3B4 time date stamp Mon May 15 18:52:20 2006
0 file pointer to symbol table
0 number of symbols
E0 size of optional header
10F characteristics
Relocations stripped
Executable
Line numbers stripped
Symbols stripped
32 bit word machine
whereas patched version is:
Code: Select all
FILE HEADER VALUES
14C machine (x86)
4 number of sections
4468A3B4 time date stamp Mon May 15 18:52:20 2006
0 file pointer to symbol table
0 number of symbols
E0 size of optional header
12F characteristics
Relocations stripped
Executable
Line numbers stripped
Symbols stripped
[color=Red]Application can handle large (>2GB) addresses[/color]
32 bit word machine