Page 1 of 2

COLLABORATOR clarification

Posted: 2009-12-23 18:53
by [FC]Freddie
Quick question on the collaborator:

"Civilians may be run over with a vehicle or shot while using vehicles, ladders or ropes without any penalty or bonus. There is also no penalty for shooting them if they used a weapon, vehicle or their medical equipment in the last 60 seconds."

I see no mention of throwing rocks, is that included as "weapon" or not?

Re: COLLABORATOR clarification

Posted: 2009-12-23 18:56
by Gore
It's much easier not to shoot them. Saves you some effort and makes the game experience better for everyone. I really hope the DEVs will rework the punish system.

"You have shot an unarmed player, you will be arrested in . . ." to really drive it home.

Re: COLLABORATOR clarification

Posted: 2009-12-23 18:57
by snooggums
There is also the possibility that they fired a rifle from another kit and then switched in the last 60 seconds, kit switching is not mentioned in your quote.

Re: COLLABORATOR clarification

Posted: 2009-12-23 19:06
by Spec
To answer the question: From all I know, the rock is not a weapon.

Re: COLLABORATOR clarification

Posted: 2009-12-23 19:12
by burghUK
When thrown it becomes a missile and the definition of a missile is... an object or weapon for throwing, hurling, or shooting, as a stone, bullet, or arrow.

If they have a rock out , shoot them.

Re: COLLABORATOR clarification

Posted: 2009-12-23 19:14
by Silly_Savage
My previous post from these threads:
I'll try my best:

1. Rocks do not count as a weapon, even if they throw them at you. You cannot be engaged as a civilian without the offender suffering penalties.

2. If you select a weapon, even without firing it, you are a target. You can be engaged as a civilian without the offender suffering penalties.

3. If you get on any ladder, or a grapple, you are a valid target. You can be engaged as a civilian without the offender suffering penalties. I believe the grapple is considered a "vehicle", which means that you can continue to be engaged 60 seconds after "getting out" of it. Although the ladder is not considered a "vehicle", you can still be killed while on it without the offender suffering any penalties. However, because it is not considered a "vehicle", once you get off of it, you, as a civilian, cannot be killed without the offender suffering penalties.

4. Binoculars do not count as a weapon, even if you are looking through them. You cannot be engaged as a civilian without the offender suffering penalties.

5. Cell phones do not count as a weapon. You cannot be engaged as a civilian without the offender suffering penalties.

6. As stated earlier, I believe the grapple is considered a "vehicle". Thus, you can be engaged as a civilian without the offender suffering any penalties. This includes the time you are on it and 60 seconds after getting off as well. If you merely have the grapple selected, this does not count as "entering a vehicle". You cannot be engaged as a civilian without the offender suffering penalties.

7. I do not believe you can engage civilians with explosives if they are outside the ROE without suffering the penalties. You cannot be engaged as a civilian without the offender suffering penalties.

8. It all depends on the state in which you die. If you bleed out while you're still within the ROE, then there are no penalties for the offender. However, if you bleed out while outside of the ROE, then I believe there are penalties for the offender.

I'll try and be a bit more concise. The only times you can be engaged as a civilian without the offender suffering any penalties is when you, as a civilian: enter a vehicle/ladder/grapple (see #3 for more details), select/use/pickup any kind of weapon* (see above for items not considered "weapons"), get ran over by a vehicle, select/use any medical equipment* (medic bag/epipens), or are arrested (restrainer/shot with a shotgun using slugs).

* The same rules from the grappling hook apply to the medical equipment and weapons. That is, once you are done using them and switch items, you are still able to be engaged as a civilian without the offender suffering penalties 60 seconds after using them.

** If you pick up a different kit with a weapon in it, you are no longer considered a civilian and can be shot without the offender suffering the repercussions. If you switch to back to the civilian kit after having picked up another kit with a weapon, you must wait 60 seconds before you are deemed a "civilian". In those 60 seconds, you are within the ROE and can be killed without penalties.

I hope this answered some of your questions.

Re: COLLABORATOR clarification

Posted: 2009-12-23 19:22
by Gore
Come on devs, all those rules aren't good for the casual "shoot it all" players. Rework it. It evolves into rumors, stating that no matter what the civy holds in his hands, he can be shot.

Only good thing about the class as it is now, is that no one plays it, so you can stand out as a better teamplayer than the whole god damn team.

Re: COLLABORATOR clarification

Posted: 2009-12-23 19:28
by snooggums
I agree, they could be very easily simplified.

Valid for ROE within one minute after changing kits or getting out of a vehicle.
Valid for ROE if within 30m of another insurgent or cache, and one minute thereafter.

Gets rids of human shields, allows for engaging them during all of the actions the current rules do (such as while healing another insurgent, gunning for a technical) other than self healing which should not allow them to be shot anyway and in a clear, easy to explain manner.

Re: COLLABORATOR clarification

Posted: 2009-12-23 19:34
by [FC]Freddie
Nice clarification Savage - thanks. I'll post that in our forums, it will really help

@Gore, I think one of the main reasons few play the class is the respawn penalty. I know it makes me think twice about using it.

My original question however was to clarify some of the details so I can use it more. As a SL having height is a great asset to insurgents and the class comes with the essential hook.

("Maybe" the devs will drop the spawn penalty a tad given the struggles with the class in recent updates.)

Re: COLLABORATOR clarification

Posted: 2009-12-23 19:39
by RELEASE_THE_KRAKEN
Basically with the current system, shoot them. 8 times out of 10 you wont get punished, and they'll be stuck behind a 2 min spawn penalty for trying to help their team...

Re: COLLABORATOR clarification

Posted: 2009-12-23 19:42
by Gore
RELEASE_THE_KRAKEN wrote:Basically with the current system, shoot them. 8 times out of 10 you wont get punished, and they'll be stuck behind a 2 min spawn penalty for trying to help their team...
And that really needs an overhaul. To hell with 2 minutes, it's the absence of punishment that makes no sense. Nevertheless, I love singling out my targets, i won't shoot civys.

Re: COLLABORATOR clarification

Posted: 2009-12-23 20:14
by TheLean
The healing punishment is very wierd and goes against the geneva convention. Healing injured soldiers does not make you a valid target in real war. Doctors are supposed by oath to heal anybody and attacking doctors from the opposing faction is simply not something we do. The class is called collaborator, but for all the bluefor know he could be just a doctor trying to heal wounded men. If he is surrounded by armed insurgents in a firefight, it is understandable that he might be killed in the chaos, so no penalty there, but simply walking in the street with a medical bag is absolutely not a reason to shoot anyone.

Re: COLLABORATOR clarification

Posted: 2009-12-23 21:10
by Herbiie
No Matter what any one else had said against this through testing you can shoot a civvi who has thrown a rock out ;)

Though tbh just shoot them. The IP is a load of BS anyway. I've seen (Litterally) 20 Civvis be shot - the US found the cache at the same rate.

Re: COLLABORATOR clarification

Posted: 2009-12-23 21:18
by Lan
Simplest way of sorting this out is giving harsher penalties tbh, too confusing atm and 80% of the time when im in a squad and someone says civi you just get the "f**k it hes trying to draw us into an ambush, open up on that fooker" or something similar.

Re: COLLABORATOR clarification

Posted: 2009-12-23 21:54
by Nimise
Lan wrote:Simplest way of sorting this out is giving harsher penalties tbh, too confusing atm and 80% of the time when im in a squad and someone says civi you just get the "f**k it hes trying to draw us into an ambush, open up on that fooker" or something similar.
Even "simpler": remove civie and give them dedicated medic :razz:
There will always be people who shoot even if it would mean there whole team spontaneously dies.

Re: COLLABORATOR clarification

Posted: 2009-12-23 22:11
by [FC]Freddie
Perhaps not codeable but perhaps an instant "arrest / death" and a 2 minute spawn time coupled with a instant respawn of the collaborator might make them think twice.
Although I imagine that would bring the "human shield" play to an unbearable level.

Re: COLLABORATOR clarification

Posted: 2009-12-23 22:12
by [FC]Freddie
Herbiie wrote:No Matter what any one else had said against this through testing you can shoot a civvi who has thrown a rock out ;)
Can anyone attest to this?

Re: COLLABORATOR clarification

Posted: 2009-12-23 22:13
by archerfenris
RELEASE_THE_KRAKEN wrote:Basically with the current system, shoot them. 8 times out of 10 you wont get punished, and they'll be stuck behind a 2 min spawn penalty for trying to help their team...
Yeah the collaborator kit is awful as of right now. No one uses it and bluefore shoots on sight anyway.

Re: COLLABORATOR clarification

Posted: 2009-12-23 23:24
by Endymion
It's so bad at the moment that once i walk around the corner with my hands up, there is always this pause in wich i can feel the guy saying in VOIP "can i shoot him?".

Moments later i'm dead, and i have that nice 120 sec respawn again.

Re: COLLABORATOR clarification

Posted: 2009-12-23 23:42
by Truism
Any kit that doesn't have a weapon should be completely sacrosanct. Shooting someone because they offered medical aid to Insurgents probably wouldn't be defensible in any court the world over.